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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

87 Commits

Author SHA1 Message Date
OnionKnight
ef5b1ca1de * Fixed bug #112
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact  is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
1c32679f93 Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00
mateuszb
4780bcd1a6 * fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions) 2009-12-20 13:35:59 +00:00
Michał W. Urbańczyk
d037bec1be Fixed #229, #290.
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
* Preliminary work on bug #112, a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
DjWarmonger
1408269aeb Fixed wrong sight center (#276) 2009-12-01 10:23:23 +00:00
Michał W. Urbańczyk
82faf7538e Fixed #160, #167 2009-11-24 20:29:50 +00:00
Michał W. Urbańczyk
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
DjWarmonger
adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 2009-11-15 14:06:25 +00:00
Michał W. Urbańczyk
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66 Fixed #110.
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
DjWarmonger
e1c793068d 1.Support for Skyship - revealing entire map
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
mateuszb
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
DjWarmonger
e4417e9204 Added feature #111 - external dwellings increase town growth. 2009-10-26 09:11:10 +00:00
Frank Zago
aa43938117 Fixed bug 7 & 153. 2009-10-24 03:28:14 +00:00
mateuszb
88f209a86f * bug 151 fixed 2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b * bug 123 fixed 2009-10-17 14:32:42 +00:00
Frank Zago
3cdefa2790 accesible->accessible 2009-10-16 02:09:58 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
Michał W. Urbańczyk
310a6f5828 Changelog update, minor fix. 2009-10-01 22:12:30 +00:00
mateuszb
7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
2009-09-28 14:21:48 +00:00
mateuszb
4dbc54f335 * minor changes (a few new consts introduced) 2009-09-25 12:33:29 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
DjWarmonger
af1f53cd65 Fixed loot string. 2009-09-17 19:22:47 +00:00
mateuszb
451c08922c * spell animations are handled by new battle animation engine
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
DjWarmonger
7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e Creature banks display resonable info about gathered loot. 2009-09-16 16:16:57 +00:00
Michał W. Urbańczyk
efb1049860 * fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
Michał W. Urbańczyk
df87b34662 * fixes for moving War Machines
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
1772f52554 * new spell: berserk 2009-09-06 17:46:20 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
a4df8e8831 * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000 * next part of sieges
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
Michał W. Urbańczyk
ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
mateuszb
8fac12f957 * estimating damage that will be dealt while choosing stack to attack 2009-08-29 17:09:07 +00:00
mateuszb
4743bff359 * fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 ) 2009-08-29 16:22:34 +00:00
mateuszb
03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig)
* minor changes
2009-08-29 16:08:58 +00:00
mateuszb
e746313565 * walls block movement now
* minor change
2009-08-28 10:49:11 +00:00
Michał W. Urbańczyk
780de79eba Further fixes. 2009-08-28 10:05:45 +00:00
mateuszb
fceeb05e16 * a bit of pathfinder interface redesign
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
Michał W. Urbańczyk
6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
OnionKnight
7a45f707a0 * Giants/Titans now immune to Blind.
* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
mateuszb
fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
56fe3b0547 * jousting support 2009-08-22 15:29:30 +00:00