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Commit Graph

727 Commits

Author SHA1 Message Date
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
ArseniyShestakov
4cb98e7e8d Use isTradable and fix issue 1392
This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
ArseniyShestakov
937ef0227b Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
DjWarmonger
c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. 2014-12-21 13:56:32 +01:00
ArseniyShestakov
f2aedabcb3 Fix slider remain enabled when not needed for changed label text
This one fix issue with map description label #1977
2014-11-24 16:18:10 +03:00
ArseniyShestakov
53c7a3cfcb Added function CSlider::moveToMin 2014-11-24 15:24:03 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
Ivan Savenko
dce9880d16 Minor refactoring of FunctionList using variadic templates.
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
AlexVinS
66b022f93e initializer lists part1 2014-10-02 19:43:46 +04:00
DjWarmonger
01491f9f1e Fixed #1718 2014-10-01 14:20:00 +02:00
Ivan Savenko
fc16c8d207 Merge branch 'optimization/swiftAI' into develop
Conflicts:
	lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
Ivan Savenko
aa0433228a Fixed cheats - sendMesssage will also pass current object.
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
ca47ddca5c Miscellaneous fixes to creature window:
- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
3939c70a81 Fixed 1277 - only 2 cursor buttons will be enabled for sliders, depending on its direction (horizontal/vertical) 2014-09-18 17:08:21 +03:00
Ivan Savenko
e692f3f520 Implemnted enemy turn speed selection:
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
8838607669 Trying to fix Travis compilation issues 2014-08-11 17:58:41 +03:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses
Conflicts:
	client/windows/CHeroWindow.cpp
	client/windows/CQuestLog.cpp
	client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5 End of buttons refactoring:
- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17 Miscellaneous fixes to toggle buttons 2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
Ivan Savenko
a69fcdd435 Fixed compilation issues caused by merge 2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7 Cleaning up includes 2014-07-14 17:19:44 +03:00
Ivan Savenko
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00