Tomasz Zieliński
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186b6629c7
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Do not hide roads behind objects
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2024-05-01 12:15:07 +02:00 |
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Tomasz Zieliński
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a94286c23d
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Code cleanup
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2024-03-27 08:03:19 +01:00 |
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Tomasz Zieliński
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19633a0f62
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Build fixes
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2024-03-27 06:48:22 +01:00 |
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Tomasz Zieliński
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37f6993402
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Clean the comments
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2024-03-27 06:24:14 +01:00 |
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Tomasz Zieliński
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d8c93cb222
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Protect every access to zone tiles with a mutex
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2024-03-27 06:16:48 +01:00 |
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Tomasz Zieliński
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28f76b2839
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Actually, avoid guarded object altogether
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2024-03-01 18:17:17 +01:00 |
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Tomasz Zieliński
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4e88290962
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Actually avoid only monsters
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2024-03-01 18:10:05 +01:00 |
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Tomasz Zieliński
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8f1638f78a
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Try to not route roads through passable objects
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2024-03-01 17:48:07 +01:00 |
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Tomasz Zieliński
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7ce3553a6d
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Fix race condition when placing object at teh shore
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2024-02-04 08:56:21 +01:00 |
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Ivan Savenko
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a15366f5a5
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Make IObjectInterface::cb non-static
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2024-01-19 13:55:21 +02:00 |
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Tomasz Zieliński
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f9e5d73014
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Missed optimization case
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2023-12-21 17:56:21 +01:00 |
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Tomasz Zieliński
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d4216a9191
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Fixed routing roads behind Sub Gates, Monoliths and Mines
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2023-12-21 13:22:23 +01:00 |
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Tomasz Zieliński
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d5f9de5beb
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Definitive solution for Corpse
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2023-12-21 12:29:45 +01:00 |
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Tomasz Zieliński
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c701d42781
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Multiple optimizations to avoid copying and allocating tiles for rmg::Area
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2023-12-18 13:52:03 +01:00 |
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Tomasz Zieliński
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985a2682ae
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Place Monoliths at max distance in Junction zone
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2023-12-18 11:12:52 +01:00 |
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Tomasz Zieliński
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339627731c
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Fixes
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2023-12-15 18:26:59 +01:00 |
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Tomasz Zieliński
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d31789e745
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Extra cache for search area
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2023-12-13 22:13:42 +01:00 |
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Tomasz Zieliński
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e5f60f063c
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- Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
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2023-12-12 07:40:54 +01:00 |
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Tomasz Zieliński
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f17d8babc5
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Do not route road through the Corpse
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2023-12-07 12:57:39 +01:00 |
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Tomasz Zieliński
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5ad682048f
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Fix
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2023-12-06 21:47:20 +01:00 |
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Tomasz Zieliński
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6cd19b81dd
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Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
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2023-12-06 20:49:28 +01:00 |
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Ivan Savenko
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abad4b01ce
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Remove explicit convesion to int in operators
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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2bf599bbee
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Merge pull request #3119 from Nordsoft91/rmg-fix
Fix crash caused by duplicated delete
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2023-11-05 17:09:52 +02:00 |
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Ivan Savenko
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04aeea9b68
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use toEnum instead of getNum for switch'es
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2023-11-03 19:20:25 +02:00 |
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Ivan Savenko
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2b9c362d5b
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Explicitly convert identifier to underlying enumeration
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2023-11-03 16:03:29 +02:00 |
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nordsoft
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35e7fbb366
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Fix crash cause by duplicated delete
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2023-10-28 22:22:30 +02:00 |
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nordsoft
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ce62ab3e66
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Select random object template instead of first
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2023-09-30 01:19:18 +02:00 |
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Tomasz Zieliński
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abacb5f0ea
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Fix resources placed behind mines
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2023-08-12 10:53:25 +02:00 |
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Tomasz Zieliński
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8f450cf253
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Fix for monsters spawning at left side of the map
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2023-08-11 18:43:22 +02:00 |
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Tomasz Zieliński
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0252d0f986
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Fix hota offset + 2 possible crashes
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2023-08-11 07:45:24 +02:00 |
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Tomasz Zieliński
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44fae4945d
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Update distances in all zones adjacent to object
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2023-08-02 20:41:29 +02:00 |
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Tomasz Zieliński
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1762df2b77
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Formatting
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2023-07-21 14:55:49 +02:00 |
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Tomasz Zieliński
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545f047cae
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Fix HoTA guard once again
(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
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2023-07-18 19:28:20 +02:00 |
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Tomasz Zieliński
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a968903c51
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Fix HoTA guard offset in RMG
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2023-07-14 16:45:13 +02:00 |
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Tomasz Zieliński
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27c4882237
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Compile fix
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2023-07-07 21:40:55 +02:00 |
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Tomasz Zieliński
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1cad64c470
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Move road flag to placeObject() method
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2023-07-07 20:17:20 +02:00 |
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Tomasz Zieliński
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0d3ac4a502
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- Add new option for connection
- Store info about objects and roads in RequiredObjectInfo
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2023-07-06 22:15:00 +02:00 |
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DjWarmonger
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a560eaea51
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Merge pull request #2237 from vcmi/fictive_connections
Wide, fictive, repulsive connections
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2023-06-25 19:57:08 +02:00 |
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Tomasz Zieliński
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43d666a2ff
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Refactor duplicated code
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2023-06-25 18:31:54 +02:00 |
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Ivan Savenko
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6f743916db
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Moved CGCreature to a new file
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2023-06-20 19:37:27 +03:00 |
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Tomasz Zieliński
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8510af487e
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Place objects away from wide connection
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2023-06-18 19:20:12 +02:00 |
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Tomasz Zieliński
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1bb2b5b571
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+ Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
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2023-06-10 14:56:03 +02:00 |
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Tomasz Zieliński
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66b6fba51f
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Use all tiles covered by treasure pile to determine distance to other treasures.
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2023-06-08 19:31:38 +02:00 |
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DjWarmonger
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e98a50b45a
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
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2023-06-06 20:40:35 +02:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Warzyw647
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bc4755a89a
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Merge branch 'develop' into rmg-split-enum-monster-strength
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2023-05-31 19:53:19 +02:00 |
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Tomasz Zieliński
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15b254fded
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
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Tomasz Zieliński
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cf0515dcd3
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Moved Modificators to separate folder
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2023-05-20 10:17:37 +02:00 |
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