mateuszb
043c7c52a3
* very important bugfix
2013-02-07 20:53:21 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
...
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
alexvins
ed3d35554e
[refactor] h3m reader
...
* reduce code duplication
* use binary reader
2013-02-07 17:02:15 +00:00
mateuszb
af5287c193
* fixed opening custom campaign selection window
...
* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
mateuszb
169cf3558d
* changes in campaign handling
2013-02-06 19:48:09 +00:00
mateuszb
3958364884
* a bit more work on campaigns; hero crossover still buggy
2013-02-06 10:16:44 +00:00
DjWarmonger
1ef205e5f1
Various tweaks / enchancements to bonus mechanics
...
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
2013-02-06 08:02:46 +00:00
mateuszb
dc091a1ce1
* some work on hero crossover; still buggy
2013-02-05 23:16:13 +00:00
Ivan Savenko
3f309f0c5e
- removed support for ancient versions of ffmpeg
...
- some cleanup in Linux video player
2013-02-05 23:11:48 +00:00
Michał W. Urbańczyk
60c18f1bb8
More fixes for campaigns.
2013-02-05 21:19:08 +00:00
Ivan Savenko
8ffd482324
- gcc compile fix
...
- mismatching enum (?) in HeroBonus
- probably fixed some cases of unaligned access
2013-02-05 19:56:28 +00:00
mateuszb
bda92a4a73
* refactoring
...
* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
Michał W. Urbańczyk
f8d7473f9a
* fixed vector<bool> serialization
...
* fixed issue with loading castle event
2013-02-05 14:32:59 +00:00
Michał W. Urbańczyk
937b316c11
Updated VC project file.
2013-02-05 01:25:56 +00:00
Michał W. Urbańczyk
59abcac7da
A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340
2013-02-04 23:12:43 +00:00
alexvins
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
...
* refactoring
2013-02-04 19:43:16 +00:00
DjWarmonger
5b00d74e1a
Fixed commanders starting with 2^32 experience.
2013-02-04 19:22:19 +00:00
mateuszb
3c5d6dd79a
* vector<bool> serialization
2013-02-04 16:58:31 +00:00
DjWarmonger
e63747d2d2
Fixed #860 and #1169
...
Imprisoned heroes as well as their commanders will get full level ups, with updated specialty, mana and movement.
2013-02-04 12:32:53 +00:00
alexvins
d264f17b76
[refactor] separate h3m reader from rest of mapservice
2013-02-04 10:29:59 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
...
* refactoring
2013-02-03 21:05:44 +00:00
mateuszb
ba3075317f
* proper bool serialization
...
* refactoring towards more enums/typedefs
2013-02-02 19:28:39 +00:00
alexvins
b376ac8568
refactor map loading, few small tweaks
2013-02-02 17:20:31 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
...
- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
mateuszb
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
...
* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
DjWarmonger
096b0d6a36
Post-release version bump.
2013-02-01 09:37:39 +00:00
DjWarmonger
d325528aa5
For 0.91 release.
2013-02-01 08:44:20 +00:00
mateuszb
a1da195b85
* minor refactoring
2013-01-31 20:11:25 +00:00
mateuszb
5b0c6059e2
* bug 1193 should be fixed
...
* minor refactoring
2013-01-30 21:28:31 +00:00
DjWarmonger
5194569053
- Fixed #1190
...
- Fixed incorrect shield effect
2013-01-29 06:47:20 +00:00
Ivan Savenko
9caa21a51c
- fix for #1189 (h3 text parsing fix)
...
- fix for #1188 (replaced ffmpeg detection with module from KDE)
2013-01-26 19:39:54 +00:00
DjWarmonger
ad9cfdcc1b
Version 0.90c
2013-01-26 14:56:32 +00:00
beegee1
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
Ivan Savenko
beac6b12d8
- loading fix
2013-01-24 21:03:01 +00:00
Ivan Savenko
080e037c54
- fix for starting towns ( #1180 )
...
- fix for creature window (#1184 )
2013-01-23 22:09:58 +00:00
DjWarmonger
d71b11de81
Development version 0.90b
2013-01-23 20:33:34 +00:00
DjWarmonger
f6acc8c77b
Added dummy message for artifacts that don't have pick-up texts.
2013-01-22 21:50:43 +00:00
Michał W. Urbańczyk
6232a1b369
Fixed #1181 . Do not change that setProperty to setPropertyDer, it has to be as it is.
...
Sketchy fix for BattleAIs colliding ith their callbacks.
2013-01-21 21:34:30 +00:00
beegee1
a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
2013-01-21 20:49:19 +00:00
alexvins
5b2f176c27
compile fix
2013-01-21 18:27:00 +00:00
DjWarmonger
cf7108f075
- Made sure that stack artifacts will not spawn when they are turned off
...
- Description for "Spell-like attack"
2013-01-21 15:11:37 +00:00
Ivan Savenko
46eb0b3daf
- wrokaround/fix for #1177
...
- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
Michał W. Urbańczyk
a96f03e947
Crashes realted to illegal access to enemy hero data should be fixed, including #1178 .
2013-01-20 20:29:35 +00:00
DjWarmonger
fff7909958
- Fix for hero specialties (creature type limiters)
...
- Improved handling of new heroes / arts, check forum for fresh mod packages :)
2013-01-20 16:31:18 +00:00
beegee1
1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
Michał W. Urbańczyk
5b919d88eb
"More stable" opening AI.
2013-01-20 12:06:49 +00:00
Michał W. Urbańczyk
0e826915ed
Fixed #1176 .
2013-01-20 12:06:18 +00:00
DjWarmonger
1e90de3c9f
Some more fixes for limiters and specialties.
2013-01-19 18:52:13 +00:00
DjWarmonger
79062eb15c
- Parsing hero specialty is working (though complicated)
...
- Some obvious fixed for limiters, more work needed
2013-01-19 17:38:37 +00:00
DjWarmonger
97db289d3c
Parsing for CREATURE_TYPE_LIMITER
2013-01-18 11:49:15 +00:00
DjWarmonger
ce15eb37c2
- Fixed serialization of limiters
...
- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
alexvins
36469f406c
Fix results of merge conflict with Warmonger. + more fixes to barseBonus.
...
Bonus duration now can be array and parsed to bitmask as designed.
2013-01-16 16:41:01 +00:00
Ivan Savenko
5deb499e7e
Last breaking change into mod system (will explain on forum)
...
- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
DjWarmonger
d7c9377843
- Parsing propagators and limiters
...
- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now
2013-01-16 13:02:01 +00:00
alexvins
53b684180d
[refactor]
...
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
DjWarmonger
a86b5c1e2e
Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.
2013-01-16 07:37:51 +00:00
alexvins
0741639baf
fix c++ standard violation.
2013-01-15 15:24:52 +00:00
alexvins
68e91ada1c
[refactor]
...
* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
264ce77ec9
[refactor] a few more cleanups
2013-01-13 12:40:24 +00:00
Ivan Savenko
2f83b211ca
- fix for text on kingdom overview ( #1172 + some other similar cases)
...
- removed unused code from text handler
2013-01-12 19:28:38 +00:00
alexvins
055e922e4d
[refactor] a few more cleanups
2013-01-12 18:08:33 +00:00
alexvins
f4ee750d64
[refactor] a few more cleanups
2013-01-12 13:53:02 +00:00
alexvins
daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
...
*fix deletion of empty pandora box
2013-01-12 10:32:03 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
...
- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
DjWarmonger
d31277c3cc
Minor compile fix, not sure why it's necessary.
2013-01-09 08:58:58 +00:00
beegee1
6d0221c0e7
- Compile fixes
2013-01-08 18:32:47 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
DjWarmonger
c0e09679f1
- Mod artifacts can have components
...
- Mod artifacts can be for commander / stack
- Commander / stack artifacts will be automatically disabled from random spawning is related module is disabled
2012-12-27 11:00:28 +00:00
DjWarmonger
1807a8a536
- Bonus subtype will now be resolved using string identifiers.
...
- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
DjWarmonger
d50f9c8d34
Moved combo artifacts to config file, they are now handled by string id.
...
TODO: use same solution for new mod artifacts.
2012-12-25 19:04:15 +00:00
DjWarmonger
743a0fc3f4
Added string identifiers to artifacts.
...
Some of them have lost some abilities, needs more work.
2012-12-25 17:23:26 +00:00
alexvins
9051731755
[c::b] reorganize workspace
2012-12-24 15:55:19 +00:00
alexvins
616cedb2f2
get rid of few more magic numbers (obj types)
...
+stub for wog objects
2012-12-24 15:07:30 +00:00
alexvins
889031a95a
get rid of few magic numbers (obj types)
2012-12-24 10:18:30 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Ivan Savenko
da6cb0ae12
- trade windows work with new creatures\artifacts
...
- removed some duplicated code in creature loading
2012-12-23 10:23:41 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
...
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
...
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
DjWarmonger
0e06ac15ad
- Commanders are now a part of faction config
...
- Support for external dwellings for new towns
2012-12-19 16:35:58 +00:00
alexvins
c0ce8712c1
add some missing licence headers
2012-12-19 14:54:10 +00:00
alexvins
66d9edf76e
small refactor secskill limit check.
2012-12-18 11:24:13 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
...
- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
ff146a80fe
- fixed empty tavern in new towns
...
- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
...
- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
DjWarmonger
99e7177d57
Fixed unitialized ptrs in CArtifacts.
...
Parsing for adventure map def for artifacts.
2012-12-16 11:35:14 +00:00
Ivan Savenko
c764ce6ebe
- one more unitialized memory crash ( #1163 )
...
- minor tweaks for hero handler
2012-12-15 13:40:22 +00:00
DjWarmonger
f05b398e5c
Compile fixes.
2012-12-15 09:04:55 +00:00
Ivan Savenko
d2ee602b29
- fix uninitialized cursor
...
- stubs for loading heroes and classes from mods (no real code yet)
- heroes loading uses string IDs for secondary skills, some cleanup in HeroHandler
2012-12-15 08:47:02 +00:00
Ivan Savenko
ffe8b99369
- reorganized hero classes
...
- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
DjWarmonger
afe3f77a59
Fixed Artifact parser. Check http://forum.vcmi.eu/viewtopic.php?p=7889#7889 for example mod.
2012-12-14 08:37:46 +00:00
alexvins
a8175c13bd
fix to prev. revision
2012-12-13 15:38:04 +00:00
DjWarmonger
62a281a665
Complete parsing for new Artifacts. iconIndex needs to be handled.
...
Otherwise, they are ready for test.
2012-12-13 14:27:33 +00:00
Ivan Savenko
23fcdd1a4a
- missing fields in town serialization
2012-12-13 13:07:56 +00:00
DjWarmonger
71cbde7bbc
Bonus limiters are now implemented using Decorator design pattern, which allows to chain them.
2012-12-13 10:49:12 +00:00
Ivan Savenko
ec8e078ef8
- fixed out of sync hero armies
...
- one more crash in garrison
2012-12-12 14:52:42 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
...
- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
e3231db1c9
- primaryResource and warMachine now use string ID
...
- fixed long delays on moving units in garrisons
- fixed bug on loading available spells from map
- removed unused bigImgs from Graphics
2012-12-11 12:12:46 +00:00
Ivan Savenko
16b72ee89b
minor:
...
- siege tower shooters use string ID's
- cmake will install vcmibuilder with correct permissions
- vcmibuilder will not extract outdated config files from core.zip
2012-12-10 20:08:00 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
...
- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
DjWarmonger
730cbd930a
Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format
...
Not finished, not tested.
2012-12-10 13:55:54 +00:00
DjWarmonger
f4ec678b0c
Removed unused code. Some properties of artifacts will be generated automatically.
2012-12-07 11:35:57 +00:00
DjWarmonger
cff758cfba
Moved artifact-related text to CArtifact class.
2012-12-06 19:03:47 +00:00
Ivan Savenko
85a23e298c
- generic string ID -> numeric ID resolution system
...
- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00
Ivan Savenko
c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
...
- replaced JsonNode::toStdVector with more universal convertTo
- some renaming in StartInfo
2012-12-02 12:21:44 +00:00
DjWarmonger
ca9033d0e4
- Support for "Enchanted" WoG ability.
...
- Precision will not be cast on non-shooters
2012-12-01 18:30:03 +00:00
DjWarmonger
c5d9110176
Compile fix for last commit.
2012-12-01 07:17:55 +00:00
Ivan Savenko
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
DjWarmonger
7be00e97a0
Fixed #1124 . Probably also other bugs related to two-hex creatures (or they were already resolved).
2012-11-30 14:06:22 +00:00
DjWarmonger
52242692f1
Fixed #1130 .
...
Moved isToReverse() function to battleCallback so that creature rotation will be handled by core mechanics and not only GUI.
2012-11-29 15:02:55 +00:00
Ivan Savenko
89196c577e
autotools compile fix
2012-11-28 09:16:59 +00:00
DjWarmonger
9d68b9d58d
Compile fix. Keep StdInc consistent.
2012-11-21 09:13:33 +00:00
beegee1
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
DjWarmonger
c54b983663
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
mateuszb
100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
2012-11-14 21:19:32 +00:00
DjWarmonger
13a5a820d0
- Fixed #1032
...
- Fixed upgrades not working after recent changes. Now all upgrades will be handled by creature names.
2012-11-14 15:26:33 +00:00
DjWarmonger
a7cea94247
- Hopefully fixed #1103
...
- Fixed #1137
2012-11-14 14:27:18 +00:00
beegee1
e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
2012-11-13 18:01:31 +00:00
DjWarmonger
f5ddc44827
- Compile fix - unique_ptr can't be serialized
...
- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
Ivan Savenko
f7915d9e61
- removed creature-related code from ModHandler
...
- new towns can be loaded as mods
- removed separate DefInfos for towns\capitals
- a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00
beegee1
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
...
- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
DjWarmonger
d5aed7c0c7
Compile fix - why would lib headers be dependent on IDE?
2012-11-07 20:14:31 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
Ivan Savenko
fc85e08a64
- clang and gcc 4.5 compatibility
...
- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
Michał W. Urbańczyk
9707e73eda
MSVC compile fixes:
...
* in projct file some headers were marked as compile objects
* pow(int,int) is ambiguous
* some missing includes
2012-11-03 14:29:54 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
Ivan Savenko
2cd774fe42
- gcc 4.5 compatibility
2012-11-02 20:08:37 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
Ivan Savenko
8604234f8d
- fixes for autotools build
2012-10-26 12:57:18 +00:00
beegee1
2a50d8d464
* Fixed battle crash (if they're double wide creatures)
2012-10-19 13:16:14 +00:00
Ivan Savenko
fcc66b7bb9
- fixed RPATH in cmake
...
- minor fixes
2012-10-08 15:21:59 +00:00
Ivan Savenko
db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
...
- added disabled code that can be used to fix buildings blit order
- minor fixes
2012-10-07 14:58:48 +00:00
Ivan Savenko
da7a6234b1
- some tweaks towards new towns
...
- it is possible for faction to have 0 available heroes
2012-10-06 08:47:13 +00:00
Ivan Savenko
9f0441a0be
- adventure map defs are now part of town config. Should be the last part
...
- possibly fixed #1136
2012-10-05 19:57:28 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
...
- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
306d64b0c4
- it is possible to read json file with vector
...
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
Ivan Savenko
f113f9573d
- CPack support. Works on my side, needs tweaks for Win
2012-10-05 12:38:17 +00:00
mateuszb
a8524a2f95
* missing change from previous commit
2012-10-03 18:13:07 +00:00
mateuszb
652ea4036e
* artifact bonuses are read from config file now
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* removed two commented-out methods
2012-10-03 18:11:19 +00:00
DjWarmonger
4bacd97497
Quests now handled by pointers again, this time without bugs.
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Fixed some issues with quests and AI.
2012-10-03 14:49:29 +00:00
DjWarmonger
1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
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- Fixed crash when there are no heroes available to recruit in the map. TODO: make AI handle it
- Fixed crash when Chain Lightning has not enough targets
- Fixed crash at Hill Fort (?)
- AI will buy Spellbook for its heroes
- AI will try to use Cartographer and Observatory when exploring
- AI will not visit Prison when heroes are at max
- Experiment: AI will try to capture Mines and Dwellings when there are no enemies around (part of CONQUER goal)
2012-10-01 18:25:43 +00:00
Michał W. Urbańczyk
3e82b92fce
Version set to 0.9, updated changelog.
2012-09-30 21:51:23 +00:00
Michał W. Urbańczyk
49c5f70551
Fixed #1112/#1114.
2012-09-30 11:33:19 +00:00
Ivan Savenko
07f9cb16c5
- spellbook fix ( #1110 )
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- possible fix for kingdom overview (#1109 )
- tweaks for recruit window (part of #1113 )
2012-09-30 10:35:17 +00:00
Michał W. Urbańczyk
6934ec13e2
Post-release version bump.
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Minor correction for emptyAI VS project file.
2012-09-29 21:10:39 +00:00
Michał W. Urbańczyk
dec3f9afd9
#1083 should be fixed.
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To be released as dev build 0.89d.
2012-09-29 20:25:54 +00:00