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Commit Graph

9 Commits

Author SHA1 Message Date
beegee1
66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
Frank Zago
b0cecac5c9 (linux) Use avcodec_decode_video when avcodec_decode_video2 is not present. Updated vcmi version number. 2011-04-08 04:21:41 +00:00
Ivan Savenko
0f605256e9 - added new files to build system
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
Frank Zago
69364b5b60 Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
Ivan Savenko
7209f158a1 - gcc/Linux fixes
- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
beegee1
fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
f52d4f7cd6 Merged changes from trunk. 2011-01-15 02:35:46 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00