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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-12 10:03:53 +02:00
Commit Graph

15 Commits

Author SHA1 Message Date
SoundSSGood
ca977d7105 backpack window slider 2023-07-18 21:01:55 +03:00
SoundSSGood
b1351d8532 two scrolling modes demo 2023-07-16 21:16:12 +03:00
SoundSSGood
9427de6344 initial files 2023-07-15 22:15:32 +03:00
SoundSSGood
3ea6f530ad backpack window initial 2023-07-15 22:15:32 +03:00
SoundSSGood
fd9c7352a0 suggested changes 2023-07-03 22:54:03 +03:00
SoundSSGood
060aecc61c CArtifact refactoring 2023-06-30 19:41:26 +03:00
SoundSSGood
f6c2d5cba7 hotfix 2023-06-07 13:08:04 +03:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
1f513fd280 Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
SoundSSGood
021f94a579 artifact utils 2023-05-17 17:00:31 +03:00
Ivan Savenko
e9e5355af0 Added commented-out wog campaigns set 2023-05-01 18:00:35 +03:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
SoundSSGood
8b531ca6c4 CArtifactHolder divided into files 2023-05-01 00:34:45 +03:00