DjWarmonger
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0acae7a708
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Additional adjustment of zone positions to ensure balanced zone sizes.
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2015-01-16 19:28:27 +01:00 |
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DjWarmonger
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ba604f4e43
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Implemented "junction" zone type.
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2015-01-16 17:39:16 +01:00 |
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DjWarmonger
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b7386250e9
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Fixed fractalized paths inside zones.
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2015-01-16 09:40:11 +01:00 |
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DjWarmonger
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fe180335de
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Important fix that prevents treasures from sealing off, adding too many blocked tiles.
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2015-01-15 11:21:29 +01:00 |
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DjWarmonger
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9f05f53e65
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Corrected monster agressiveness #2034
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2015-01-10 10:23:58 +01:00 |
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DjWarmonger
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c22c3cdd80
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-01-08 07:15:26 +01:00 |
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AlexVinS
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8deee7610c
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CMapGenerator.cpp: remove unused variables
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2015-01-03 01:04:42 +03:00 |
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DjWarmonger
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7055357996
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Fixed spell scroll generation #2024
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2015-01-02 23:01:14 +01:00 |
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DjWarmonger
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fdd392e47c
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Add some space around unguarded treasures.
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2014-12-26 21:13:13 +01:00 |
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DjWarmonger
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53c39f7d05
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Treasure density and quality now matches OH3.
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2014-12-26 19:35:45 +01:00 |
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DjWarmonger
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f5f0f61076
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Density does not depend on zone size.
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2014-12-26 17:13:41 +01:00 |
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DjWarmonger
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5fbd856a4c
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New rule for placement of unguarded treasures
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2014-12-26 16:17:39 +01:00 |
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DjWarmonger
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121c39a994
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Fixed Jebus and CoD templates.
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2014-12-26 15:14:22 +01:00 |
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DjWarmonger
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51495381ef
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Better obstacle shapes inside zones.
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2014-12-25 10:24:48 +01:00 |
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DjWarmonger
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b208ebbee9
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Increase treasure density to match OH3.
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2014-12-24 14:01:05 +01:00 |
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DjWarmonger
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75d407b59a
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Last improvements - zones on simpler maps should not be smashed.
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2014-12-23 18:16:53 +01:00 |
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DjWarmonger
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53b3ea8d97
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Final update for zone placer.
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2014-12-23 14:26:14 +01:00 |
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DjWarmonger
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0dbfee0edb
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Final shape of algorithm
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2014-12-23 13:49:07 +01:00 |
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DjWarmonger
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990e38e961
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Fixes for placement.
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2014-12-23 12:42:59 +01:00 |
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DjWarmonger
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868d2f61ee
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New zone placement algorithm
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2014-12-23 11:39:41 +01:00 |
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DjWarmonger
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0e34775770
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Important fix.
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2014-12-23 10:42:01 +01:00 |
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DjWarmonger
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875bfb025e
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Better fitness function(s)
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2014-12-22 23:35:19 +01:00 |
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DjWarmonger
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b52eeb2263
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Remember "best" placement at right moment.
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2014-12-22 21:47:19 +01:00 |
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DjWarmonger
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067b56dda4
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Zone placer will remember the best solution, not the last generated.
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2014-12-22 21:33:37 +01:00 |
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DjWarmonger
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fee2184996
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Wood & ore mines will be placed close to zone center.
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2014-12-20 22:13:10 +01:00 |
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DjWarmonger
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50dc22fa1b
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Tuned density.
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2014-12-20 14:52:01 +01:00 |
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DjWarmonger
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3886a19771
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More balanced treasure pile distribution.
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2014-12-20 14:01:48 +01:00 |
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DjWarmonger
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cb5a3c0f73
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Fixed shortage of Prisons on random maps.
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2014-12-19 14:04:59 +01:00 |
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DjWarmonger
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9e5cc2d1b1
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Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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2014-11-22 14:17:53 +01:00 |
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DjWarmonger
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91d89add7c
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Reverted RMG bug introduced in 6da79d01d7
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2014-11-22 13:01:28 +01:00 |
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KroArtem
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6da79d01d7
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reverted changes back
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2014-11-20 15:33:22 +03:00 |
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KroArtem
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305ce5b53d
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fixed else statement
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2014-11-20 15:14:16 +03:00 |
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KroArtem
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e73c60740c
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corrected text in vcmibuilder, corrected errors and warnings from cppcheck
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2014-11-16 20:48:29 +03:00 |
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AlexVinS
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4e9cff3403
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spelling fix
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2014-11-06 15:06:16 +03:00 |
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DjWarmonger
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d280b0ac9f
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Cleaned some logs.
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2014-11-01 09:52:56 +01:00 |
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DjWarmonger
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b61b79b458
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For 0.97 release: generate full underground to avoid many issues
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2014-10-31 18:47:10 +01:00 |
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DjWarmonger
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dd0033b5a4
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Zones will now not bounce off map edges too much, should allow more space in the middle of a map.
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2014-10-31 17:55:47 +01:00 |
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DjWarmonger
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9eeea7299a
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- Removed unecessary includes
- Fixed town types configured from RMG templates
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2014-10-31 17:09:34 +01:00 |
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DjWarmonger
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afaf74a05b
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Improved zone sizes for two-level maps.
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2014-10-31 13:37:23 +01:00 |
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DjWarmonger
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7ac3713d32
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Significantly improved zone graph placement.
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2014-10-31 12:58:55 +01:00 |
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DjWarmonger
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697e42dd24
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- Fixed several legacy issues with map templates
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
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2014-10-30 21:23:25 +01:00 |
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DjWarmonger
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ce83db0f43
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- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
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2014-10-30 13:03:53 +01:00 |
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DjWarmonger
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530a3e69bf
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Option to allow / ban certain types of town in a template.
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2014-10-30 10:00:29 +01:00 |
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DjWarmonger
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06983fc346
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Fixed issue with empty mage guild on random maps.
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2014-10-26 13:09:59 +01:00 |
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AlexVinS
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66b022f93e
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
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DjWarmonger
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f7882135e6
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More random paths within zones.
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2014-10-01 14:56:06 +02:00 |
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DjWarmonger
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e40818f2c6
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Fixed incorrect treasure distance on underground maps.
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2014-09-26 13:19:39 +02:00 |
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DjWarmonger
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1f7ce7c1d9
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Cut area around towns to prevent sealing off parts of zone.
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2014-09-23 21:12:10 +02:00 |
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DjWarmonger
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df9d2f8d8f
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A bit smarter algorithm for cutting paths.
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2014-09-23 18:32:32 +02:00 |
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DjWarmonger
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87ecd0075e
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Even tighter obstacles.
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2014-09-23 16:53:26 +02:00 |
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