Tomasz Zieliński
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8510af487e
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Place objects away from wide connection
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2023-06-18 19:20:12 +02:00 |
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Tomasz Zieliński
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47726625c2
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Do not generate passable connections for virtual connections.
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2023-06-18 12:03:41 +02:00 |
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Tomasz Zieliński
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acc141d626
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Fix unused variable
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2023-06-17 19:31:16 +02:00 |
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Tomasz Zieliński
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9cee751026
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Add wide connections to some OH3 templates that had them
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2023-06-17 19:10:11 +02:00 |
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Tomasz Zieliński
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65d10cf9f2
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+ Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
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2023-06-17 19:09:38 +02:00 |
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DjWarmonger
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02ea798c97
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Merge pull request #2229 from vcmi/zone_placement_improvements
Zone placement improvements
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2023-06-17 08:53:08 +02:00 |
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Ivan Savenko
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2e2938303a
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Merge pull request #2209 from IvanSavenko/map_object_configuration
Support for json configuration of some map objects
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2023-06-16 19:32:05 +03:00 |
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Ivan Savenko
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ece9982ca0
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Fix build
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2023-06-16 18:11:45 +03:00 |
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Ivan Savenko
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5118a642bc
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Fix duplicated randomResource object
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2023-06-16 18:00:19 +03:00 |
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Ivan Savenko
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58661fc8ec
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Moved DwellingInstanceConstructor to a new file
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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77b58bc66d
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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4d947be287
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Adventure map shipyard nwo has configurable boat type
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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487f441f47
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
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Ivan Savenko
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6aedb99117
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Cleaned up IShipyard interface
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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a94b68e6aa
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Hill fort upgrade costs are now loaded from json
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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2e7c382612
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Moved creature upgrade logic to CGObjectInstance inheritors
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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fc190b14bb
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Spell shrines can now be configured in json
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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5cfbdd2967
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Partially split CommonConstructors.cpp into few separate files
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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0901c8feaf
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Use boost::multiarray instead of manual memory management in CMap
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2023-06-16 17:59:10 +03:00 |
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DjWarmonger
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c52b5d3bd0
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Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
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2023-06-16 16:30:05 +02:00 |
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DjWarmonger
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c448f6275e
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Merge pull request #2234 from vcmi/fix_pandora
Fix empty Pandora message
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2023-06-16 10:10:20 +02:00 |
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Tomasz Zieliński
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190244369c
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Fix empty Pandora message
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2023-06-15 22:06:31 +02:00 |
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Tomasz Zieliński
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adec58f5bf
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- Set fixed boat type for Tavern / Prison
- Move magical boat offset to static function
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2023-06-15 17:53:18 +02:00 |
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DjWarmonger
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71a4713df4
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Merge pull request #2232 from wb180/fixCrashInVCAI
Okay, that's certainly a good change even if the code is quite messy otherwise.
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2023-06-15 15:20:38 +02:00 |
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Evgeniy Meshcheryakov
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6591508618
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Fix crash in VCAI
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2023-06-15 14:22:33 +03:00 |
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DjWarmonger
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79a1041648
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Merge pull request #2230 from vcmi/fix_seer_huts
Fix crash which could occur if we can't add any Seer Hut to RMG pool
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2023-06-15 09:50:00 +02:00 |
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Tomasz Zieliński
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f1356dd5bf
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Merge remote-tracking branch 'origin/develop' into water_prison_tavern
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2023-06-14 20:58:02 +02:00 |
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Tomasz Zieliński
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ce25ed4de2
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Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template).
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2023-06-14 20:50:14 +02:00 |
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Ivan Savenko
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46e367bdec
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Merge pull request #2227 from wb180/launcherSettingsFixQt6
Replaced deprecated(removed from qt6) signals
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2023-06-14 16:07:04 +03:00 |
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Ivan Savenko
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3924f0f081
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Merge pull request #2211 from SoundSSGood/art-refactoring-hotfix
Fixing regressions
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2023-06-14 16:06:35 +03:00 |
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Ivan Savenko
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8614419954
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Merge pull request #2208 from IvanSavenko/obstacles_foreground
Implemented foreground/background obstacles
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2023-06-14 15:49:08 +03:00 |
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Ivan Savenko
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caf627a652
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Merge pull request #2207 from IvanSavenko/fix_black_color
Fix colors in def palette turning into transparency unconditionally
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2023-06-14 15:48:15 +03:00 |
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Tomasz Zieliński
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14d46cbed8
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Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time.
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2023-06-14 14:12:42 +02:00 |
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Tomasz Zieliński
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2603e11f48
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Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step.
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2023-06-14 14:07:31 +02:00 |
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DjWarmonger
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3be7720868
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Merge pull request #2218 from vcmi/pregenerate_treasures
Okay, merging this for PvP feedback.
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2023-06-13 20:46:34 +02:00 |
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Evgeniy Meshcheryakov
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09c4d1a7b3
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Replaced deprecated(removed from qt6) signals
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2023-06-13 20:56:27 +03:00 |
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Tomasz Zieliński
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e1f8ae94ac
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+ Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
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2023-06-12 22:15:59 +02:00 |
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Tomasz Zieliński
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6ebbdf0537
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More cleanup of Long Run template
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2023-06-12 20:51:04 +02:00 |
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Tomasz Zieliński
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5219f1db9d
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Fix useless template setting
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2023-06-12 20:33:21 +02:00 |
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Tomasz Zieliński
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3d3c97bf93
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Fix potential infinite loop
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2023-06-12 20:32:58 +02:00 |
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Ivan Savenko
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3d5ea269ca
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Merge pull request #2156 from krs0/feature/Highlight_For_Ranged_Full_Damage_Limit
Highlight Ranged Full Damage Limit
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2023-06-11 23:02:55 +03:00 |
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krs
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9496cb4058
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rangedFullDamageLimitHighlightOnHover is now turned off by default
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2023-06-11 19:36:46 +03:00 |
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krs
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5158a5f7db
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Fix After Merge
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2023-06-11 19:31:50 +03:00 |
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krs
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0a8daf4d02
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Now less source images are used. Flipped versions will be calculated.
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2023-06-11 18:46:38 +03:00 |
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krs
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0ee1866f73
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Added SDLImage::doubleFlip()
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2023-06-11 18:45:14 +03:00 |
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krs
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21306b9097
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Fixed a glitch when only top and bottom were needed.
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2023-06-11 18:45:14 +03:00 |
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krs
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a8a82e89ea
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Some renamings for consistency
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2023-06-11 18:45:14 +03:00 |
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krs
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4a3426bb70
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Hex Edge Highlight Images moved to VCMI mod
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2023-06-11 18:44:42 +03:00 |
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krs
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d622bc613a
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Fix after options merge.
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2023-06-11 18:42:58 +03:00 |
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krs
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56b8fb39f3
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Removed neighbouringTilesWithDirection and using
allNeighbouringTiles
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2023-06-11 18:40:47 +03:00 |
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