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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

22 Commits

Author SHA1 Message Date
Ivan Savenko
8353bca34f Small refactoring of adventure map spell casting:
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Dydzio
e5e14adb51 Add setting for HD mod tournament rules dimension door limit 2024-04-01 21:52:11 +02:00
Dydzio
f51e1a0ba6 Working version of dimension door triggering guards 2024-04-01 19:00:24 +02:00
Dydzio
3bb66de551 Serverside validation, setting for terrain compatibility before cast etc 2024-04-01 18:12:38 +02:00
Dydzio
25f9e6a3e9 Add setting to allow previous VCMI mechanics of dimension door 2024-03-27 23:39:08 +01:00
Dydzio
fd9810adf4 Working SoD version of fly 2024-02-07 19:27:02 +01:00
Ivan Savenko
4d0c0f10a9
Merge pull request #3530 from Laserlicht/tavern
Invite hero
2024-01-26 13:12:55 +02:00
Laserlicht
0a4b5dbe10
code review 2024-01-21 18:12:46 +01:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Laserlicht
883ea23495
moved to gameconfig 2024-01-20 17:54:15 +01:00
Ivan Savenko
8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
7f1b982264 Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
Ivan Savenko
8a92941681 Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
Ivan Savenko
c77d353086 Fix build 2023-06-25 17:42:36 +03:00
Ivan Savenko
e0ea994656 Moved some pathfinding options to game settings 2023-06-25 17:42:36 +03:00
Ivan Savenko
daaaf84392 Icon index for map format is now defined in config 2023-05-31 23:01:57 +03:00
Ivan Savenko
fb55719671 Map format support status can now be loaded from gameSettings 2023-05-31 23:01:57 +03:00
Konstantin
f704a17e1a vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
SoundSSGood
96e8a1f21c Backpack limit part1 (move, disassemble) 2023-03-21 12:14:33 +02:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00