Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
7543fdf787
vcmi: add reverse effect animation type
...
To be used later with obstacle removal
2023-03-31 01:01:25 +03:00
Ivan Savenko
688b8db3eb
Removed delays due to thread waits from battle animations
2023-03-20 20:19:05 +02:00
Konstantin
84f53485e2
vcmi: skill-agnostic first aid
...
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
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Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
ae3f6c5e79
Renamed PointEffectAnimation -> EffectAnimation
2022-12-25 21:39:55 +02:00
Ivan Savenko
5b41ced427
Removed sound playback from PointEffectAnimation
2022-12-25 21:35:13 +02:00
Ivan Savenko
7e3cd7db51
Fix for missing Death Blow sound
2022-12-25 20:11:22 +02:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
541d98143b
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Ivan Savenko
c172e3c8e0
Cleaned up BattleAnimationClasses file
2022-12-13 21:31:49 +02:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
2022-12-13 21:31:49 +02:00
Ivan Savenko
99e5569ab5
Changes according to review
2022-12-13 15:10:31 +02:00
Ivan Savenko
264f5c91e8
Applied suggestions from review
2022-12-13 13:58:16 +02:00
Ivan Savenko
49a6d056d9
Changes for BattleInterface classes according to code review:
...
- added documentation comments for classes, members and methods
- added const specifier to methods where applicable
- renamed some methods with more clear name
- removed some commented-out or unused code
2022-12-11 23:16:23 +02:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
...
- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00