nordsoft
617a4385a2
Add mods fields into map header
2023-04-12 02:14:22 +04:00
nordsoft
94c6c0c262
Add hero limit checkbox in map editor
2023-04-12 02:13:53 +04:00
nordsoft
30281d5991
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
2023-04-11 21:44:31 +04:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Konstantin
9db2e2068e
vcmi: fixup crash
2023-04-11 21:17:31 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
39f4bc0072
Reset battle bonuses on client side
2023-04-11 17:25:19 +04:00
nordsoft
8e77b833d9
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 15:54:08 +04:00
DjWarmonger
d9a2621231
Merge pull request #1939 from vcmi/fix_top_of_map_objects
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Merging after positive review.
2023-04-11 10:40:18 +02:00
Ivan Savenko
c9e9d93b60
Merge pull request #1937 from Nordsoft91/launcher-layout
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[1.2] Adjustable layout for launcher
2023-04-11 11:12:15 +03:00
Ivan Savenko
7d92ef5f86
Merge pull request #1909 from vcmi/avoid-freeze-on-siege-selfblocking
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BattleAI: avoid selfblocking on siege
2023-04-11 11:11:05 +03:00
Ivan Savenko
ef103290fa
Merge pull request #1938 from rilian-la-te/fix-orb-of-vulnerability
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config: Orb of Vulnerability should block all resistances from work (Resistance skill, dwarves, unicorns and so on.
2023-04-11 11:10:33 +03:00
Ivan Savenko
7fcd750d0f
Merge pull request #1904 from vcmi/fix_pandora_amounts
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Fix pandora amounts
2023-04-11 11:10:05 +03:00
Ivan Savenko
e25cd7f90f
Merge pull request #1934 from IvanSavenko/beta_fixes
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Fixed bugs for 1.2 release
2023-04-11 11:08:40 +03:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
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Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Konstantin
b82374c4a9
config: Orb of Vulnerability should block all resistances
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Just set MAGIC_RESISTANCE and SPELL_RESISTANCE_AURA to 0
by INDEPENDENT_MIN, will work.
2023-04-10 22:07:22 +03:00
Nordsoft91
ebd17c9e4a
Merge pull request #1928 from Nordsoft91/cast-reward
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Spell cast reward
2023-04-10 22:49:36 +04:00
DjWarmonger
4bd3cc1679
Update lib/mapObjects/ObjectTemplate.h
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-04-10 20:45:41 +02:00
Tomasz Zieliński
3c87b3934d
Do not place object visible tiles over the top of the map.
2023-04-10 19:26:53 +02:00
nordsoft
9371f013e9
Rename outer caster
2023-04-10 20:56:50 +04:00
nordsoft
49255e5a3f
Adjustable layout for launcher
2023-04-10 20:33:02 +04:00
Konstantin
4da97682be
vcmi: remove code duplication for native terrain
2023-04-10 19:28:17 +03:00
Konstantin
7b9e281f7d
vcmi: bump serialization version
2023-04-10 19:28:16 +03:00
Konstantin
fedf7d377c
vcmi: remove TFaction
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This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
452cebfdfd
CPropagatorNodeType: replace default constructor
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Parameter constructor did the same
2023-04-10 19:28:16 +03:00
Konstantin
09cbec7c75
HeroBonus: remove StackOwnerLimiter
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It seems not to be used anywhere
2023-04-10 19:28:16 +03:00
Konstantin
dd196f2aa8
vcmi: slightly rework limiters
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1. Add vector to aggregates
2. Rework CreatureFactionLimiter to FactionLimiter
2023-04-10 19:28:16 +03:00
Konstantin
7326980bd4
vcmi: rename WithXXX to IXXXProvider
2023-04-10 19:28:16 +03:00
Konstantin
bb1a5d9521
vcmi: remove configurable limiters from map
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This limiters should be always initialized with parameters.
Add CREATURES_ONLY limiter to limit bonuses only to creatures
(no heroes).
2023-04-10 19:28:16 +03:00
Konstantin
f8eba58003
vcmi: remove ALL_CREATURES propagator
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Now unneded, because it handled by GLOBAL_EFFECT with
CREATURE_LEVEL_LIMITER (when range set to UINT_MIN and UINT_MAX).
2023-04-10 19:28:16 +03:00
Konstantin
9f8dcfc736
CCreatureHandler: load old stack exp as global effects
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It is more robust and more logical.
2023-04-10 19:28:16 +03:00
Konstantin
0f5f4c69ec
vcmi: specialize native terrain entity
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Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00
Konstantin
6d9859932b
vcmi: add native terrain entity
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Add interface which should be used on any object with native terrain
So far, it is faction, hero, creature and battle stack
2023-04-10 19:28:16 +03:00
Konstantin
1760d2295c
HeroBonus: add CreatureLevelLimiter
2023-04-10 19:28:16 +03:00
Konstantin
01f5571342
CGHeroInstance: remove old struct
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Saves where struct is used is incompatible anyway
2023-04-10 19:28:16 +03:00
Ivan Savenko
2d332f5ce8
Merge pull request #1916 from rilian-la-te/constexpr-id
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vcmi: constexpr IDs
2023-04-10 18:28:45 +03:00
Ivan Savenko
9ea746a68c
Merge pull request #1935 from rilian-la-te/fix-spell-display
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Fix spell display
2023-04-10 18:28:23 +03:00
Ivan Savenko
42b2be4bbb
Merge pull request #1908 from SoundSSGood/art-client-server-fixes
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Artifact related fixes
2023-04-10 18:26:49 +03:00
Michael
94d339ca22
Android Launcher - Language ( #1914 )
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* codepage -> language
* Update strings.xml
* change mod repo on android
2023-04-10 18:24:15 +03:00
nordsoft
b9cabef179
Fixes issues related to spell mechanics
2023-04-10 17:08:24 +04:00
Konstantin
2eaecfd1ae
ObstacleCasterProxy: beta branch
2023-04-10 15:41:58 +03:00
Konstantin
4f3c826196
vcmi: manaLimit should be spellcaster property
2023-04-10 15:35:21 +03:00
Konstantin
40bea35a26
CHeroWindow: fix picked art mana limit display
2023-04-10 15:35:21 +03:00
Ivan Savenko
07230f3b47
Attempt to fix stack splitting on macos
2023-04-10 14:34:17 +03:00
Ivan Savenko
5046f916d6
Fix filtering of objects by terrain in editor
2023-04-10 14:33:53 +03:00
Ivan Savenko
02c9a3f3d8
Correctly reset UI on aborting Clone/Sacrifice
2023-04-10 14:33:24 +03:00
nordsoft
f550457d23
Added stdinc
2023-04-10 12:17:43 +04:00
nordsoft
1a63f44dab
Minor change
2023-04-10 05:53:20 +04:00
nordsoft
464ad63749
Implement behavior
2023-04-10 05:46:45 +04:00