dydzio
47a72d4441
Make artifacts worn by commander visible
2016-11-03 14:25:17 +01:00
DjWarmonger
9db3bfcbf2
Merge pull request #212 from vcmi/refactoring/serialization2
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Apparently it works - both new and old saves load at least.
2016-11-01 17:25:39 +01:00
Vadim Markovtsev
8d40a4aa95
Fix GUI disposal in creature info window
2016-10-30 22:21:26 +01:00
Vadim Markovtsev
34005228e0
Fix bugs with giving commander's badge to stacks
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1. SEGFAULT
2. Memory leaks
3. Invalid drawing
4. Fix returning artifacts
2016-10-30 16:32:28 +01:00
Vadim Markovtsev
220e4d2030
Survive giving Commander's badge to stacks
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Used to SEGFAULT
2016-10-30 14:27:53 +01:00
Vadim Markovtsev
79c85be93f
Fix large obstacles drawing in front of the stacks
2016-10-30 04:51:35 +01:00
Ivan Savenko
256f43f467
Fixes zero-initialized fileVersion member in deserializer
2016-10-29 19:52:19 +03:00
Vadim Markovtsev
ab7a0d64eb
Fix formatting
2016-10-28 23:37:20 +02:00
Alexander Shishkin
0cf5a10bd1
Merge pull request #243 from vcmi/guiCleanup
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Gui cleanup
2016-10-28 08:53:03 +03:00
AlexVinS
f304c9b2e0
removed unused field
2016-10-27 18:35:53 +03:00
AlexVinS
ffeaef2bda
fixes
2016-10-27 18:19:45 +03:00
Ivan Savenko
5b76c3f4eb
Rebase of codebase changes for refactored serializer
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Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
AlexVinS
f32097339c
Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
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* No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
Arseniy Shestakov
15b4774076
Logging: always print version of client and server in the begining
2016-10-27 17:14:20 +03:00
Arseniy Shestakov
cb3d6a24e7
Cmake: cleanup for commit hash in build version
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Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00
AlexVinS
3dddbcf2e8
try to use CAnimation for Hero path
2016-10-27 16:34:15 +03:00
AlexVinS
8505a909e1
free Graphics object on quit.
2016-10-27 16:34:13 +03:00
AlexVinS
536f36ede8
use CAnimation fro world view icons
2016-10-27 16:34:12 +03:00
AlexVinS
365c64a345
use CAnimImage for world view legend
2016-10-27 16:34:10 +03:00
AlexVinS
36ac9ac86c
CAdvMapInt tweak
2016-10-27 16:34:07 +03:00
Vadim Markovtsev
da1c9cf249
Fix rebuilding everything on HEAD change
2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197
Add git commit hash into the version string
2016-10-23 15:45:47 +02:00
Vadim Markovtsev
4bcc43d3d0
Fix Mantis #2234
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CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
Vadim Markovtsev
d51c9a1ff0
Fix uninitialized scrolling state
2016-10-22 10:18:57 +02:00
AlexVinS
feaccead36
fixed missed initialization
2016-10-18 02:37:02 +03:00
AlexVinS
28dd12089b
CSpellWindow fixes.
2016-10-18 02:15:43 +03:00
AlexVinS
a223793405
Get rid of CDefHandler in CPreGame.
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* also fixes difficulty icon in campaign screen
2016-10-18 01:43:42 +03:00
ArseniyShestakov
eec14028fe
Merge pull request #242 from dydzio0614/MapScrollCursor
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Implement adventure map scroll cursor change
2016-10-17 16:09:01 +03:00
dydzio
22564dde4b
Implement adventure map scroll cursor change
2016-10-17 14:55:55 +02:00
AlexVinS
b256c4c36d
Improved creature casting GUI.
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* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
2016-10-17 08:09:09 +03:00
Alexander Shishkin
4876cc178d
Merge pull request #240 from vcmi/spellWindowRewrite
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Spell window rewrite
2016-10-17 07:58:56 +03:00
AlexVinS
5346ecb6df
tweak
2016-10-17 05:42:29 +03:00
AlexVinS
3bd8cde8e0
fix
2016-10-17 05:21:43 +03:00
AlexVinS
345dd913f6
use CLabel in SpellArea
2016-10-17 05:05:48 +03:00
AlexVinS
e3ee51a28f
Use label object for mana
2016-10-17 04:05:33 +03:00
AlexVinS
bc2f0ba6f1
fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91
2016-10-17 03:33:29 +03:00
Vadim Markovtsev
89f506658e
Fix issue #2068 - maps list update
2016-10-16 22:15:37 +02:00
AlexVinS
ba5b65ff93
get rid of CDefHandler in CSpellWindow
2016-10-16 15:27:35 +03:00
AlexVinS
2a6bab119b
Use CAnimImage for SpellArea
2016-10-16 13:22:07 +03:00
AlexVinS
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
AlexVinS
e6829bf271
Removed unused debug data in CAnimation.
2016-10-16 12:02:50 +03:00
AlexVinS
a0300b0447
CSpellWindow widgets capturing
2016-10-16 12:01:18 +03:00
AlexVinS
e1f9b2c74a
SpellArea tweak
2016-10-16 10:43:49 +03:00
AlexVinS
2eb61533fa
use only CSpell in CSpellWindow
2016-10-16 10:32:12 +03:00
AlexVinS
63cbf960df
cleaned up spell window creation
2016-10-16 09:27:22 +03:00
AlexVinS
415bd8247a
Moved SpellbookInteractiveArea into CSpellWindow class
2016-10-16 09:17:23 +03:00
AlexVinS
c4b72342de
CSpellWindow: improved constructor readability
2016-10-16 09:03:13 +03:00
AlexVinS
5506ae036a
Reworked CHillFortWindow
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* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00
AlexVinS
7ca9ab665a
cleanup
2016-10-16 04:36:03 +03:00
AlexVinS
055c84bc7a
cleanup
2016-10-16 04:23:38 +03:00