Konstantin
2bd74e5c67
vcmi: use small icons for medium components
...
It makes more sense due to current UI implementation. It is better
to have icon smaller than have icons overlap
2023-03-11 21:41:57 +03:00
Konstantin
1ca89c8492
vcmi: implement splitting by ID in infobar
...
This will get a much better result than naive sorting
2023-03-11 21:41:57 +03:00
Konstantin
8a05f5bed7
vcmi: allow set font size on component
...
Now it is possible to set arbitrary font size
for CComponent. So, let's use it
2023-03-11 21:41:57 +03:00
Konstantin
da8840c499
CComponent: do not always assume 80 for text
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
0dbc7169d8
vcmi: fix creature numbers on infobar
...
It was rendered on a border
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
f09897b2b4
Remove unnecessary redraws
2023-03-05 19:51:42 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
...
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
SoundSSGood
a1dbbe2d86
redraw optimization
2023-03-03 10:17:31 +02:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
...
Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Dydzio
e48a4185ed
Use config values from new settings
2023-02-15 23:36:09 +01:00
Ivan Savenko
f8c1c46562
removed CAdvMapInt::handleRightClick method
2023-02-14 11:18:41 +02:00
SoundSSGood
0f93b0991c
Regression fixed
2023-02-13 15:16:42 +02:00
SoundSSGood
34a0dbc0b6
misc slots. fixed combined arts moving
2023-02-12 20:13:26 +02:00
Ivan Savenko
ab8b407294
Style cleanup
2023-02-08 13:56:09 +02:00
Ivan Savenko
34dcb4127a
Removed text utilities from SDL_Extensions
2023-02-03 18:55:25 +02:00
Ivan Savenko
d87fb43dcd
Replaced SDL access with VCMI methods
2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e
Remove remaining access to SDL_Events
2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6
renamed keyDown -> keyPressed
2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131
Merged two mouse button enums
2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3
Moved input-related code from SDL_Extensions to GuiHandler
2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
2023-02-03 11:39:39 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
8a9492d129
Moved client files to more suitable locations
2023-02-01 13:09:19 +02:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
...
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
c3a2dee45a
Code cleanup
2023-01-31 15:00:46 +02:00
Ivan Savenko
5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Ivan Savenko
e14290fde0
Removed loading of images from file into SDL_Surface
2023-01-30 18:25:47 +02:00
Ivan Savenko
87218c63c4
CPicture now uses IImage internally
2023-01-30 17:18:59 +02:00
Ivan Savenko
e35a669eeb
Refactoring of CPicture class to improve encapsulation
2023-01-30 13:58:13 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Ivan Savenko
3acee297be
CShowableAnim is now time-based with timing matching H3
2023-01-28 13:19:35 +02:00
Ivan Savenko
50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
2023-01-27 23:17:40 +02:00
Andrey Filipenkov
54537fc02c
Merge pull request #1478 from kambala-decapitator/units-huge-numbers
...
limit displayed units number to 4 digits
2023-01-25 17:47:08 +03:00
Dydzio
30ef4ac1b1
Improve handling of empty text in console, remove unused includes
2023-01-22 01:14:28 +01:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Andrey Filipenkov
6727a3673f
limit displayed units number to 4 digits on adventure map
...
- garrison view (hero, town)
- small hero window
2023-01-20 20:40:28 +03:00
Ivan Savenko
8ed115a628
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3
Reduced SDL includes
2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
8aebe404e3
Fix status bar activation via click
2023-01-20 15:15:28 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
...
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
...
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Dydzio
e593b61201
Merge branch 'develop' into client-commands-improvements
2023-01-16 01:13:06 +01:00
Ivan Savenko
9971bdca1b
Existing software cursor logic is now in a separate class
2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Dydzio
8b2fc5198e
Remove condition that causes unintended behavior
2023-01-15 17:31:32 +02:00
Dydzio
3596d167a7
Adjust code to develop + change place in code where alpha is applied
2023-01-15 17:31:32 +02:00
Dydzio
9e7e649d37
Gradual fade-in of built building
2023-01-15 17:31:32 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
...
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Dydzio
06376ca4ef
Change ClientCommandManager to become non-static
2023-01-15 01:09:58 +01:00
Dydzio
8248feebf7
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
c706b4d419
CArtifactsOfHero::artifactMoved updated
2023-01-08 23:31:06 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
Dydzio
58fe0e6bd9
Apply command review suggestions + minor cleanup
2023-01-08 20:30:57 +01:00
Dydzio
16d06827d6
Change thread join to detach
2023-01-07 15:42:34 +01:00
Andrii Danylchenko
9f9798d3a4
Update android JNI bindings
2023-01-07 09:26:01 +02:00
Dydzio
7708885cf9
Use / as command prefix
2023-01-06 22:53:10 +01:00
Dydzio
4157feb2f3
Small cleanup
2023-01-06 21:20:46 +01:00
Dydzio
622e012fcf
Allow ingame console to use clientside commands and print output
2023-01-06 21:01:54 +01:00
Ivan Savenko
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a
Changed configurable UI to match text refactoring:
...
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
...
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
4b3d93f378
Minor cleanup
2022-12-25 17:43:55 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
8b207fae63
ECreatureAnimType enum -> enum class
2022-12-22 01:04:58 +02:00
nordsoft
7e7071fc95
Merge remote-tracking branch 'upstream/develop' into interface-builder
2022-12-22 01:24:29 +04:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
822df113f3
Fix formatting
2022-12-21 13:18:16 +02:00
Ivan Savenko
b373c4a2b6
Fix Status Bar & In-game console activation
2022-12-19 22:53:31 +02:00
Ivan Savenko
a75b437fef
Disable text input on window deactivation
2022-12-19 22:06:01 +02:00
Ivan Savenko
d29c9d6445
Fortify CLabel interface to prevent unchecked access
2022-12-19 22:04:50 +02:00
Ivan Savenko
fc4d2a31b4
Fix redrawing of hero exchange window on artifact (de)assembly
2022-12-18 15:09:33 +02:00
Ivan Savenko
57dba9433c
Correctly update drag-and-drop cursor if our window gets deactivated
2022-12-18 14:34:38 +02:00
nordsoft
d7b0770b71
Remove excessive code
2022-12-17 20:50:33 +04:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
d3c3feb037
Configurable template selection
2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Ivan Savenko
7857668158
Implemented group attack animations for dragons/Hydras/etc
2022-12-14 14:21:58 +02:00
Ivan Savenko
1dea1854ae
Moved battle animation enum's into new file
2022-12-13 21:31:49 +02:00
Ivan Savenko
d40d5250b7
changes to status bar according to review comments:
...
- renamed IStatusBar API to more clear names
- removed "locking" of status bar
- added comments for IStatusBar API
- removed dynamic_casts to CGStatusBar, now IStatusBar API is fully
sufficient
2022-12-12 18:23:41 +02:00
Ivan Savenko
ac839ad26a
Changes to rest of the code according to review:
...
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
...
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
...
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
2022-12-01 23:58:01 +02:00
SoundSSGood
3bf0cfe4fa
Merge branch 'vcmi:develop' into refactoring-art
2022-11-29 22:34:08 +02:00
Ivan Savenko
a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
...
CPicture
2022-11-29 17:07:21 +02:00
Andrii Danylchenko
d6ca8017bf
Clickable status bar to send messages with on mobile
2022-11-29 08:05:54 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
...
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Ivan Savenko
abb553d975
Next step of code refactoring:
...
- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
SoundSSGood
e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
SoundSSGood
30bbb57619
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-18 22:15:03 +02:00
Ivan Savenko
7a6ad671ab
Separated battle control panel into new class, refactoring of
...
CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
SoundSSGood
e9ab894638
backpack assemble
2022-11-18 01:55:29 +02:00
SoundSSGood
16b650136a
backpack disassemble
2022-11-18 01:27:39 +02:00
SoundSSGood
2d078132bf
assemble in backpack initial
2022-11-17 19:43:54 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Andrii Danylchenko
5f5a259974
Merge pull request #1013 from kambala-decapitator/ios-chat-text-enter
...
use SDL's standard input handling for in-game console
2022-10-01 19:50:15 +03:00
Andrey Filipenkov
8c8394b6ed
fix passing coordinates of the status bar when triggering in-game console input
2022-09-29 13:24:23 +03:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
2b1e6ca342
prevent showing keyboard automatically in main menu
...
closes kambala-decapitator/vcmi#10
2022-09-24 15:55:18 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
fa31309eed
Fixed minimap colors
2022-09-21 14:42:22 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
Andrey Filipenkov
a320af837d
fix includes in client subdirectories
2022-09-18 17:43:40 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
...
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Andrii Danylchenko
2710d1df50
Android: make keyboard appear and disappear only on demand
2022-05-08 17:09:17 +03:00
Andrii Danylchenko
0d15089dd4
Do not remove hero if left only with commander
2022-05-01 09:30:30 +03:00
Andrii Danylchenko
84948820b2
exchange window move single stacks buttons
2022-01-03 15:13:46 +02:00
Andrii Danylchenko
8fa0b30985
Army exchange implementation
2022-01-03 15:13:46 +02:00
Arseniy Lartsev
c502cfc223
Added constructor with target size argument for CAnimImage
...
The image will be scaled to the given width (height is ignored)
2022-01-03 15:13:46 +02:00
Dmitry Orlov
8cae3398ba
Feature: Army Management Shortcuts should work as in HD+ Mod
2021-11-28 20:00:43 +02:00
Dmitry Orlov
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
2021-09-12 14:30:54 +03:00
Dmitry Orlov
25d9ea1ddf
Feature: Opposite Side Limiter
2021-09-04 14:15:38 +03:00
Dmitry Orlov
6f0864b47c
Feature: Town Negative Bonuses. Fix: Negative bonus bearers should not be affected
2021-09-04 14:15:37 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
...
# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
AlexVinS
483a4689ce
Fixes for code review issues
2021-02-20 04:57:50 +03:00
Vladislav Yakovlev
8e57d36b8c
[3167] Fix SDL_StopTextInput extra calls
2021-02-15 21:11:18 +03:00
AlexVinS
a59e12ca5f
tweaks
2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
c99b8b54e6
Fix: 'Load' and 'Main menu' in-game buttons should work properly
2021-01-17 19:18:26 +03:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
Dmitry Orlov
e7665ba5de
Fix: Issue #3151 - text centralization
2020-10-16 06:08:59 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
...
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
...
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
laikh
90e2ab58a8
Include header SDL_Compat.h in AdventureMapClasses.cpp
2020-07-05 21:10:29 +08:00
toneyisnow
8341ba3c27
Update according to comments.
2020-01-22 23:07:20 -08:00
toneyisnow
01ca21ae67
Fix bug: LobbyScreen UI has a bug on the Difficulty toggle group.
...
Scenario: In LoadGame Lobby screen, the difficulty toggle group is showing multiple choices, but actually only one valid is working.
The reason is, in the Lobby screen Initialization code will set the difficulty = 0, and each time the player changes a map in the selection, the toggle group control is not resetting the difficulty buttons to disabled state.
How fix:
Add a new method to ToggleGroup class: setSelectedOnly, which will disable all other buttons and then set the selected button.
Note:
During the game loading time, the client is loading the map, and send a NetPack to server: LobbySetMap, and send a NetPack to Interface: LobbyUpdateState.
In the LobbyUpdateState it sets the map difficulty.
2020-01-21 01:09:08 -08:00
Dydzio
fd9f16142d
Revert old statusbar hackfix
2019-06-06 22:56:14 +02:00
Dydzio
a06ca4b5cf
Tweak statusbar options, fixes mouse stuttering
2019-05-19 16:19:16 +02:00
Dydzio
c428e326b9
Optimize button responsiveness during pregame options
2019-04-20 18:26:54 +02:00
Michał Janiszewski
7be9aa4868
Prevent shadowing of function arguments by local vars
2018-10-29 16:56:14 +01:00
KasyanDiGris
fa5a14e2d8
Stabilize vcmi ( #488 )
...
* Shared statusbar
* Fixed server fails on client disconnected
2018-08-26 19:09:56 +03:00
Alexander Shishkin
75f8c8b29a
Gui cleanup4 ( #446 )
...
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00
Andrii Danylchenko
ee033e9c9c
fix android build
2018-05-25 22:57:29 +03:00
Alexander Shishkin
5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
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* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
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New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
Arseniy Shestakov
14f03e22da
CLabelGroup: add currentSize method
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Might be someone will suggest me better name.
And actually I need method to clean group too.
2018-04-03 22:11:14 +07:00
Arseniy Shestakov
ab2b9086d3
CLabel: add methods getWidth, setColor, setAutoRedraw
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For somethign like map list we need to change CLabel data without redrawing it.
2018-04-03 22:11:14 +07:00
AlexVinS
b09a54fa9c
[tweaks] IImage * -> auto
2018-03-30 14:29:55 +03:00
AlexVinS
43acfa160b
[tweaks] IImage * -> auto
2018-03-30 14:02:04 +03:00
AlexVinS
031d3204f7
Fixed "Error: accessing unavailable frame" in some cases
2018-03-30 13:40:40 +03:00
Raphnalor
0f00dbf8cf
Fix highlighting of a selected bonus for campaign. ( #432 )
2018-03-17 12:23:22 +08:00
jerryskye
dec825fdc2
redefined lctrl to lgui for macs ( #426 )
...
keyboard shortcuts for splitting armies will use left command key
instead of left control
2018-03-04 10:46:29 +08:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
FeniksFire
1331c81a8b
Update graphics for QuickRecruitmentWindow
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Adding graphics maded by edeksumo
2018-01-13 09:49:29 +01:00
FeniksFire
86021f0bda
Add keyboard shortcuts for quick army management from HD mod.
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Just want add fast some really nice shortcuts from HD mod.
1) [LShift] + LClick – splits a half units from the selected stack into
an empty slot. WARNING: The second behaviour ("smart split, ignores
single creatures") of this HD mod option is not done.
2) [LCtrl] + LClick – splits a single unit from the selected stack into
an empty slot.
3) [LCtrl] + [LShift] + LClick – split single units from the selected
stack into all empty hero/garrison slots
2017-10-27 05:21:33 +02:00
ArseniyShestakov
4149662845
Merge pull request #376 from vcmi/newAnimations
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New animations
2017-10-11 16:18:06 +03:00
godric3
f03a0b1151
fix #2731 , now no morale, and no luck texts show properly
2017-10-05 17:13:49 +02:00
AlexVinS
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
AlexVinS
9423555015
Declare ownership of CCursorHandler::dndObject
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# Conflicts:
# AI/FuzzyLite
# client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
0357a4fe3b
enabled config of skill descriptions
2017-08-26 10:08:06 +12:00
AlexVinS
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
Fay
80f149e296
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
ArseniyShestakov
b2f74a93cf
Code style: add empty parameter list to all lambda expressions ( #345 )
2017-07-17 15:35:57 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
Fay
65e88639a3
Minor: code format;
2017-06-08 21:07:09 +02:00
Fay
02fa478bfb
Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
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Added support for middle-click;
2017-06-07 20:16:18 +02:00
AlexVinS
0190c9804e
formatting
2017-06-06 19:45:34 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
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* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
AlexVinS
df3574b50f
Fixed https://bugs.vcmi.eu/view.php?id=2685
2017-05-27 17:07:11 +03:00
Piotr Wójcik
76acc29d6c
Correctly display visiting army in kingdom overview, fixes #1761
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Do not modify CIntObject::pos, according to its doc
2017-05-22 22:34:05 +02:00
Piotr Wójcik
e4d3cdca09
Simplify
2017-05-13 16:57:15 +02:00
Piotr Wójcik
cc02001836
T hotkey select first town when last is active, fixes #1293
2017-05-11 20:49:17 +02:00
FeniksFire
cde8542475
Oversight.
2017-03-18 14:25:17 +01:00
FeniksFire
dd5660ff08
Simplifity code.
2017-03-18 14:21:41 +01:00
FeniksFire
d045f59a11
Little fix in braces #2 .
2017-03-18 07:58:40 +01:00
FeniksFire
68c618cb99
Little fix in highlight in CGarrisonSlot.
2017-03-17 21:24:55 +01:00
Arseniy Shestakov
d4091db172
CInfoBar: only pop up when adventure map interface is on top
2017-03-14 00:03:15 +03:00
AlexVinS
7d29365e4a
Fixed CID 1243197
2016-11-28 02:50:45 +03:00
AlexVinS
2dd6a47764
try to plug a few coverity false positives
2016-11-28 02:50:41 +03:00
AlexVinS
312793efd9
try to plug a few coverity false positives
2016-11-27 23:41:17 +03:00
AlexVinS
6196ae7fca
Fixed a few CWE-457
2016-11-27 19:00:16 +03:00
AlexVinS
27b853618c
Fixed a few CWE-457
2016-11-27 18:17:20 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
f11c54b5e9
Wipe unused ClickableArea
2016-11-27 16:07:03 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
ac8b618a42
Fixed CID 1366373
2016-11-25 19:17:37 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
AlexVinS
33c0bc49f6
Merge branch 'CommanderArtifacts3' into develop
2016-11-13 15:31:16 +03:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
...
This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
AlexVinS
c9a3d92ff3
cleanup
2016-11-06 17:36:46 +03:00
dydzio
96fa0fb6d4
Implement giving commander artifacts back to hero
2016-11-06 13:02:00 +01:00
AlexVinS
46196daa07
cleanup
2016-11-06 05:27:56 +03:00
dydzio
baeb3c9e55
Refactor CArtPlace + use it for commanders
2016-11-04 17:54:09 +01:00
Vadim Markovtsev
220e4d2030
Survive giving Commander's badge to stacks
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Used to SEGFAULT
2016-10-30 14:27:53 +01:00
AlexVinS
365c64a345
use CAnimImage for world view legend
2016-10-27 16:34:10 +03:00
AlexVinS
ba5b65ff93
get rid of CDefHandler in CSpellWindow
2016-10-16 15:27:35 +03:00
AlexVinS
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
AlexVinS
63cbf960df
cleaned up spell window creation
2016-10-16 09:27:22 +03:00
AlexVinS
5506ae036a
Reworked CHillFortWindow
...
* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00
AlexVinS
abb875b400
cleanup
2016-10-16 03:52:11 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
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Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
dydzio
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
2016-09-28 13:22:33 +02:00
Arseniy Shestakov
0236309d25
CArtifactsOfHero: use shared_ptr for SCommonPart
2016-08-30 07:05:31 +03:00
AlexVinS
ef05a56e49
cleanup
2016-08-30 05:13:45 +03:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
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This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
...
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Vadim Markovtsev
afa95312ba
Fix 2139 captured spell scroll descriptions
2016-01-25 08:49:26 +03:00
Vadim Markovtsev
9ffd0155e6
Fix 1810 suggest artifact assembly
2016-01-23 16:24:43 +03:00
DjWarmonger
b02bd61c83
Merge pull request #164 from vmarkovtsev/issue/1821
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Fix 1821 artifact assembly statusbar text
2016-01-21 09:37:43 +01:00
Vadim Markovtsev
b1f3480c68
Fix 1821 artifact assembly statusbar text
2016-01-21 10:50:53 +03:00
Vadim Markovtsev
419bde8997
Fix 2358 swapped garrison <-> visiting status text
2016-01-21 09:59:39 +03:00
Vadim Markovtsev
74111b7689
Return missing building name instead of crashing in CComponent::getSubtitleInternal
2016-01-19 10:35:10 +03:00
Arseniy Shestakov
8eb4f14ff0
MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
2015-12-24 22:35:32 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
ArseniyShestakov
ffb8e6a696
Garrison: fix more issues introduced in pull #115
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After 8cad23956c
there was several issues remaining:
* Last creature would remain even for town garrisons.
* Impossibility to move last stack even within same garrison.
* Impossibility of partially merge of last stack into other hero stack.
All fixed. However last stack merge to other hero will now make split window appear instead of auto merge.
2015-09-23 08:12:43 +03:00
AlexVinS
8cad23956c
Fix 2258
2015-09-19 17:16:09 +03:00
AlexVinS
d181d764bb
fix 2215
2015-09-15 10:02:27 +03:00
AlexVinS
8f2da66a18
fix mantiss 1967 + some refactoring
...
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
Sandy Carter
a79ade7d44
Garrison: Move all but one creature when last slot
2015-08-26 08:44:23 -04:00
Sandy Carter
dafc40d896
Garrison: Fix selection behaviour when swapping with ally
2015-08-26 08:40:00 -04:00
Sandy Carter
a89ef88ce3
Garrison: Factor complex if statement to functions
2015-08-26 08:40:00 -04:00
Sandy Carter
cd13807115
Garrison: Clarify upg by turning into a class enum
2015-08-26 08:39:57 -04:00
Sandy Carter
b008d24c68
Garrison: Refactor Left Click
...
Restructure large nested if statements into more shallow blocks
Factor out contents of if statements to functions for better readability
* viewInfo
* hightlightOrDropArtifact
* split
2015-08-25 09:47:23 -04:00
Sandy Carter
3d327e650a
Garrison: Boyscouting: simplify clickLeft
2015-08-25 09:47:23 -04:00
Sandy Carter
c02700853a
Garrison: Disable split buttons when visiting ally
2015-08-25 09:47:23 -04:00
Sandy Carter
742f244426
Garisson: Documentation: Convert comments to doc
2015-08-25 09:47:23 -04:00
Sandy Carter
6ffb03cba3
Garrison: Documentation for our() and ally()
2015-08-25 09:47:21 -04:00
Sandy Carter
b2da2b8ef0
Garrison: Show "(in garisson)" for garissoned heroes' creatures
2015-08-25 09:22:25 -04:00
Sandy Carter
236492ed39
widgets: Cleanup musicButton specific hacks
2015-08-22 12:40:14 -04:00
Sandy Carter
9d62a2f0a1
Buttons: Add CVolumeSlider widget
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New widget specifically for volume settings.
Replace previous implementation using 10 toggle buttons.
Enable indicator animation
Fix indicator ghosting when drag and releasing
Add scroll capability to volume
Volume now can be adjusted from 0 - 99 with the mouse or the scroll wheel
2015-08-22 12:40:14 -04:00
Sandy Carter
c6b51a7beb
Boyscouting: Fix doxygen format
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Remove commas to separate param from description
Use three slashes-style
2015-08-22 12:40:14 -04:00
Sandy Carter
f28c33001c
Boyscouting: Fix typo in comment
2015-08-22 12:40:14 -04:00
Sandy Carter
a14711b3b4
Boyscouting: Fix backwards ternary operator
2015-08-22 12:40:14 -04:00
AlexVinS
b6a2323e01
SDL1 wipe, part 2. Untested.
2015-06-21 01:59:31 +03:00
AlexVinS
dca1e28bc1
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
ArseniyShestakov
448fbe44e9
Improve CButton::block and fix CToggleGroup->selectedID
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CToggleGroup. Originally when I added initialization for selectedID I didn't find out that -1 is used for "random" buttons. So as result I fixed uninitialized variable usage, but break initial button state change in RMG options because setSelected ignore state change request because it's see -1 button already marked as selected.
2015-03-16 15:55:36 +03:00
ArseniyShestakov
120301ecc8
Split army: dont highlight down garrison slots if there no visiting hero
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Before UI always highlighted all slots in both town garrisons even if there no visiting here and you can't actually set army on these slots.
Now garrison slots only highlighted if they're owned by us or our ally. If there no visiting hero in town then only suitable upper garrison slots will be highlighted.
2015-03-16 02:04:18 +03:00
ArseniyShestakov
67aa869a33
Multiplayer: make chat history visible in lobby and improve CTextBox
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Now we'll also play sound when new message added.
CTextBox::setText now will automatically change text height for slider.
2015-03-13 18:45:07 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
c4cbda88ac
Fix "reorder" warnings
2015-02-21 12:39:10 +03:00
DjWarmonger
6ac00873b9
Compilation fixes - allow SDL1.
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Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
DjWarmonger
200bcd7da6
Merge pull request #88 from ArseniyShestakov/improvedQuestLog
...
Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
007f95fa44
Fix valgrind warning about uninitialised value
2015-02-16 13:28:10 +03:00
AlexVinS
420e5f055c
Fix warnings
2015-02-14 19:24:21 +03:00
AlexVinS
0b546a9b9f
Correct placement for hero misc artifacts in kingdom overview
2015-02-14 18:59:33 +03:00
AlexVinS
c135591f81
Add comments about getArtPlace - it is a bit dangerouse
2015-02-14 16:00:57 +03:00
AlexVinS
7086fdc730
Crash fixed, but bug still present
2015-02-14 16:00:56 +03:00
AlexVinS
a6c8dcbc36
Cleanup
2015-02-14 16:00:56 +03:00
ArseniyShestakov
ded4c18df9
CComponent: add option to choose image size
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This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
DjWarmonger
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
AlexVinS
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
Fay
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00
Fay
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
2015-01-29 18:39:46 +01:00
Fay
72f34a7799
Fixes crash on dropping an artifact on an empty garrison slot;
2015-01-24 00:21:18 +01:00
Fay
e3dc37fece
Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
...
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
Fay
8e840d2c30
Changed map surface-cache key from int to intptr_t;
2015-01-15 17:17:26 +01:00
Fay
3823631a57
Fixed recoloring world view panel info icons after current player change;
...
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
ArseniyShestakov
4cb98e7e8d
Use isTradable and fix issue 1392
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This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
DjWarmonger
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
ArseniyShestakov
f2aedabcb3
Fix slider remain enabled when not needed for changed label text
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This one fix issue with map description label #1977
2014-11-24 16:18:10 +03:00
ArseniyShestakov
53c7a3cfcb
Added function CSlider::moveToMin
2014-11-24 15:24:03 +03:00
KroArtem
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
Ivan Savenko
dce9880d16
Minor refactoring of FunctionList using variadic templates.
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Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
DjWarmonger
01491f9f1e
Fixed #1718
2014-10-01 14:20:00 +02:00
Ivan Savenko
fc16c8d207
Merge branch 'optimization/swiftAI' into develop
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Conflicts:
lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
Ivan Savenko
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
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Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
ca47ddca5c
Miscellaneous fixes to creature window:
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- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
3939c70a81
Fixed 1277 - only 2 cursor buttons will be enabled for sliders, depending on its direction (horizontal/vertical)
2014-09-18 17:08:21 +03:00
Ivan Savenko
e692f3f520
Implemnted enemy turn speed selection:
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- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
8838607669
Trying to fix Travis compilation issues
2014-08-11 17:58:41 +03:00
Ivan Savenko
1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
77a73fbaa9
Merge branch 'feature/freegfx' into refactoring/guiClasses
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Conflicts:
client/windows/CHeroWindow.cpp
client/windows/CQuestLog.cpp
client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5
End of buttons refactoring:
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- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8
Large refactoring of button classes:
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- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
Ivan Savenko
a69fcdd435
Fixed compilation issues caused by merge
2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7
Cleaning up includes
2014-07-14 17:19:44 +03:00
Ivan Savenko
647b9c683f
Reorganized client source tree:
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- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00