Michał W. Urbańczyk
7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
b53c01ab92
* fixed estate problems ( #57 )
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* fixed blinking mana vortex (#52 )
* grail increases creature growths
2008-06-01 13:42:29 +00:00
Michał W. Urbańczyk
00929126d5
* started making creature info window
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* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
Michał W. Urbańczyk
06f278717c
Splitting stacks
2008-04-19 16:15:04 +00:00
Michał W. Urbańczyk
ffc93639ab
Recruitment should work (todo - growths, counting remaining creatures)
2008-04-11 17:41:02 +00:00
Michał W. Urbańczyk
ac82c2fe5a
Mostly working building and requirements
2008-03-23 01:01:17 +00:00
Michał W. Urbańczyk
1e61235aa9
Almost finished building of buildings.
2008-03-21 00:03:31 +00:00
Michał W. Urbańczyk
b3c69fe838
More town hall code, started making building requirements.
2008-03-16 00:09:43 +00:00
Michał W. Urbańczyk
eed2a2b54c
More code for halls.
2008-03-11 21:36:59 +00:00
Michał W. Urbańczyk
c3249d3fd7
Some code for town hall screen.
2008-03-09 23:06:35 +00:00
Michał W. Urbańczyk
23a7b708d8
* right click popups in towns
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* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
Michał W. Urbańczyk
e46d411643
* mostly done town infobox
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* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
Michał W. Urbańczyk
c461365275
* added Necropolis
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* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
Michał W. Urbańczyk
b675de7ca5
* support for Inferno
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* started doing splitting/merging stacks
2008-01-29 22:47:43 +00:00
Michał W. Urbańczyk
9ed4f66cb7
* custom statusbar in town interface
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* added missing file
2008-01-27 20:37:10 +00:00
mateuszb
8da051febf
Wspólne zmiany (Common changes)
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* fixed heroWindow
* started making garrisons
2008-01-26 19:36:31 +00:00
Michał W. Urbańczyk
1f324c3b31
* improved borders
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* minor changes
2008-01-23 22:15:33 +00:00
Michał W. Urbańczyk
8fea2b87b8
Nearly working borders of buildings.
2008-01-20 16:24:03 +00:00
Michał W. Urbańczyk
d64dfa0a23
showInfoDialog should be compatible with interfaces other than advmapint.
2008-01-20 12:34:39 +00:00
Michał W. Urbańczyk
231593e83d
Animated buildings in the castle.
2008-01-19 12:26:55 +00:00
Michał W. Urbańczyk
2e25e040d5
Fixing buildings in castle and related improvements.
2008-01-19 11:55:04 +00:00
Michał W. Urbańczyk
4b772315bb
Buildings in town (tylko zamek, trzeba inaczej sortować, jeden budynek źle trafiony)
2008-01-15 21:38:01 +00:00
Michał W. Urbańczyk
b976857c6c
Now features in town interface:
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* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
mateuszb
e62cfed95f
a bit of hero window
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help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!
And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
b334dbd79d
Town interface and minor improvements.
2008-01-09 17:21:31 +00:00