godric3
acceca0139
map editor: Allow to customize hero spells
2024-03-24 10:01:20 +01:00
Ivan Savenko
fc252bb9eb
Random town names are now guaranteed to be unique on the map
2024-02-19 00:36:08 +02:00
Ivan Savenko
87059be67b
Added range checks to values read from h3m.
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Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
2024-02-05 21:27:55 +02:00
Ivan Savenko
342e6daebd
Fix copy-paste error
2024-02-05 21:07:50 +02:00
Ivan Savenko
7247038458
Merge pull request #3574 from SoundSSGood/altar-fixes
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Artifacts altar related fixes
2024-02-01 22:27:41 +02:00
SoundSSGood
a42b60feb9
suggested changes
2024-02-01 13:28:08 +02:00
Ivan Savenko
709d05205d
Yog will now receive Angelic Alliance in his campaign
2024-01-31 12:42:02 +02:00
Ivan Savenko
3abc26e789
Moved checks for campaign heroes to CGHeroInstance class
2024-01-30 23:33:58 +02:00
SoundSSGood
c6ca6ad835
sacrifice routine
2024-01-27 23:01:57 +02:00
SoundSSGood
652f009181
arts altar - arts holder
2024-01-27 15:28:21 +02:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
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- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
31b04780c9
Added hasValue method to identifiers
2024-01-20 16:40:51 +02:00
Ivan Savenko
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
Ivan Savenko
55bd164f1c
Unified identifiers to entity conversion code
2024-01-04 23:47:44 +02:00
Ivan Savenko
a4d5c4917b
Limit resources to 1000 000 000 to prevent overflow
2023-11-20 20:50:37 +02:00
Ivan Savenko
842d66afbc
Fix crash on battlefield deserialization
2023-11-20 19:57:07 +02:00
Ivan Savenko
cc71651ee4
Show proper error message if player attempts to load save with missing
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identifiers instead of silent crash to main menu
2023-11-19 19:30:55 +02:00
Ivan Savenko
54480c6209
Fixed Building ID serialization to use string
2023-11-17 22:12:11 +02:00
Ivan Savenko
c872f8418f
Implemented serialization of MapObjectSubID, refactoring of related code
2023-11-17 21:18:34 +02:00
Ivan Savenko
f53a53051b
Fixed map startup
2023-11-17 16:19:07 +02:00
Ivan Savenko
843e97349a
Identifiers that can be added by mods are now serialized as string
2023-11-17 00:48:55 +02:00
Ivan Savenko
59b2cbe4d2
Fix regressions
2023-11-15 15:57:03 +02:00
Ivan Savenko
52050d0ef1
Fix build
2023-11-15 15:55:19 +02:00
Ivan Savenko
96c81be68e
Win/loss conditions now use VariantIdentifier. Removed non-implemented
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options
2023-11-15 15:55:19 +02:00
Ivan Savenko
34338f4eaa
Remove few more implicit conversions
2023-11-15 15:55:19 +02:00
Ivan Savenko
abad4b01ce
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
Ivan Savenko
10e110320b
Remove std::vector<boo> from Json Serializer, simplify affected code
2023-11-15 15:55:18 +02:00
Ivan Savenko
0842f5afee
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
Ivan Savenko
c6f9434c8e
Merge pull request #3170 from gamestales/gamestales/2903-morale-description-1442
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#2903-morale-description-#1442
2023-11-13 01:53:29 +02:00
gamestales-com
a574f18e69
#2903-morale-description-#1442
2023-11-10 15:58:19 +01:00
Ivan Savenko
c7676bde53
Serialize Enitity classes by their ID
2023-11-08 21:27:05 +02:00
Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Ivan Savenko
86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
5487f07d3b
added toEntity overload that accepts generic Services class
2023-11-04 17:04:53 +02:00
Ivan Savenko
f1032063bc
Restore implicit conversion
2023-11-03 16:03:29 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
Ivan Savenko
8d5fa41a19
Minor fixes
2023-11-03 16:03:29 +02:00
Ivan Savenko
885dce0c27
Replace static_cast's of Identifiers with getNum call
2023-11-03 16:03:29 +02:00
Ivan Savenko
02b4947db9
Fix build
2023-11-02 20:01:20 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
dcb8f4fc7b
Moved object type randomization to object class
2023-11-01 14:43:20 +02:00
Ivan Savenko
03e1169781
Reduced number of accesses to CGObjectInstance::subID
2023-11-01 14:43:20 +02:00
SoundSSGood
61fc236d79
ArtifactLocation now use ID for artHolder identification part1
2023-10-29 17:46:13 +02:00
Ivan Savenko
77780e0de5
Fix crash on accessing "any" spellschool via bonus system
2023-10-23 22:28:36 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
8df39c43a0
Fix game loading
2023-10-22 17:04:14 +03:00
Ivan Savenko
3b010d9596
Renamed MetaIdentifier to VariantIdentifier
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00