Michał W. Urbańczyk
54ca71d598
Update to Boost.Filesystem version 3, since Boost 1.50 drops support for version 2.
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Check http://forum.vcmi.eu/viewtopic.php?t=518
2012-07-02 09:04:05 +00:00
ddaroo
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
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- linux readme tweaks
2012-06-27 20:44:01 +00:00
Ivan Savenko
770a6e077c
- handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
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- better code for recruitment window, fixes #1013
- minor tweak to adv.map classes
2012-06-22 11:40:16 +00:00
Michał W. Urbańczyk
933049ee91
Updated MSVC project files.
2012-06-20 21:20:07 +00:00
DjWarmonger
a15ad329b4
Fixed #1015 .
2012-06-20 13:03:05 +00:00
Ivan Savenko
7a6133a824
- some bugfixing
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- removed redundant or unused code in GUI
2012-06-16 22:40:28 +00:00
Ivan Savenko
1b50082e43
- fixed crash with necromancy dialog #1009 (russian-only)
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- Client::run will catch only asio exceptions
- (linux) fixed typo that disabled debug mode
2012-06-16 17:12:58 +00:00
Ivan Savenko
8c6965c5ee
- shadows for CWindowObject-based windows
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- better error messages on read error
- fixed crash on level-up window
2012-06-16 10:41:14 +00:00
Ivan Savenko
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
DjWarmonger
ef250fcb8f
Compile fixes for previous commit.
2012-06-13 14:11:18 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
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-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
Michał W. Urbańczyk
d0816a7924
Fixed crash when artifact casts spell ( #991 )
2012-06-10 12:01:56 +00:00
Michał W. Urbańczyk
e6ebf42308
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
Michał W. Urbańczyk
f378e5be31
MSVC compile fix #997 .
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CClickableHex apparently can't be held by value in vector anymore.
2012-06-09 16:45:45 +00:00
Frank Zago
5dff7d64f6
Allows to load campaigns from the user directory too.
2012-06-09 14:26:41 +00:00
Michał W. Urbańczyk
e7d82a9702
Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989 .
2012-06-08 00:12:31 +00:00
Ivan Savenko
d60f2d57a0
- first part of CIntObject API clean-up.
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- - mostly remove usage of (de)activateSomething functions
- - CIntObject's can be safely deleted in active state or without removing from parent first
- - Added CWindowObject to use as base of all windows (will be required for such features as shadows)
Report any crashes or glitches - it should not cause any issues apart from more console output.
TODO:
- remove redundant (de)activate and show(All) calls
- decrease usage of blitAtLoc\printAtLoc methods
- switch all windows to new base
2012-06-02 15:16:54 +00:00
Ivan Savenko
c3eead45d4
(linux-only)
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- version set to 0.89
- added icon and desktop file for client
- updated compilers warning settings
2012-06-01 17:28:05 +00:00
Michał W. Urbańczyk
dc4d30df0e
Ench0's patch from #948 .
2012-06-01 17:23:26 +00:00
Ivan Savenko
faaf799d95
- fixed some extra warnings. Mostly harmless.
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NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
Ivan Savenko
61ccabde53
- vcmi can be compiled with clang-3.1
2012-05-27 19:06:35 +00:00
Ivan Savenko
c512069177
- fixed #982 :
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-- replaced 8to24 bilt with sdl blit
-- fixed alpha values for images loaded via SDL
2012-05-27 14:07:12 +00:00
Ivan Savenko
7ddf76a081
- fixed #967
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- removed unused settings.txt
- fixed player flags on info windows.
2012-05-26 17:59:00 +00:00
Michał W. Urbańczyk
77e7a25ed7
Fixed #970 .
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Fixed issue where cursed ground obstacles were appearing on holy ground (and vice versa).
Fixed battle interface blocking itself up after clicking on owned stack to open creature window.
2012-05-26 11:01:31 +00:00
Michał W. Urbańczyk
470885d719
Fixed #969 .
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Minor changes.
2012-05-26 10:02:55 +00:00
DjWarmonger
e0135ab6a6
Fixed Commander artifacts management, including #968 .
2012-05-25 15:10:38 +00:00
Ivan Savenko
49495c9caf
- possibly fixed #966 and #958
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- fixed crash on shutdown
- fixed compile issue #973
2012-05-25 11:49:56 +00:00
Michał W. Urbańczyk
ee6e9fcc7f
Fixed #947 .
2012-05-22 21:08:16 +00:00
DjWarmonger
3e4d0e73e8
Fixed #964 .
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Basic scrolling for commander artifacts. Needs tuning.
2012-05-22 17:16:37 +00:00
DjWarmonger
18e53a1717
- Fixed a scenario when AI could visit the town without picking troops, resulting in a lock
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- Added ench0's patch for creature range tooltip (#948 )
2012-05-22 10:15:16 +00:00
DjWarmonger
d34cf90bf7
Support for Chain Lightning.
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Fixed getClosestTile function.
2012-05-20 11:40:23 +00:00
Ivan Savenko
59255a4cad
- background for main menu can be scaled. Won't work as default due to non-scalable video
2012-05-20 11:03:21 +00:00
DjWarmonger
88639be91b
Enabled commander artifacts. Don't work yet.
2012-05-20 08:39:19 +00:00
Michał W. Urbańczyk
a234b4c935
Fixed #956 .
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Removed unused code left after tests.
Updated changelog.
2012-05-19 22:57:24 +00:00
Ivan Savenko
a13a62537b
- fixed crash in hero window ( #963 )
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- added unused for now image scaling algorithm
2012-05-19 21:38:01 +00:00
DjWarmonger
6419f953cb
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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Minor fixes.
2012-05-19 18:27:23 +00:00
Ivan Savenko
665837d656
- hopefully better town development for AI
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- fixed minimap blitting
- fixed crash on attacking town without moat
2012-05-19 16:22:34 +00:00
Ivan Savenko
6f6cd6814e
- fixed wrong battlefield ( #961 )
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- minor tweaks
2012-05-19 11:47:26 +00:00
Michał W. Urbańczyk
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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* Mostly implemented battle spells:
- Fire Wall
- Force Field
- Land Mine
- Quicksands
2012-05-18 20:50:16 +00:00
DjWarmonger
5435101182
Lots of fixes and improvements for Commander interface.
2012-05-18 19:44:15 +00:00
Ivan Savenko
45c2809a40
- pregame will use same resolution as main game
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- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
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Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
Ivan Savenko
ed634a5f06
- minor fix to last commit
2012-05-17 11:15:11 +00:00
Ivan Savenko
97aeaa9f28
- moved ColorPutter's to separate SDL_Pixels.h file
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- added Channels namespace for accessing subpixels in format-independent way
- fixed several big-endian issues
- re-generated buld system
2012-05-17 10:44:48 +00:00
DjWarmonger
416c08260a
- Basic Commander window
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- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
Ivan Savenko
99439e1ed6
- fixed creature sounds ( #802 , #113 )
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- added missing sounds for commanders and sharpshooters (#524 )
- minor fixes
2012-05-15 16:29:40 +00:00
DjWarmonger
fb34a48eec
Compile fix for previous commit.
2012-05-15 09:21:32 +00:00
Ivan Savenko
8de71c2b39
- fixed #711 , #862 , #321
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- moved PutPixel templates into header to allow inlining
2012-05-15 08:47:11 +00:00
Ivan Savenko
90ff99d4eb
- fixed ancient #31
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- fixed #603
2012-05-14 16:29:06 +00:00