1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
Commit Graph

182 Commits

Author SHA1 Message Date
mateuszb
399f58f1af * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
Michał W. Urbańczyk
3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. 2009-08-18 08:22:56 +00:00
mateuszb
49a142b92e * minor changes 2009-08-17 13:08:05 +00:00
Michał W. Urbańczyk
1f75aeaf34 Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes. 2009-08-01 10:08:16 +00:00
Michał W. Urbańczyk
78afb07f52 New, experimental crashhandler for windows (creates minidumps).
Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
Michał W. Urbańczyk
aad61c8ac8 Fixed exchanging artifacts between heroes. Fixed def visibility issues. Refactored alphaTransform. 2009-07-27 12:29:10 +00:00
Michał W. Urbańczyk
9fd4b5bb62 Fourth part of sailing code.
Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
mateuszb
7853a19b54 * minor changes, I hope it spoils nothing 2009-07-25 16:35:47 +00:00
mateuszb
4bc0d1ace6 * partially fixed problems with boats
* minor changes
2009-07-25 12:49:45 +00:00
Michał W. Urbańczyk
ec3b254c83 Castle interface: improved town scrolling.
Minor changes for future loading-without-restarting.
2009-07-20 08:18:33 +00:00
Michał W. Urbańczyk
9272f501cd Second part of sailing support:
* boat graphics and appropriate flags are used
* disembarking possible
* new objects supported:
 - Flotsam
 - Shipwreck Survivor
 - Sea Chest
2009-07-19 03:10:24 +00:00
Michał W. Urbańczyk
2ca7cc5b5c First part of Boat and sailing support.
[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
2009-07-19 01:00:19 +00:00
Michał W. Urbańczyk
b551f6a72b Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
mateuszb
50a49460bf * partial handling of advmap objects changing battle background (like clover field) (their existence should change the background but nothing else)
* map should be drawn faster because empty tiles are no more blitted (according to info from .msk files) - I hope it will work correctly, if not please report or turn it off if too hard to make it work
2009-07-01 15:58:20 +00:00
Frank Zago
f0b1c8b644 Fix bug where adventure map is not displayed correctly when hero is moving. 2009-06-20 15:57:53 +00:00
mateuszb
ae3fa69134 * next part of exchange window
* changed some CDefHandlers to CDefEssential (the second is less memory consuming)
* minor changes
2009-06-17 16:46:16 +00:00
Frank Zago
cb1c31ac49 Simplified terrainRect prototype. 2009-06-17 01:08:24 +00:00
mateuszb
8231a6e6cc * first part of exchange window
* minor changes
2009-06-16 11:18:14 +00:00
Frank Zago
e4275c2c90 Make MARK_BLOCKED_POSITIONS and MARK_VISITABLE_POSITIONS compilable. 2009-06-14 15:53:40 +00:00
Frank Zago
facb984654 Missing diff from previous commit. 2009-06-14 15:14:03 +00:00
Frank Zago
96a34c30f0 Center active hero on map. Added map grid. Fixed a visual artefact. 2009-06-14 07:02:06 +00:00
Frank Zago
1c2ac579d5 The size of the frame around the map depends on the screen size, so compute it. 2009-06-12 03:26:41 +00:00
Frank Zago
a3d2ae2135 Temporarily disable map smoothing as it is source of crashes 2009-06-12 00:51:58 +00:00
Frank Zago
cc1c7c83c5 Readability and micro optimization. 2009-06-11 03:57:21 +00:00
Michał W. Urbańczyk
fcc4acc451 Two more fixes for CSDL_Ext::alphaTransform usage. 2009-06-07 07:38:51 +00:00
Frank Zago
78d62481e4 Fixed some small one-time memory leaks. 2009-06-06 22:36:15 +00:00
Frank Zago
b1c9b17327 Fix for bug introduced in r937. 2009-06-06 19:47:25 +00:00
Frank Zago
177d146f04 Optimize: don't compute invariants inside loops. 2009-06-06 19:07:51 +00:00
Frank Zago
a817244a98 Optimize. 2009-06-06 18:53:35 +00:00
Frank Zago
7acd191663 Move invariants out of the loops. 2009-06-06 17:43:36 +00:00
Frank Zago
7fe8e08e02 Makes code more readable + micro-optimization. 2009-06-06 17:33:26 +00:00
Frank Zago
6635cf4f23 Made a few functions static or static inline. 2009-05-23 22:57:39 +00:00
Michał W. Urbańczyk
1d5565b3a3 * updated project files for MSVC
* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00
Frank Zago
73949f3367 Build fixes for linux. 2009-05-21 00:55:30 +00:00
mateuszb
b5ae7d5cbe * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
mateuszb
f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00
mateuszb
aa87e1ff16 * next ubuntux's patch 2009-04-15 10:20:47 +00:00
Michał W. Urbańczyk
38b680ed30 * Patch from Ubuntux: fix to avoid resources becoming negative [on handling timed events]
* improvements for Garrison Window
* some changes towards Events support
* minor fixes
2009-04-14 23:29:26 +00:00
mateuszb
6d5ed19ad3 * improved comment coverage in CPlayerInterface.h and CBattleInterface.h
* corrected road blitting when hero moves smoothly and road is near top edge of screen
2009-03-22 16:04:46 +00:00
mateuszb
a08aaba29d * probably fixed problem with displaying corpses on battlefield
* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00
mateuszb
124e768a99 * added missing movement arrows (advmap interface)
* corrected centering on hero's position
* merged terrainRect and terrainRectSmooth
2009-02-02 13:05:19 +00:00
Michał W. Urbańczyk
ccaf244a54 Fixed save/load maps with removed objects. Fixed spell scroll handling (really). 2009-02-01 23:56:45 +00:00
Michał W. Urbańczyk
8868105fac * fixed the evil, strange bug [http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=93]
* fixed invisible hero problem reported by Steven Aus
* version bumped to 0.69
2009-01-30 21:28:02 +00:00
Michał W. Urbańczyk
a37ce5df9e * partial handling r-clicks on adv map
* minor fixes
2009-01-14 19:01:20 +00:00
Michał W. Urbańczyk
b895fa35cb * saving and resuming games should work!
(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
mateuszb
6e53a4562f *small fixes for issues introduced in previous revision (or older, I'm not sure) 2009-01-09 18:12:36 +00:00
mateuszb
22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
* small graphical glitch fixed
2009-01-09 13:03:47 +00:00
mateuszb
fa11c06bdc * our changes
* centered spellBook
* magic arrow animation fits battle window
* preventing different battle animations from getting out of appropriate rect
2009-01-07 19:40:19 +00:00
Michał W. Urbańczyk
847a4f222c Further serialization code and refactorings. 2009-01-06 18:42:20 +00:00