Konstantin
f264c541fb
vcmi: skill-agnostic tactics
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Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
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Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
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Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Ivan Savenko
129b5313c5
Merge pull request #1663 from Adriankhl/fix_load_sleeping_heroes
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Fix client data deserialization, such as sleepingHeroes
2023-03-16 15:05:18 +02:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
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Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
962f7ac4de
Merge pull request #1682 from IvanSavenko/h3m_text_export
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H3M/H3C text export
2023-03-16 14:50:57 +02:00
Ivan Savenko
77f92e56ac
Merge pull request #1689 from IvanSavenko/map_renderer_fixes
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Map renderer fixes
2023-03-16 14:48:57 +02:00
Ivan Savenko
dc926aac03
Merge pull request #1690 from rilian-la-te/fixup-infobars
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Fix yellow text rendering.
2023-03-16 14:47:43 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
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Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
a065fb2e6d
Fix scrolling area bounds while in world view mode
2023-03-15 14:47:23 +02:00
Konstantin
c497f17dd1
TextControls: fix centering of the yellow text
2023-03-15 14:35:55 +03:00
Konstantin
4ab9cdd75a
infobar: fix tiny rendering
2023-03-15 14:35:34 +03:00
Ivan Savenko
d3533150b8
Fix misplaced width/height in UI
2023-03-15 12:17:08 +02:00
Ivan Savenko
87eab92290
Fix crash on killing hero in boat & visual artifacts from whirpool
2023-03-15 00:31:51 +02:00
Ivan Savenko
39f2bef1ab
Update town visual on capturing
2023-03-15 00:30:58 +02:00
Ivan Savenko
844bf9b9ab
Do not play embark/disembar sound during enemy turn
2023-03-15 00:30:19 +02:00
Ivan Savenko
f988a67fbf
Fix movement animation on revealing FoW
2023-03-15 00:29:12 +02:00
Ivan Savenko
d2152d387f
Fix processing of VCMI_Tests map
2023-03-14 21:48:39 +02:00
Ivan Savenko
f42a894723
Implemented h3c translations
2023-03-14 19:46:15 +02:00
Ivan Savenko
a4ef9fd0b8
Added h3m strings generation to 'convert txt' command
2023-03-14 17:54:37 +02:00
Ivan Savenko
369e925af8
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
Adriankhl
18be7d5261
Remove redundant client access to server save game files and redundant includes
2023-03-13 12:27:13 +01:00
Ivan Savenko
e1310f88e3
Merge pull request #1675 from rilian-la-te/scholar-infobox
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Fix #1385 and similar
2023-03-13 12:49:30 +02:00
Adriankhl
113527c80c
Fix paths deserialization
2023-03-13 11:04:06 +01:00
Adriankhl
eba4e4dd2c
No longer save/load common game state to/from client file
2023-03-13 10:10:44 +01:00
Konstantin
40222e3f77
vcmi: fix week animation
2023-03-13 01:22:19 +03:00
Konstantin
18200d1d98
vcmi: move getEstimatedComponentHeight
2023-03-13 00:24:26 +03:00
Konstantin
b4940ee247
vcmi: allow showing no more than 8 components
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In InfoWindow there is no place for more than 8 components.
Better to have more annoying windows than window which cannot be closed
Slider may be better of course, but I cannot do it for now.
2023-03-13 00:24:26 +03:00
Adriankhl
f054064322
Load client data (e.g. sleepingHeroes) from local file if possible
2023-03-12 21:54:51 +01:00
Konstantin
4df4a872c0
showInfoDialog: fix waitWhileDialog regression
2023-03-12 15:01:48 +03:00
Konstantin
3d33da0a9e
vcmi: request pop all when hero is moved
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This way new pickup will show immidately.
2023-03-11 21:41:57 +03:00
Konstantin
bf67784840
vcmi: correctly show spells from SpellInt.def
2023-03-11 21:41:57 +03:00
Konstantin
de211e9f13
vcmi: all notifications now shows inside the infobar properly
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No more dangling images or text.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
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There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
2bd74e5c67
vcmi: use small icons for medium components
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It makes more sense due to current UI implementation. It is better
to have icon smaller than have icons overlap
2023-03-11 21:41:57 +03:00
Konstantin
1ca89c8492
vcmi: implement splitting by ID in infobar
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This will get a much better result than naive sorting
2023-03-11 21:41:57 +03:00
Konstantin
8a05f5bed7
vcmi: allow set font size on component
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Now it is possible to set arbitrary font size
for CComponent. So, let's use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
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These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
a6cb7fd192
vcmi: allows to more than 8 components in infobar
2023-03-11 21:41:57 +03:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
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This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Konstantin
75358a68a7
vcmi: name infobar height and width
2023-03-11 21:41:57 +03:00
Konstantin
da8840c499
CComponent: do not always assume 80 for text
2023-03-11 21:41:57 +03:00
Konstantin
7a04c28815
vcmi: remove pickupSounds set
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It is unused now, resource pickups handled similar like necromancy
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
2fb2a79ca4
vcmi: fix components other than resources in infobar
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Do not redraw infobar when components shows and
we request to show current adventure hero.
Player already knows which hero he used to pick up
components.
2023-03-11 21:41:57 +03:00
Konstantin
0dbc7169d8
vcmi: fix creature numbers on infobar
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It was rendered on a border
2023-03-11 21:41:57 +03:00
Ivan Savenko
20ef84bd55
Merge pull request #1670 from rilian-la-te/ffmpeg-6.0
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vcmi: fix build and run with ffmpeg 6.0
2023-03-11 00:19:06 +02:00
Konstantin
a72af34d9f
vcmi: fix build and run with ffmpeg 6.0
2023-03-11 00:12:05 +03:00
Ivan Savenko
0ea73cae7f
Merge pull request #1662 from rilian-la-te/reduce-lexical-cast
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vcmi: reduce boost::lexical_cast usage
2023-03-10 12:53:21 +02:00
Ivan Savenko
11dc9228e2
Merge pull request #1635 from SoundSSGood/warmachine-buying-fix
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warmachine buying fix
2023-03-09 15:52:41 +02:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
krs
1f06a62219
Do not show visitable for current hero
2023-03-08 22:43:52 +02:00
Ivan Savenko
010c548dc1
Merge pull request #1651 from Adriankhl/fix_sleep_wake
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Fix sleep/wake button icon update
2023-03-08 19:42:02 +02:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
krs
7e97885e73
Renamed showBlockable to showBlocked
2023-03-08 01:19:26 +02:00
Ivan Savenko
76927cf434
Fix selection of current resolution
2023-03-07 15:35:04 +02:00
Ivan Savenko
d7e914d0eb
Fix resolution selection menu texts
2023-03-07 15:27:54 +02:00
Adriankhl
368def1609
Fix sleep/wake button, now the icon is updated properly after left click
2023-03-07 13:51:05 +01:00
Ivan Savenko
db9a296d02
Fix debug renderer
2023-03-07 00:06:58 +02:00
Ivan Savenko
df4fe33c3a
Do not switch InfoBar to hero during another player turn
2023-03-07 00:06:58 +02:00
Ivan Savenko
5f396af14c
Remove excessive logging
2023-03-07 00:06:58 +02:00
Ivan Savenko
1d03900f16
Fix render priority of heroes
2023-03-07 00:06:58 +02:00
Ivan Savenko
322b8e8840
Fix visibility of garrisoned heroes while picking up resources
2023-03-07 00:06:58 +02:00
Ivan Savenko
b7025125d5
Added map swipe option
2023-03-05 23:53:06 +02:00
Ivan Savenko
2e69a4769d
Implemented framerate limit option (not available in UI)
2023-03-05 21:06:52 +02:00
Ivan Savenko
37b2fb7ff3
Fixed map options to support adventure map rewrite
2023-03-05 20:14:23 +02:00
Ivan Savenko
7030fa8fe7
Allow changing queue size instantly on option toggle
2023-03-05 19:55:38 +02:00
Ivan Savenko
5f5ba0a54c
Fix town-related options
2023-03-05 19:55:38 +02:00
Ivan Savenko
105d988624
Remove debug code
2023-03-05 19:55:38 +02:00
Ivan Savenko
5fb5513572
Attempt to trace crash caused by iterator invalidation
2023-03-05 19:55:38 +02:00
Ivan Savenko
d34268d7d5
Split "Show available creatures in town" into two buttons
2023-03-05 19:55:38 +02:00
Ivan Savenko
cbe6a80020
Do not block "Load" button in battle
2023-03-05 19:55:38 +02:00
Ivan Savenko
b2e5e55c1e
Added labels that indicate current option values
2023-03-05 19:55:37 +02:00
Ivan Savenko
2f556ccf60
Improved General options tab layout presentation
2023-03-05 19:53:27 +02:00
Ivan Savenko
c976176453
Added additional buttons for movement speeds
2023-03-05 19:53:26 +02:00
Ivan Savenko
f09897b2b4
Remove unnecessary redraws
2023-03-05 19:51:42 +02:00
Ivan Savenko
c011a5a9cf
Added lines to window to separate UI elements into groups
2023-03-05 19:51:42 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
SoundSSGood
142375c050
warmachine buying fix
2023-03-05 18:06:04 +02:00
Ivan Savenko
59d8989399
Fix initialization of movement speed settings
2023-03-05 18:02:59 +02:00
Ivan Savenko
30911eb593
Lock UI during movement animation
2023-03-05 18:02:59 +02:00
Ivan Savenko
c328aadfed
Update hero paths on new day
2023-03-05 18:02:59 +02:00
Ivan Savenko
b61cae5b37
Fixed minor issues discovered during testing
2023-03-05 18:02:59 +02:00
Ivan Savenko
165f6a0944
Implemented terrain transition animation
2023-03-05 18:02:59 +02:00
Ivan Savenko
58aa5c0427
Formatting
2023-03-05 18:02:59 +02:00
Ivan Savenko
b57a07b10f
Restored ambient sounds functionality
2023-03-05 18:02:59 +02:00
Ivan Savenko
cdcd5a29dd
Updated path to renamed directory
2023-03-05 18:02:59 +02:00
Ivan Savenko
225ae2ed46
Renamed directory
2023-03-05 18:02:59 +02:00
Ivan Savenko
c2d2402365
Object render order should now match H3
2023-03-05 18:02:59 +02:00
Ivan Savenko
b9e55db223
Minor fixes
2023-03-05 18:02:59 +02:00
Ivan Savenko
6196d538e7
Fix terrain tooltip
2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
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- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
46200b133f
Remove default parameter
2023-03-05 17:57:36 +02:00
Ivan Savenko
45e2875342
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
Ivan Savenko
fbb8c18c23
Improved map view selection tracking
2023-03-05 17:57:36 +02:00
Ivan Savenko
b9056ef248
Moved swipe handling to TerrainRect class
2023-03-05 17:57:34 +02:00
Ivan Savenko
f6cf8b23c2
Implemented grayscale filter for map
2023-03-05 17:48:02 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
d21c41e436
Fix caching
2023-03-05 17:48:02 +02:00
Ivan Savenko
6a89245bd4
Working version of image caching
2023-03-05 17:48:02 +02:00