Ivan Savenko
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
...
Update ffmpeg
2024-08-21 15:57:50 +03:00
SoundSSGood
2e3e6b1553
market->getObjInstanceID()
2024-08-21 01:01:23 +03:00
Laserlicht
d8869a33da
remove resource
2024-08-20 22:45:11 +02:00
Ivan Savenko
efcf1e1ba9
Add .ogv (HD Edition) as recognized extension for video
2024-08-20 19:23:55 +00:00
Laserlicht
01e55beef1
Merge branch 'develop' into resource_generation
2024-08-20 20:26:52 +02:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic
2024-08-20 20:25:16 +02:00
SoundSSGood
58bb2b58e3
IMarket suggestions
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
cd7ebea9e3
cleanup unused code
2024-08-20 18:49:47 +03:00
SoundSSGood
39bb6d5f39
IMarket now able to store artifacts
2024-08-20 18:49:47 +03:00
SoundSSGood
fd45b5144d
IMarket serializeable
2024-08-20 18:49:47 +03:00
Ivan Savenko
85f6030c7c
Merge pull request #4318 from IvanSavenko/upscaled_render
...
Support for xBRZ upscaling filter
2024-08-20 14:23:30 +03:00
Laserlicht
c2b181dc0c
Merge branch 'develop' into resource_generation
2024-08-19 23:43:24 +02:00
Laserlicht
17cb45f692
fix
2024-08-19 23:33:23 +02:00
Laserlicht
fff0159ef6
resource generation
2024-08-19 23:18:14 +02:00
Ivan Savenko
6fa2bb7e91
Deprecate previously hardcoded buildings
2024-08-19 11:47:13 +00:00
Ivan Savenko
22a126cf2d
Restored replacement of town building bonuses via building upgrade
2024-08-19 11:47:13 +00:00
Ivan Savenko
2f3f3c21df
Rename town building types to more clear names
2024-08-19 11:47:13 +00:00
Ivan Savenko
abfb467f68
Cleanup old code, add compatibility for 1.5 mods
2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb
Remove unused code, reduce includes
2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0
Greatly simplify town buildings logic
2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f
Extracted common properties of buildings into a shared file
2024-08-19 11:47:13 +00:00
Ivan Savenko
5b49c7525a
Merge pull request #4475 from MichalZr6/CSpellHandler_allow_lowercase_x
...
Allow lowercase 'X' in spellRangeInHexes JSON property
2024-08-18 21:51:36 +03:00
MichalZr6
e7b94014e1
allow lowercase 'X' in spellRangeInHexes
2024-08-18 18:46:54 +02:00
Ivan Savenko
f0448acaa3
TBB is now a dependency of lib. Implemented multithreaded xBRZ scale
2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035
First iteration of upscaled rendering
2024-08-17 15:25:25 +00:00
Warzyw647
0f7c9e7657
Fix config setting blackMarketRestockPeriod.
...
When set to x it was restocking on all days except every x days.
2024-08-17 11:59:15 +02:00
Ivan Savenko
be42a8c58b
Try to fix saving of corrupted random maps
2024-08-15 16:03:00 +00:00
Ivan Savenko
d09fb07362
Use throwing ::at to prevent undefined behavior
2024-08-15 13:14:51 +00:00
Laserlicht
5743f151a1
icon drawing
2024-08-15 00:21:02 +02:00
Laserlicht
b693ce120a
code review
2024-08-14 22:36:54 +02:00
Laserlicht
a42afa2910
code review
2024-08-14 21:51:08 +02:00
Laserlicht
39aaa6fe32
data to clipboard; simplify types
2024-08-14 21:01:37 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic
2024-08-14 20:32:47 +02:00
Laserlicht
7964f77f27
fix dragon utopia
2024-08-14 19:55:14 +02:00
Laserlicht
ec2163b974
add val; stat at end turn; events
2024-08-14 19:24:40 +02:00
Ivan Savenko
72896d4ed5
Added (mostly) complete schema for validation of rewardable
2024-08-14 17:04:44 +00:00
Ivan Savenko
2151a7fc88
Moved configuration of rewardable town building to 'configuration' entry
2024-08-14 17:04:43 +00:00
Ivan Savenko
fc7554797c
Fix reset of configurable building state on new week
2024-08-14 17:04:43 +00:00
Ivan Savenko
19838e2654
Fix auto-visit of configurable objects on new day
2024-08-14 17:04:42 +00:00
Ivan Savenko
162535e6d8
Workaround on crash on visiting configurable building with "bonus"
...
duration
2024-08-14 17:03:25 +00:00
Ivan Savenko
67132b3e7f
Fixed visitation of configurable town buildings by newly recruited heroes
...
and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
abdb23f78f
Removed getMappedValue methods in favor of existing vstd method
2024-08-14 17:03:25 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
...
Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
...
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
350749a1a6
Removed no longer used netpacks
2024-08-14 14:13:50 +00:00
Ivan Savenko
26fdaacbe5
Map and town events are now processed on start of player turn instead of
...
on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Ivan Savenko
5523e08cb7
Players affected by event is now stored as std::set instead of bitmask
2024-08-14 14:13:49 +00:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
...
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
6ab97bad7e
Merge pull request #4433 from IvanSavenko/spell_cleanup
...
Minor cleanup of SpellHandler
2024-08-14 17:05:22 +03:00
Ivan Savenko
ac717d57ea
Merge pull request #4445 from IvanSavenko/fix_ranged_attack
...
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 17:05:12 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
...
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
...
defining own regions extend
2024-08-14 17:04:13 +03:00
Ivan Savenko
cd6d55fe75
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 10:38:59 +00:00
Laserlicht
e83a30ea11
darkened; added values
2024-08-14 02:49:54 +02:00
Laserlicht
cac778ffed
fix
2024-08-13 00:50:10 +02:00
Laserlicht
9e9a6f1c5f
Merge branch 'develop' into extended_statistic
2024-08-13 00:49:51 +02:00
Laserlicht
47330653da
basic diagram functionality
2024-08-12 21:47:59 +02:00
Ivan Savenko
97f1a310df
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
Laserlicht
37283e51c3
basic diagram
2024-08-12 20:14:36 +02:00
Laserlicht
da38ad5f5c
code review
2024-08-12 17:57:34 +02:00
Ivan Savenko
39d3217d20
Merge pull request #4428 from Laserlicht/vcmp_rework
...
VCMP format -> change to zip
2024-08-12 17:20:22 +03:00
Ivan Savenko
170330109f
Merge pull request #4415 from godric3/map-editor-validate-spells
...
map editor: check hero and town spells during mod assessment
2024-08-12 17:20:01 +03:00
Ivan Savenko
f7c82d7909
Merge pull request #4400 from kdmcser/support_0_spellpower_and_knowledge
...
support configure for minimal primary skill values
2024-08-12 17:16:46 +03:00
godric3
78aa376d50
introduce getModScope
into AObjectTypeHandler
2024-08-12 13:58:03 +02:00
godric3
0ef42a1d3d
introduce modScope
into ObstacleInfo
2024-08-12 13:57:27 +02:00
Laserlicht
a13d5fe3b7
review
2024-08-12 01:20:55 +02:00
Ivan Savenko
84f29183c8
Merge pull request #4391 from Laserlicht/bank_support
...
[HotA] Bank support
2024-08-12 00:24:32 +03:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
...
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Laserlicht
f42f1de347
extended statistic: Button and data transfer
2024-08-11 22:21:13 +02:00
Andrii Danylchenko
78dea24017
Visual logger colored text
2024-08-10 19:13:09 +03:00
godric3
c34956e912
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
Laserlicht
d2e24e01b4
Merge branch 'develop' into regions
2024-08-10 15:50:45 +02:00
kdmcser
b402619351
not use separate function
2024-08-10 21:48:16 +08:00
Laserlicht
23438590c5
defining own regions
2024-08-10 15:27:22 +02:00
Laserlicht
661c374bf2
fixes & code review
2024-08-10 15:01:17 +02:00
Laserlicht
772224e46c
enable translation for vcmp
2024-08-10 14:28:50 +02:00
Ivan Savenko
a4fa409d1f
Parse spell range on load instead of on every cast attempt
2024-08-10 12:22:21 +00:00
Laserlicht
b16f721b39
respect headeronly
2024-08-10 13:57:13 +02:00
Laserlicht
d97fdfdefa
zip format VCMP
2024-08-10 13:30:03 +02:00
Andrii Danylchenko
47c77826c3
Visual logger map texts
2024-08-10 13:04:35 +03:00
Andrii Danylchenko
9ffd6368d4
Add visual logger for battle interface
2024-08-10 10:54:20 +03:00
Andrii Danylchenko
8e79263b21
Merge pull request #4323 from vcmi/battle-ai-fixes
...
Battle ai fixes
2024-08-10 10:48:35 +03:00
Laserlicht
170f375179
code review
2024-08-10 00:29:30 +02:00
Ivan Savenko
a3b2c49c79
Remove leftovers from old VLC serialization code
2024-08-09 22:26:46 +00:00
Laserlicht
b4c25a148a
Merge branch 'develop' into bank_support
2024-08-09 23:36:59 +02:00
Ivan Savenko
85cf33e5a8
Merge pull request #4422 from MichalZr6/fix_unsigned_to_signed
...
blockingDialog functions: the `answer` parameter can be negative
2024-08-09 15:31:45 +03:00
Ivan Savenko
7d30b660ea
Merge pull request #4359 from Laserlicht/statistic
...
Writing some statistics and make it possible to export via csv
2024-08-09 15:31:13 +03:00
Ivan Savenko
ffb8efc415
Merge pull request #4225 from godric3/map-editor-town-configuration-improvements
...
Map editor town configuration improvements (buildings, spells, events)
2024-08-09 15:26:33 +03:00
MichalZr6
ffaaa7da15
blockingDialog functions: the answer
parameter can be negative
2024-08-09 00:28:28 +02:00
kdmcser
79f5d260a4
use primary skill array
2024-08-08 22:03:54 +08:00
Laserlicht
e0ab760a2f
code review
2024-08-07 21:26:22 +02:00
Ivan Savenko
65af198fbf
Merge pull request #4341 from vcmi/force_portal_connection
...
Add RMG connection option "forcePortal"
2024-08-07 13:07:45 +03:00
Laserlicht
475b769eef
fix ToW
2024-08-07 01:35:50 +02:00
Laserlicht
14bcfad7b0
fix upgrade
2024-08-06 23:28:45 +02:00
Ivan Savenko
a4dd510735
Merge pull request #4358 from IvanSavenko/integer_divide
...
Add helper functions for integer division rounding
2024-08-06 18:10:03 +03:00
Ivan Savenko
3b6ff46d2b
Merge pull request #4360 from IvanSavenko/terminate_handler
...
Enabled terminate handler and call stack writing on all platforms
2024-08-06 18:09:51 +03:00
Laserlicht
758617e2df
order
2024-08-06 09:39:16 +02:00
Laserlicht
0c3778feda
id
2024-08-06 09:35:06 +02:00
Laserlicht
abd1a1940a
fix recruitment & icons
2024-08-06 01:02:38 +02:00
Laserlicht
ebeeff5aa3
abstraction layer
2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29
replaced constant
2024-08-05 23:03:19 +02:00
Laserlicht
1a06a2cc44
basic 8th creature support
2024-08-05 21:15:47 +02:00
kdmcser
87eb026184
support 0 spellpower and knowledge
2024-08-06 01:26:39 +08:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Laserlicht
47327e1642
backend
2024-08-04 17:52:40 +02:00
Laserlicht
072af5bd6d
basic support for bank
2024-08-04 15:44:57 +02:00
Laserlicht
611d5daa0f
fix missing code + movement points used
2024-08-03 20:47:20 +02:00
Laserlicht
eca04cbc54
added 5 values
2024-08-03 19:53:05 +02:00
Laserlicht
de128eb471
add dwellings & expirience
2024-08-03 18:48:45 +02:00
Laserlicht
9d64059496
code review
2024-08-03 17:55:43 +02:00
Laserlicht
f0c0beb9e0
date according to iso8601
2024-08-03 16:39:46 +02:00
Ivan Savenko
81e6207df0
Add helper functions for integer division rounding
...
Added set of functions that perform integer division with different
rounding modes:
- divideAndCeil - rounds up to next integer
- divideAndRound - rounds to nearest integer
- divideAndFloor - rounds to previous integer (equivalent to default
division)
Intended for use in library, where usage of floating point might lead to
desync in multiplayer games.
Replaced some cases that I knew of, including recent handicap PR
2024-08-03 13:52:14 +00:00
Andrii Danylchenko
3d856bfa9d
Merge remote-tracking branch 'origin/develop' into battle-ai-fixes
2024-08-03 12:54:25 +03:00
Laserlicht
58bfd27aad
add some stats
2024-08-02 20:40:24 +02:00
Laserlicht
b3b7729a6c
fix
2024-08-02 20:06:30 +02:00
Ivan Savenko
13b2008f79
Enabled terminate handler and call stack writing on all platforms
...
Attempt to get a bit more debug info from crashes. VCMI will now:
- use c++ terminate handler on any platform in release builds
- attempt to write call stack to log file using boost::callstack
Since I use std::set_terminate this will only affect c++ exceptions, e.g.
std::runtime_error and will not affect OS signals, e.g. SIGSEGV. Handling
signals is OS-specific and has a lot of limitations that I don't want to
investigate. Besides - most of our crashes are now caused by c++
exceptions.
Haven't tested on other platforms, but should at the very least write
exception information (`e.what()`) for all exceptions and function names
for methods exported from dll's (libvcmi.so & AI's). Possibly more, if
debug information is present.
2024-08-02 17:59:56 +00:00
Laserlicht
80dd97364a
add additional statistic
2024-08-02 19:38:33 +02:00
Laserlicht
9ceb1c567d
highscore refactoring
2024-08-02 19:37:46 +02:00
Ivan Savenko
5023e08ae8
Fix crash on testing for hero faction before deserializing hero type
2024-08-02 16:00:17 +00:00
Ivan Savenko
13108849ca
Try to fix crash on transferring component of a composite artifact
2024-08-02 16:00:17 +00:00
Ivan Savenko
0ac1ef077d
Workaround for hota witch hut preview
2024-08-02 16:00:07 +00:00
Ivan Savenko
8ce6bcdf3b
Right-clicking dwellings will now show recruitable creatures (but not
...
their number) for all players
2024-08-02 15:03:25 +00:00
Laserlicht
86477c7b04
refactoring + values added
2024-08-02 01:18:39 +02:00
Laserlicht
33b2633775
refectoring: remove statsHLP
2024-08-02 00:04:41 +02:00
Laserlicht
f695f7038e
cleanup
2024-08-01 23:56:06 +02:00
Laserlicht
06209d2556
Merge branch 'develop' into statistic
2024-08-01 23:37:45 +02:00
Laserlicht
2979bf1976
visitedRatio
2024-08-01 23:21:41 +02:00
Laserlicht
380d5bb05b
refactoring & expanding
2024-08-01 22:36:32 +02:00
Laserlicht
4f0c3a3608
Merge branch 'develop' into handicap
2024-08-01 21:39:40 +02:00
Laserlicht
490f1bfee6
rework
2024-08-01 21:36:00 +02:00
Laserlicht
fb171ab3a2
statisic basic
2024-08-01 21:36:00 +02:00
Ivan Savenko
88eff2609b
Merge pull request #4332 from Laserlicht/campaign_highscores
...
fix campaign highscores
2024-08-01 21:16:50 +03:00
Tomasz Zieliński
4413f03276
Cleanup
2024-07-30 08:50:33 +02:00
Tomasz Zieliński
a7fa3c7d8b
Ignore new connections for zone placement.
2024-07-30 05:07:05 +02:00
Laserlicht
f7376b8fd3
Merge branch 'vcmi:develop' into handicap
2024-07-29 23:10:20 +02:00
Laserlicht
48173ebfbf
fix uninitialized var
2024-07-29 23:05:55 +02:00
Laserlicht
3e5df61946
code review
2024-07-29 22:54:42 +02:00
Tomasz Zieliński
d10711928f
Allow connecting zone to itself (always through the portal)
2024-07-29 21:56:07 +02:00
Laserlicht
939dd62491
change variable name
2024-07-29 20:43:41 +02:00
Tomasz Zieliński
f4f416eb16
Add RMG option "forcePortal"
2024-07-29 20:36:23 +02:00
Ivan Savenko
48c92711f2
Fixed deserialization of new artifacts (and possibly some other objects)
...
Was broken in my previous PR, since pointer graph serialization was
enabled by default, leading to deserializationFix triggering on netpack
apply.
Cleaned up / clarified code
2024-07-29 18:19:15 +00:00
Ivan Savenko
15f37f8c4b
Fix possible crash on invalid SPELL_LIKE_ATTACK ability
2024-07-29 17:13:31 +00:00
Ivan Savenko
434a2fb0fb
Explicitly specify to use ranged or melee attack for damage estimation
2024-07-29 17:13:31 +00:00
Ivan Savenko
74fea5109b
Show non-learnable spells from rewardable object as greyed-out
2024-07-29 17:13:31 +00:00
Ivan Savenko
f9348fc84a
Do not hide spells from reward if hero can't learn them
2024-07-29 17:13:31 +00:00
Ivan Savenko
b6c22b2053
Fix typo
2024-07-29 17:13:31 +00:00
godric3
fa3fef8a0f
change town events to vector + use getDefaultAllowed for spells
2024-07-28 16:28:21 +02:00
godric3
5578346dac
map editor: Allow to customize town events
2024-07-28 16:28:21 +02:00
godric3
7aca2efb35
map editor: Allow to customize town spells
2024-07-28 16:28:21 +02:00
Andrii Danylchenko
9edb0afff8
BattleAI: fix dragonbreath retaliation
2024-07-28 14:41:32 +03:00
Ivan Savenko
6ac3752325
Merge pull request #4330 from Laserlicht/spellbook
...
check spellbook
2024-07-27 19:34:50 +03:00
Laserlicht
53c0d20a57
fix campaign highscores
2024-07-26 20:36:52 +02:00
Laserlicht
e46f5f705b
better approach
2024-07-26 20:34:47 +02:00
Ivan Savenko
ec63f3eeac
Merge pull request #4314 from IvanSavenko/tower_target_selection
...
Implemented simple target selection logic for arrow towers
2024-07-26 14:22:13 +03:00
Laserlicht
2e2d8f8833
fix
2024-07-26 02:24:53 +02:00
Laserlicht
977d8e041a
generate at least one resource / creature
2024-07-26 00:55:47 +02:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
bfd1e8a7c8
calculate income
2024-07-25 02:51:00 +02:00
Laserlicht
268e0c8c44
change data structure
2024-07-25 00:28:49 +02:00
Laserlicht
832e1531fc
handycap percent
2024-07-25 00:28:49 +02:00
Laserlicht
af2b6a0051
show handicap resources
2024-07-25 00:28:49 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Andrii Danylchenko
dbcd7677ac
Merge pull request #4313 from vcmi/nkai-whirlpool
...
NKAI: whirlpool
2024-07-24 00:03:11 +03:00
Andrii Danylchenko
33e0eeaa8a
BattleAI: fix dragon breath
2024-07-22 20:39:32 +03:00
Ivan Savenko
37cf788079
Merge pull request #4317 from IvanSavenko/split_townhandler
...
Split CTownHandler into smaller chunks
2024-07-22 17:42:48 +03:00
Ivan Savenko
e8aa6efbb9
Merge pull request #4261 from kaja47/shrinkage
...
Reduce size of Bonus struct from 320 bytes to 296 bytes.
2024-07-22 17:12:08 +03:00
K
c1e6bbddfe
Reduce size of Bonus struct from 320 bytes to 296 bytes.
...
- Internal enums were resized to occupy single byte.
- Duration bitmask uses 16 bit integer directly instead of std::bitset<11> which consumed 8 bytes.
- Fields shuffled to minimise padding and keep the most useful data on first 2 cache lines.
2024-07-22 14:59:31 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Andrii Danylchenko
683c363946
NKAI: whirlpool
2024-07-21 17:20:54 +03:00
Ivan Savenko
5bd9a32d97
Implemented simple target selection logic for arrow towers
2024-07-21 13:16:33 +00:00
Ivan Savenko
550540f8ab
Merge pull request #4316 from IvanSavenko/crashfixes
...
Crashfixes
2024-07-21 16:15:28 +03:00
Ivan Savenko
31738e8f90
Always track already serialized pointers to avoid infinite recursion on
...
sending complex objects
2024-07-20 18:29:41 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
2d3734656d
Fix test
2024-07-19 12:17:06 +00:00
Ivan Savenko
2020d96070
Merge pull request #4071 from IvanSavenko/fix_rng_syncronization
...
[1.6] Fix potential desync if client uses different stdlib with different random number generators
2024-07-19 13:08:09 +03:00
Ivan Savenko
d02251f6a8
Merge pull request #4263 from Alexander-Wilms/json-error
...
JsonParser::parse(): Print file name if there were errors while parsing
2024-07-18 21:28:44 +03:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
...
Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
Alexander Wilms
b605dea6db
JsonNode::JsonNode(): Also use reference for fileName argument in method definition
2024-07-17 14:37:58 +02:00
Alexander Wilms
c484244ba0
JsonNode::JsonNode(): Use reference for fileName argument
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-07-17 14:01:13 +02:00
Alexander Wilms
434371195d
JsonNode constructors: Take fileName as argument
...
* Don't print JSON in JsonParser::parse() in case of errors
2024-07-17 13:50:59 +02:00
Alexander Wilms
1ca8e9b3ae
JsonParser::parse(): Print JSON if there were errors while parsing
...
In cases where the file name was not specified, the warning messages were not very useful.
Example:
```json
File <unknown> is not a valid JSON file!
At line 33, position 1 warning: Comma expected!
{
"name" : "New Old Heroes",
"description" : "New heroes based on old 3DO artwork and other game appearances. Requires Horn of the Abyss.",
"modType" : "Heroes",
"version" : "1.2.0",
"author" : "Aphra",
"contact" : "",
"heroes" :
[
"config/gwenneth.json",
"config/balindar.json",
"config/nicolas.json",
"config/kastore.json",
"config/kydoimos.json",
"config/athe.json",
"config/miseria.json",
"config/areshrak.json",
"config/pactal.json",
"config/zog.json"
],
"changelog" :
{
"1.0.0" : ["Initial release"],
"1.1.0" : ["Added Nicolas Gryphonheart and Kastore"],
"1.1.1" : ["Bug fixes"],
"1.2.0" : ["Added some HotA portrait-only campaign heroes"]
},
"depends" :
[ "hota.neutralCreatures" ]
"keepDisabled" : true
}
```
2024-07-17 13:17:43 +02:00
Ivan Savenko
1072356002
Merge pull request #4268 from IvanSavenko/pathnode_reduce
...
Reduce size of CGPathNode and AIPathNode
2024-07-17 13:08:05 +03:00
Ivan Savenko
34b6eaa25e
Integrating changes from PR #4251 - add logging for rng
2024-07-16 15:31:58 +00:00
Andrii Danylchenko
d243a2fc12
Merge pull request #4259 from vcmi/fix-4203
...
BattleAI: fix moving to unreachable in case of back-to-back 2-hex
2024-07-16 16:41:50 +03:00
Ivan Savenko
1c63fefe02
Moved banks randomization to server-side with client netpack
2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52
Rewardable object randomization is now always server-sided
2024-07-16 13:13:39 +00:00
Ivan Savenko
388d65d6b2
Fix merge
2024-07-16 13:13:39 +00:00
Ivan Savenko
c4b8778e8b
Remove unused code
2024-07-16 13:13:39 +00:00
Ivan Savenko
5178e4842e
Moved generation of new rumors to server
2024-07-16 13:13:39 +00:00
Ivan Savenko
55bf75c43e
Remove no longer used random seeds from StartInfo
2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec
GameState now uses random generator from server. Blocked access to rmg
...
on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Ivan Savenko
60a51e98de
Remove usage of std::function from CRandomGenerator
2024-07-16 13:13:07 +00:00
Ivan Savenko
30569a112c
Fix crash on attempt to transfer component of a combined artifact
2024-07-16 13:08:15 +00:00
Ivan Savenko
ad9750ed3e
Merge pull request #4186 from SoundSSGood/end-of-battle-artifacts-transfer
...
End of battle artifacts transfer
2024-07-16 12:45:13 +03:00
Ivan Savenko
696cce7f7f
Merge pull request #4253 from smanolloff/random-port
...
Bind VCMI server to a random TCP port
2024-07-16 12:25:29 +03:00
Ivan Savenko
fd04320815
Merge pull request #4267 from IvanSavenko/sonar_fix
...
Fixed new issues detected by SonarCloud
2024-07-16 12:23:08 +03:00
Ivan Savenko
8e8d640923
Merge pull request #4276 from Alexander-Wilms/jsonparser-err-newline
...
JsonParser::error(): Don't add trailing newline
2024-07-16 12:21:23 +03:00