SoundSSGood
1b810b5b93
combined arts assembling fixed
2023-09-07 11:54:52 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
Ivan Savenko
036df2e0ad
Support multiple battles in AI
2023-09-06 16:03:46 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Nordsoft91
c45ab07d0b
Merge pull request #2698 from Nordsoft91/turn-timer
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Turn timer fixes
2023-09-01 00:31:52 +04:00
Ivan Savenko
2e411eca19
Do not allow stopping movement while using water walk over water
2023-08-31 01:38:16 +03:00
nordsoft
9a42abe2a7
Extended timer info to exhange between client and server
2023-08-30 03:11:46 +04:00
Ivan Savenko
695a51d8c8
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-28 21:19:53 +03:00
nordsoft
b5417c667c
Hold timer client counter
2023-08-28 19:46:09 +04:00
nordsoft
71cbb0e2e7
Change query reply method
2023-08-28 18:56:36 +04:00
nordsoft
98f7ed9dfd
Implement player start turn query
2023-08-28 18:56:36 +04:00
Dydzio
207a73b9de
Fix mana drain not refreshing battle hero window mana
2023-08-27 18:58:07 +02:00
Ivan Savenko
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
...
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
b61c9a9e35
Fix build
2023-08-25 13:46:42 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
43096f0ed1
Merge pull request #2617 from dydzio0614/configurable-autobattle-spells
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Configurable autobattle spells usage
2023-08-25 01:29:16 +03:00
Ivan Savenko
97ef69c9ab
Remove incorrect message on another player defeat
2023-08-24 23:34:33 +03:00
Michael
37e2292720
count unicode chars to extra function
2023-08-24 18:34:00 +02:00
Michael
e6f1677d3a
missing header...
2023-08-23 23:34:33 +02:00
Michael
9f68a0bf49
avoid destroing utf-8; no extra Autosave text
2023-08-23 23:25:48 +02:00
Michael
485af4b4b5
avoid forbidden chars in path
2023-08-23 22:23:05 +02:00
Michael
b22a9ff2d0
Merge branch 'develop' into autosave
2023-08-23 21:39:04 +02:00
Michael
1586b9fbd1
possibility to restart
2023-08-23 21:37:44 +02:00
Ivan Savenko
a5501abd01
Fix skipping battle intro via click
2023-08-23 18:46:56 +03:00
Ivan Savenko
0613756abc
Remove unused code
2023-08-23 16:32:29 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5
Give all threads created by client human-readable name for debug
2023-08-23 16:32:29 +03:00
Michael
d2bbe0f35a
starttime in foldername
2023-08-23 01:47:55 +02:00
Michael
fed9ae5157
Merge branch 'develop' into autosave
2023-08-23 00:37:15 +02:00
Michael
51ba22a631
code review
2023-08-23 00:35:44 +02:00
Michael
68a1b883eb
autosave folders
2023-08-22 20:43:44 +02:00
nordsoft
d50edc28ab
Merge remote-tracking branch 'upstream/develop' into turn-timer
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# Conflicts:
# server/CGameHandler.cpp
# server/CGameHandler.h
2023-08-22 00:54:38 +04:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Dydzio
6bfbe80cc9
Allow toggling quick combat spells usage
2023-08-19 17:23:55 +02:00
Dydzio
6cb6a6d785
Fix updating opponent hero spellpoints in battle window
2023-08-18 20:24:31 +02:00
nordsoft
e426924930
Close window at time expiring
2023-08-14 15:37:21 +04:00
nordsoft
0c38187916
Fix freezes while turn ends at hero move
2023-08-14 04:06:26 +04:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
a280cc8845
Merge pull request #2384 from IvanSavenko/bugfixing_beta
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Bugfixing iteration
2023-07-24 00:49:34 +03:00
Dydzio
47b6358e6e
Improve feature by triggering hero window refresh in response to netpack
2023-07-22 21:51:14 +02:00
Ivan Savenko
e6d8b65e2c
Fix toggling of auto combat
2023-07-22 12:15:27 +03:00
Ivan Savenko
a494dc4870
Refactoring of CGarrisonInt
2023-07-21 15:47:42 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
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Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
07a8c75bec
Merge pull request #2305 from dydzio0614/unlimited-autosave
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Ability to change autosave limit + set autosave prefix
2023-07-19 14:45:51 +03:00
Ivan Savenko
9e58f67ab5
Fix autocombat AI threading
2023-07-19 12:09:03 +03:00
Ivan Savenko
556763fb7b
Fixed handling of tactics
2023-07-18 22:02:35 +03:00
Ivan Savenko
79be1c66fb
Fix quick combat regression
2023-07-18 20:06:39 +03:00
Ivan Savenko
1bf6bbd9b6
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
Ivan Savenko
f27f5ebc7c
Split BattleAI::activeStack into several smaller methods
2023-07-18 17:35:19 +03:00
Dydzio
5882cbae78
Merge branch 'develop' into unlimited-autosave
2023-07-16 15:19:04 +02:00
Dydzio
f8fbafff2f
Fix github #2335 - town garrison not updating in info box
2023-07-16 10:18:43 +02:00
Ivan Savenko
3c0037efca
Fix dismissing hero from opening hero window in town window that is
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opened in kindom overview window
2023-07-15 16:09:44 +03:00
Ivan Savenko
8129cbc514
Allow dismissing hero from town
2023-07-15 16:09:44 +03:00
Ivan Savenko
3e8debc243
Allow dismissing heroes from kingdom overview window
2023-07-15 16:09:44 +03:00
Ivan Savenko
366239bf8d
Do not play movement sound on non-movement actions
2023-07-15 16:09:44 +03:00
Ivan Savenko
3836217da5
Fix updating of heroes when moving to/from garrison
2023-07-15 16:09:44 +03:00
Ivan Savenko
3e1125570d
Fix updating of hero & town lists on adventure map
2023-07-15 16:09:44 +03:00
Dydzio
ad66acdd79
End turn autosave support + making it default
2023-07-13 22:07:42 +02:00
Dydzio
616916714a
Unrelated typo fix
2023-07-13 21:56:53 +02:00
Dydzio
404ab23bc6
Get autosave day without leading 0, delete ancient saveprefix stuff
2023-07-13 21:55:51 +02:00
Dydzio
bcb061b58f
Merge branch 'develop' into unlimited-autosave
2023-07-13 20:53:10 +02:00
Dydzio
fbf0bf78d6
Configurable autosave limit and prefix - ingame handling
2023-07-08 23:04:01 +02:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
1cbc6457ce
Fix possible assertion failure on removing non-owned town
2023-07-04 20:28:02 +03:00
Ivan Savenko
4e80356bea
Do not hide minimap on human player turn
2023-07-03 19:36:10 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
90c68588f9
Implemented fly movement sound
2023-06-25 17:42:36 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
ebc7a82c2e
Converted pathfinder enum's to enum class
2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00
Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
56d69e790b
Renamed MetaString methods to more logical names
2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58
Use string ID's instead of raw strings for win/loss conditions
2023-06-20 19:37:27 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
0e70f2998f
SDL event handling is now done exclusively in input handler
2023-05-20 01:51:49 +03:00
Ivan Savenko
5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
2023-05-20 01:51:49 +03:00
Ivan Savenko
d5d0ca96a8
Minor fixes and cleanup
2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280
Extracted event management from GuiHandler and CIntObject
2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
051a4a3c17
Encapsulation of WindowHandler state
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507
Initial part of dynamically-sized adventure map:
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- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
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More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
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This will help for recompilation.
2023-05-02 00:53:50 +03:00
nordsoft
11840b9f6d
Get rid of hardcoded logic for markets
2023-05-01 21:49:37 +04:00
nordsoft
07f7c318dc
Adjust client part for markets
2023-05-01 21:49:37 +04:00
nordsoft
59bc9326e9
Remove excess pointer from market interface
2023-05-01 21:49:37 +04:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
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Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
SoundSSGood
8b531ca6c4
CArtifactHolder divided into files
2023-05-01 00:34:45 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
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There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
SoundSSGood
177523d972
askToAssemble, askToDisassemble
2023-04-23 14:17:27 +03:00
Ivan Savenko
80b37a3019
Fixed remaining regressions
2023-04-20 22:19:10 +03:00
Ivan Savenko
bb08a0afc8
Moved selection logic to player state
2023-04-20 22:04:24 +03:00
Ivan Savenko
e8718a46cc
Fix regressions
2023-04-20 22:04:24 +03:00
Ivan Savenko
365f552fa1
Added API for owned towns access
2023-04-20 22:04:24 +03:00
Ivan Savenko
5cbd0f8fc8
API for wandering heroes access
2023-04-20 22:04:24 +03:00
Ivan Savenko
6a46138617
Moved current selection to local state class
2023-04-20 22:04:24 +03:00
Ivan Savenko
f6d480cbb2
Moved player-specific heroes & towns information to new class
2023-04-20 22:04:24 +03:00
Ivan Savenko
4a169972f0
Further refactoring to cleanup code of advmap and locplint
2023-04-20 22:04:24 +03:00
Ivan Savenko
20de44d4a5
Reodered methods in file to group similar code
2023-04-20 22:04:24 +03:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
Ivan Savenko
4ec32e4dcd
Renamed CAdvMapInt to its proper full name
2023-04-20 22:04:24 +03:00
Ivan Savenko
f1902ab247
Initial refactoring to encapsulate adventure map
2023-04-20 22:03:28 +03:00
Konstantin
54eb550eb9
vcmi: remove unused functions now
2023-04-17 00:43:13 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
0d35606a44
vcmi: use std::variant
2023-04-17 00:43:13 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Ivan Savenko
e2d0cd37e4
Merge pull request #1910 from IvanSavenko/beta_fixes
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Fixes for 1.2 branch
2023-04-09 20:09:03 +03:00
Adriankhl
1d6192ca62
Shut down the thread for tactic phase properly
2023-04-08 22:52:46 +04:00
nordsoft
50115c3113
Rename variables
2023-04-08 20:56:05 +04:00
Ivan Savenko
3dedc963f7
Fix double-playing of battle effects
2023-04-08 18:53:28 +03:00
SoundSSGood
e58be8e7f7
vcmiartifacts fixed
2023-04-08 12:28:53 +03:00
nordsoft
e85593dbb3
Save & restore mana
2023-04-06 21:19:46 +04:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
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Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Konstantin
eff41f66ed
vcmi: now obstacles can have disappearing anim
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It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Ivan Savenko
0c023347dd
Fix potential nullptr dereference
2023-03-28 23:50:57 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
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Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
8af76947cb
Do not cache hovered tile and always update state
2023-03-22 19:49:57 +02:00
Ivan Savenko
fa9abf6adc
Lock UI while adventure map has animations
2023-03-22 19:49:24 +02:00
Ivan Savenko
c81d57ab8c
Remove excessive totalRedraw's
2023-03-22 00:57:08 +02:00
SoundSSGood
19096f39f0
Backpack limit. Amount of fixes.
2023-03-21 22:11:42 +02:00
Ivan Savenko
bb03abdce6
Fix crash on switching players in hotseat
2023-03-21 19:06:38 +02:00
SoundSSGood
96e8a1f21c
Backpack limit part1 (move, disassemble)
2023-03-21 12:14:33 +02:00
Konstantin
bbbbfe00f0
Modernize resourceSet
2023-03-17 02:26:54 +03:00
Ivan Savenko
39f2bef1ab
Update town visual on capturing
2023-03-15 00:30:58 +02:00
Ivan Savenko
844bf9b9ab
Do not play embark/disembar sound during enemy turn
2023-03-15 00:30:19 +02:00
Ivan Savenko
f988a67fbf
Fix movement animation on revealing FoW
2023-03-15 00:29:12 +02:00
Konstantin
b4940ee247
vcmi: allow showing no more than 8 components
...
In InfoWindow there is no place for more than 8 components.
Better to have more annoying windows than window which cannot be closed
Slider may be better of course, but I cannot do it for now.
2023-03-13 00:24:26 +03:00
Konstantin
4df4a872c0
showInfoDialog: fix waitWhileDialog regression
2023-03-12 15:01:48 +03:00
Konstantin
3d33da0a9e
vcmi: request pop all when hero is moved
...
This way new pickup will show immidately.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
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There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
a6cb7fd192
vcmi: allows to more than 8 components in infobar
2023-03-11 21:41:57 +03:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
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This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
2fb2a79ca4
vcmi: fix components other than resources in infobar
...
Do not redraw infobar when components shows and
we request to show current adventure hero.
Player already knows which hero he used to pick up
components.
2023-03-11 21:41:57 +03:00