Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
a494dc4870
Refactoring of CGarrisonInt
2023-07-21 15:47:42 +03:00
Andrey Filipenkov
81dec1405f
fix typo: purhase -> purchase
2022-09-18 17:43:40 +03:00
FeniksFire
1331c81a8b
Update graphics for QuickRecruitmentWindow
...
Adding graphics maded by edeksumo
2018-01-13 09:49:29 +01:00
FeniksFire
f82fd41a14
Quick Recruitment Window upgrade
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Now is possible to switch by button between creatures upgrades.
Fixed small typo, rename from purhase to purchase.
2017-12-21 18:23:28 +01:00
FeniksFire
3c3aaa7bb5
Improvement quick recruitment window
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-Position is now relative to castle interface
-The highest level of creature is now presented.
-Improve positioning of creature card, now it's look like in hd mod.
2017-11-15 19:44:54 +01:00
FeniksFire
f2b7c85811
Adding object construction macro with parameter
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- Adding macro "OBJECT_CONSTRUCTION_CAPTURING" that take as parameter
action flag.
- Fixed minor errors
2017-11-14 08:52:33 +01:00
FeniksFire
a4f701014b
Quick Army Purhase in Town Screen
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Mouse click on castle icon (it is now clickable) - quick recruit of all
available creatures.
2017-11-12 17:37:08 +01:00