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Commit Graph

63 Commits

Author SHA1 Message Date
Michael
40c7ddcaf4
dim adventuremap 2023-08-29 22:22:22 +02:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
a4ff408c9d Removed unused code 2023-08-06 13:29:57 +03:00
Ivan Savenko
c8ec0d5419 Added caching for creature icons in garrisons
More complete version of caching will be done for 1.4
Fixes freezes on hero movement when hota mod is used
2023-08-05 14:26:54 +03:00
Ivan Savenko
723c674d81
Merge pull request #2447 from IvanSavenko/modding_handler_refactoring
(develop) Modding handler refactoring
2023-08-02 21:26:05 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
8dc009e2c9 Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00
Ivan Savenko
5143ca266d Moved SDL renderer access to ScreenHandler class 2023-07-07 14:29:03 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
f0a154037c Attempt to improve def palette detection 2023-06-20 19:37:27 +03:00
Ivan Savenko
caf627a652
Merge pull request #2207 from IvanSavenko/fix_black_color
Fix colors in def palette turning into transparency unconditionally
2023-06-14 15:48:15 +03:00
krs
0ee1866f73 Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
Ivan Savenko
61a8c53bb6 Fix colors in def palette turning into transparency unconditionally 2023-06-05 23:51:18 +03:00
Ivan Savenko
8d278e653f
Merge pull request #2202 from IvanSavenko/map_objects_reorganization
Map objects code reorganization
2023-06-05 18:35:05 +03:00
Ivan Savenko
8e8601f39d Fix build 2023-06-02 21:54:52 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
d6d679a38c Fix missing broken shadows on hota map objects 2023-05-15 22:22:54 +03:00
Ivan Savenko
e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler 2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928 Implemented user-selectable UI scaling mode 2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589 Support for changing resolution without game restart 2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01 Added IWindowHandler interface for OS screen/window utilities 2023-05-09 13:10:33 +03:00
Ivan Savenko
644f0f4b32 Removed ARRAY_COUNT in favor of std::size 2023-04-12 01:04:26 +03:00
Ivan Savenko
0770a1a153 TTF fonts can now be used as fallback for H3 fonts 2023-04-04 22:23:32 +03:00
Ivan Savenko
dcff463d36 Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
165f6a0944 Implemented terrain transition animation 2023-03-05 18:02:59 +02:00
Ivan Savenko
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
Ivan Savenko
def1e35836 Use SDL BlitMode's to speed up image rendering 2023-03-05 17:48:02 +02:00
Ivan Savenko
40413ee6be Basic version of scaling for view world 2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf Implemented terrain palette animatiions. Removed old code 2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d Implemented basic hero movement animation & object fade-out 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
d46687a9c8 Partial implementation of world view mode 2023-03-05 17:48:02 +02:00
Ivan Savenko
bb6e1f7ee1 Initial WIP of adventure map rendering rewrite 2023-03-05 17:47:12 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34 Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
Ivan Savenko
d0f57fed6f Cleaned up code of Minimap 2023-02-14 11:18:41 +02:00
Ivan Savenko
9833edcf73 Removed using namespace SDL_Ext 2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Konstantin
88ef83db53 client: remove SDL_BYTEORDER usage
Make use of CMake endian checking in this places too.
2023-02-03 00:37:37 +03:00
Ivan Savenko
34772ef830 Fixed includes 2023-02-01 21:45:06 +02:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd Updated CMakeLists and file headers 2023-02-01 16:42:03 +02:00
Ivan Savenko
4d8d886317 Move all created files into better locations 2023-02-01 16:28:48 +02:00
Ivan Savenko
ae968d1865 Remove duplicated code from new files 2023-02-01 16:12:01 +02:00
Ivan Savenko
5cc0de2fc6 Finish CAnimation split 2023-02-01 16:04:14 +02:00