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Commit Graph

2277 Commits

Author SHA1 Message Date
DjWarmonger
71bcacaa60 Partial fix for #2053 2015-02-09 16:23:29 +01:00
Fay
cbd3a19987 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
Conflicts:
	client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
Fay
cbb75d1c7a Support for fading heroes/boats (+flags);
Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
Fay
485a8b5c9a Fixed updating camera position after teleportation (gate/teleport/spells); 2015-02-06 19:11:04 +01:00
Fay
3c3fb0e21d Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
Fay
5a7a208617 Minor fixes (possible surface leak); 2015-02-02 17:42:42 +01:00
DjWarmonger
1d34d15983 Compilation fixes. 2015-02-01 19:25:42 +01:00
Fay
4c636c15e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading 2015-02-01 19:12:03 +01:00
AlexVinS
594295da32 Merge branch 'feature/worldView' into develop 2015-02-01 20:49:14 +03:00
Fay
b59189ae6f Minor fix to resolve clipping rect issue from previous commit; 2015-01-31 19:05:25 +01:00
Fay
dbedf245a0 Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode; 2015-01-31 19:00:41 +01:00
Fay
447c4603a2 Fade-in fixes;
Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
e56488d700 Fixed gems redrawing after world view scale change;
Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
5e78a3147a Abstracted fading into separate class;
Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
df419e23c0 Fixed recoloring filler background to correct player color after game reload; 2015-01-29 20:34:53 +01:00
Fay
794c03792a Added empty background below world view panel for better compat with higher resolutions; 2015-01-29 18:39:46 +01:00
Mikhail Paulyshka
9b76ca0b27 Fix compilation with some versions of libavutil 2015-01-28 22:46:28 +03:00
Fay
e64c08df27 Initial; 2015-01-28 20:07:57 +01:00
AlexVinS
ba51de8b5f Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop 2015-01-28 09:41:09 +03:00
Fay
4b5b6edd44 Added space between both text entries; 2015-01-26 17:16:39 +01:00
Fay
413523956f Fixed missing info about dealt damage in combat log when there were casualties;
Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
Fay
b03eb56706 Possibly fixes looping videos; 2015-01-25 14:28:11 +01:00
DjWarmonger
86fde2ba54 Merge pull request #76 from Fayth/mantis-2016
Looks much better now :)
2015-01-25 07:49:46 +01:00
Fay
551925b6d7 Added comments; 2015-01-24 23:12:17 +01:00
Fay
ad8a6c55d7 Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
Fixes skipping first hero selection when switching them with left arrow;
Fixes redrawing random hero portrait correctly after switching that player to AI;
2015-01-24 21:24:23 +01:00
Fay
72f34a7799 Fixes crash on dropping an artifact on an empty garrison slot; 2015-01-24 00:21:18 +01:00
Fay
77908dcf76 Added missing deletes in map handler dtor; 2015-01-20 20:51:09 +01:00
Fay
8adc209366 Fixed setting adventure map underground button state after game load; 2015-01-19 21:48:52 +01:00
Fay
beaf1a62c5 Added puzzle view button to world view gui; 2015-01-19 20:46:03 +01:00
Fay
01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 2015-01-19 20:08:19 +01:00
Fay
97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); 2015-01-18 18:53:40 +01:00
Fay
103f2ed627 (auto whitespace fix) 2015-01-18 18:23:23 +01:00
AlexVinS
a90d603c16 fix modded spell effect not showing 2015-01-18 19:38:35 +03:00
Fay
e3dc37fece Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
Fay
447119e2f5 Changed zoom factors to resemble OH3 as closely as possible;
Minor refactoring;
2015-01-17 11:56:12 +01:00
Fay
9b3b69b108 Fixed incorrect display of scaled+rotated map images in world view mode;
Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
Fay
8e840d2c30 Changed map surface-cache key from int to intptr_t; 2015-01-15 17:17:26 +01:00
Fay
3823631a57 Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
ArseniyShestakov
af8b030810 Fix skills learning in Universities
This one fixes 1945 and 1991
2015-01-07 18:33:09 +03:00
ArseniyShestakov
3466457d69 Fix crash on opening of Hill Fort window and attempt to upgrade one stack
This one fixes issue 1899
2015-01-07 13:10:48 +03:00
ArseniyShestakov
ceb5da44d1 This fixes crash in battle I introduced in 8a697f2
dismissInfo do not present when createButtonPanel used inside the battle.
2014-12-27 06:29:09 +03:00
DjWarmonger
9962623220 Merge pull request #72 from ArseniyShestakov/fixTradeWindow
Small fixes for CTradeWindow
2014-12-26 09:57:40 +01:00
DjWarmonger
84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4
OK
2014-12-26 08:46:29 +01:00
ArseniyShestakov
6ab807f694 Put artifact in different slot if selected is used
This one fixes issue 2002.
2014-12-26 01:42:50 +03:00
ArseniyShestakov
27705e1ac6 Fix removal of fully sacrificed stacks from heroes garrison slots
This one fixes issue 2010. Though CAltarWindow need proper refactoring.
2014-12-26 01:18:58 +03:00
ArseniyShestakov
aca0eeed86 Fix position of selected unit count in Freelancer's Guild
This one fixes issue 2009
2014-12-25 22:03:19 +03:00
ArseniyShestakov
f71cfdf173 Check if slot locked before pick on Artifact Merchants
This one is fixes issue 2007
2014-12-25 19:24:28 +03:00
ArseniyShestakov
54437a3b19 Fix check of locked artifacts for Altar of Sacrifice
This one is explained in issue 2001
2014-12-25 06:27:39 +03:00
ArseniyShestakov
046a6fc45a Visible blocked button for good and evil heroes on Altar of Sacrifice
This is expected behaviour as explained in issue 558
2014-12-25 06:20:40 +03:00
ArseniyShestakov
3371cd36c9 Fix check of 22 artifacts limit on Altar of Sacrifice
Partially fix for issue 558
2014-12-25 06:17:26 +03:00
ArseniyShestakov
4cb98e7e8d Use isTradable and fix issue 1392
This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
ArseniyShestakov
937ef0227b Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
ArseniyShestakov
edccd60564 Tiny improvement for resources selection boxes
This one is related to issue 562
2014-12-24 03:22:48 +03:00
ArseniyShestakov
36e05402d8 Fix text label and location on sell articacts windows
This one fixes issue 1998
2014-12-24 03:21:28 +03:00
ArseniyShestakov
150c8425f5 Fix town income on View Towns screen
This is fix issue 1996
2014-12-24 00:39:48 +03:00
AlexVinS
eebf65e88f Merge branch 'develop' into SpellsRefactoring4 2014-12-24 00:15:27 +03:00
ArseniyShestakov
94d0e5486a CSplitWindow: added input check
This one fixes issue 1952
2014-12-23 07:38:58 +03:00
ArseniyShestakov
8a697f2ba3 Fix disabling of dismiss button for last troop
Fix issue 1994
2014-12-23 07:12:42 +03:00
ArseniyShestakov
79cdabe3aa CCreatureWindow: correct caption for "Ok" button
This one is fixes issue 1396
2014-12-23 07:10:33 +03:00
DjWarmonger
94c0d5896f [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
DjWarmonger
7735e193f0 Merge branch 'develop' into experimental/serializerrefactoring 2014-12-22 19:17:40 +01:00
AlexVinS
2b88a914ff Fix client build
* use regular overloaded methods for client serialization.
(serialize template not needed if connection.h already included and save/load code is different)
2014-12-21 22:33:20 +03:00
AlexVinS
3bca68fd2d Initial refactoring
* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. 2014-12-21 13:56:32 +01:00
AlexVinS
65ed0ec356 Trying to fix random freeze 2014-11-28 02:47:14 +03:00
AlexVinS
d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
AlexVinS
943a5bf0d3 cleanup 2014-11-27 22:10:36 +03:00
AlexVinS
0612042928 Tweak creature spell projectile start position
* need more finetuning
2014-11-27 21:33:57 +03:00
AlexVinS
04202eb030 Shoot spell projectile from creature 2014-11-27 21:06:11 +03:00
AlexVinS
657385e32c We need to know caster stack ID for proper projectile animation 2014-11-27 20:47:37 +03:00
AlexVinS
6893509f65 Fix manaGain animation always showing 2014-11-27 19:09:59 +03:00
AlexVinS
c67f52732a Fix CSpellEffectAnimation call parameters
(!) need check areaEffect usage
2014-11-27 17:39:37 +03:00
AlexVinS
f1ab328a09 Cleanup 2014-11-27 17:08:19 +03:00
AlexVinS
75b93b070d Implemented configurable hit/affect animation
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
256894d18a Use configuration for spell projectile 2014-11-27 00:27:38 +03:00
ArseniyShestakov
f2aedabcb3 Fix slider remain enabled when not needed for changed label text
This one fix issue with map description label #1977
2014-11-24 16:18:10 +03:00
ArseniyShestakov
0e346a4f0d Reset mapDescription scrolling position on change of map / save
This one fixes bug #1974
2014-11-24 15:56:33 +03:00
ArseniyShestakov
53c7a3cfcb Added function CSlider::moveToMin 2014-11-24 15:24:03 +03:00
AlexVinS
a71c452fc6 Merge branch 'develop' into SpellsRefactoring4 2014-11-24 12:45:34 +03:00
AlexVinS
85a4b725f5 [Creature window] 2-line bonus description 2014-11-24 12:44:45 +03:00
AlexVinS
f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 2014-11-24 12:41:17 +03:00
ArseniyShestakov
6fd0f76547 Fix invisible save select when click on save name area 2014-11-23 08:51:48 +03:00
DjWarmonger
c094e70784 Replaced legacy sprintf with boost::format. 2014-11-22 12:45:13 +01:00
KroArtem
82b278307f fixed typo 2014-11-17 23:08:08 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
885b495cf4 [Creature window] Fix creature art dismount possibility 2014-11-15 21:54:45 +03:00
AlexVinS
c43b218d64 Fix duplicate MR bonus display 2014-11-15 20:39:21 +03:00
AlexVinS
68d1105233 Fix creature window not showing bonus description 2014-11-15 20:22:50 +03:00
AlexVinS
752965ff69 Merge branch 'develop' into SpellsRefactoring4
Conflicts:
	lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
81fb2ae584 Fix crash when casting firewall-like spells after creature casting
#1910
2014-11-14 04:12:50 +03:00
AlexVinS
9e8b09d747 Use clearAffected flag 2014-11-13 15:00:45 +03:00
Ivan Savenko
dce9880d16 Minor refactoring of FunctionList using variadic templates.
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
Ilya Zhuravlev
b22973e717 Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame. 2014-11-10 20:21:39 +03:00
Ilya Zhuravlev
62a3dfb086 Fixed "Hex grid" button crash, partially fixes 1907. 2014-11-04 15:34:30 +03:00
Ilya Zhuravlev
3eb3996241 Fix android build. 2014-11-02 16:19:14 +03:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
Patrick Simmons
407755ee77 Minor multiplayer load bugfixes 2014-10-25 19:05:50 -04:00
Patrick Simmons
1dabdf7b3a Minor fixes to multiplayer load game support 2014-10-25 19:05:50 -04:00
Patrick Simmons
6aa3c11084 SUCCESS! 2014-10-25 19:05:49 -04:00
Patrick Simmons
7babdccd59 This is very wrong but works better than anything else I've tried. 2014-10-25 19:05:49 -04:00
Patrick Simmons
41da0ad2e6 multiplayerload changes (committing so I can revert...) 2014-10-25 19:05:49 -04:00
Patrick Simmons
3685e96042 Revert "multiplayer load changes"
This reverts commit 368d2c8836cc6e3b5af9cf71e892bf4515f26bda.
2014-10-25 19:05:49 -04:00
Patrick Simmons
99a63c4bbd multiplayer load changes 2014-10-25 19:05:49 -04:00
Patrick Simmons
cfa6f46d62 VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
Ilya Pomaskin
ff12aca83a bind -> std::bind 2014-10-25 19:05:49 -04:00
Mikhail Paulyshka
ab5e1f9109 don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
AlexVinS
54453aee73 get rid of boost::assign 2014-10-04 00:34:13 +04:00
AlexVinS
66b022f93e initializer lists part1 2014-10-02 19:43:46 +04:00
DjWarmonger
01491f9f1e Fixed #1718 2014-10-01 14:20:00 +02:00
Ivan Savenko
6aef70eca1 Fixed animation order in lucky attacks. May fix 1891. 2014-09-23 17:30:36 +03:00
Ivan Savenko
a5c3ed080f Fixes 1892 - properly handle animation of dying clones 2014-09-23 16:02:30 +03:00
Ivan Savenko
33c0e24940 Fixes 1895 - Properly select upper army for recruitment 2014-09-23 14:28:55 +03:00
Ivan Savenko
fc16c8d207 Merge branch 'optimization/swiftAI' into develop
Conflicts:
	lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
Ivan Savenko
aa0433228a Fixed cheats - sendMesssage will also pass current object.
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
ca47ddca5c Miscellaneous fixes to creature window:
- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
78709e223b Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
Ivan Savenko
818a766fd6 Fixed 1888 - centering adv.map will also redraw minimap 2014-09-18 17:53:41 +03:00
Ivan Savenko
6cd3d1b30e Fixed 1889 - removed memory leak that caused multiple identical quest marks 2014-09-18 17:46:35 +03:00
Ivan Savenko
3939c70a81 Fixed 1277 - only 2 cursor buttons will be enabled for sliders, depending on its direction (horizontal/vertical) 2014-09-18 17:08:21 +03:00
DjWarmonger
a17e27bfc6 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-09-18 14:43:37 +02:00
DjWarmonger
495c39304d Fixed crash due to incorrect RMG options. 2014-09-18 14:29:57 +02:00
Ivan Savenko
9a4aa8749f Fall back to first available resolution if config contains invalid value.
Fixes crash on starting game with unavailable resolution
2014-09-18 14:20:53 +03:00
AlexVinS
22deb07b66 [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
DjWarmonger
ec8476d43a Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
DjWarmonger
a89512111c Updated visual files. 2014-09-05 16:38:19 +02:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7 Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop 2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c Merge pull request #35 from rhn/rhn
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
DjWarmonger
0edaf4fa8a Merge pull request #26 from vcmi/FFMpeg
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
Karol
37bd4790f7 VCMIDirs update #6 fix
- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7 VCMIDirs update #6
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
1b6f2ea3b7 VCMIDirs update #5 fix
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c VCMIDirs update #5
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
DjWarmonger
94832c743c Updated build configs. Everything works. 2014-08-14 16:07:40 +02:00
DjWarmonger
6656515395 Updated Visual for FFMPEG. Need to define environmental variable FFMPEGDIR for it to compile. Not functional yet, though. 2014-08-13 19:21:58 +02:00
Karol
2da6d9e7dd VCMIDirs update #4 fix 2014-08-11 21:24:31 +02:00
Ivan Savenko
e692f3f520 Implemnted enemy turn speed selection:
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
8838607669 Trying to fix Travis compilation issues 2014-08-11 17:58:41 +03:00
Ivan Savenko
cc61ffca73 Removed debug output 2014-08-11 17:27:41 +03:00
Ivan Savenko
092df7a71c Fixed crash on stack-less creatures, e.g. war machines 2014-08-11 16:28:15 +03:00
Ivan Savenko
4092929b70 Fixed endianness 2014-08-11 16:21:23 +03:00
Ivan Savenko
8f1a4fcb56 Fixed crash on opening creature window in battle 2014-08-11 15:57:15 +03:00
Karol
a302f6c7ad VCMIDirs update #3
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Ivan Savenko
a115406fa3 Fixed data presence check 2014-08-10 10:58:56 +03:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
66c4d469f8 Possible fix for neutral palette (1867) 2014-08-07 19:53:07 +03:00
Ivan Savenko
d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
4d6ab2c32d Fixed rendering of bitmap fonts shadow 2014-08-07 19:53:07 +03:00
rhn
c8929b364b fixed typo 2014-08-06 17:55:29 +02:00
rhn
e4fce8fc8f fixed object types playing sounds 2014-08-06 17:19:54 +02:00
rhn
a491c11305 Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
rhn
e9534603c2 Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
beegee1
5139378319 - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
Ivan Savenko
00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses
Conflicts:
	client/windows/CHeroWindow.cpp
	client/windows/CQuestLog.cpp
	client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5 End of buttons refactoring:
- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17 Miscellaneous fixes to toggle buttons 2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
AlexVinS
76c3228afa Merge branch 'develop' into FFMpeg
Conflicts:
	client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00
DjWarmonger
a842068d54 Merge pull request #30 from vcmi/RMG
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
Ivan Savenko
4fca583062 Merge pull request #29 from Mixaill/nsis
CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
DjWarmonger
e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. 2014-07-15 16:44:07 +02:00
DjWarmonger
89c97a88bb Updated Visual projects for SDL2. 2014-07-15 12:26:18 +02:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
Ivan Savenko
9f5704f8ba Uploaded recreated stack queue backgrounds 2014-07-14 22:38:13 +03:00
Ivan Savenko
52da593292 New resolution selection button 2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc Implemented new button for commander window 2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a Quest window now uses new background, using same gfx sources as creature window 2014-07-14 18:07:57 +03:00
Ivan Savenko
a69fcdd435 Fixed compilation issues caused by merge 2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7 Cleaning up includes 2014-07-14 17:19:44 +03:00
Michael Pavlyshko
6a23960642 CMake/WIN32 : add icon to client and launcher 2014-07-14 01:02:00 +03:00
Ivan Savenko
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
Ivan Savenko
cec9161f8f Added missing files 2014-07-13 18:40:13 +03:00
Ivan Savenko
83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree 2014-07-13 18:39:45 +03:00
Ivan Savenko
55ff933b7f Reducing size of GUI classes. Split trade windows into a separate file 2014-07-13 16:31:00 +03:00
Ivan Savenko
09bedf9aa9 Reducing size of GUIClasses. Moved Garrison Int into a separate file. 2014-07-13 16:11:25 +03:00
Ivan Savenko
7e76a5dd0e Moved some code from GUIClasses into two smaller files:
- CArtifactHolder.*
- CComponent.*

Goal: reorganize artifacts UI to decrease dependency on CGHeroInstance class
2014-07-13 14:56:30 +03:00
Michael Pavlyshko
bad7050096 spaces -> tabulation 2014-07-11 11:01:03 +03:00
AlexVinS
679dd64ff9 Make scale a parameter of "open" methods 2014-07-10 14:18:21 +04:00
Michael Pavlyshko
08ee65c3c8 fix .dll and .exe filenames 2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558 disable WIN32 flag for executables, fix previous commit 2014-07-10 00:47:22 +03:00
Michael Pavlyshko
11d73f2ac9 fix CVideoHandler compilation 2014-07-09 18:01:12 +03:00
Michael Pavlyshko
afc6530084 fix vcmiclient linkage 2014-07-09 17:37:08 +03:00
AlexVinS
18f34e14f8 set scale to off by default 2014-07-08 22:01:01 +04:00
AlexVinS
0efb6e2890 Use scaling
(*) into - fullscreen
(*) spellbook - no scaling
2014-07-08 18:20:22 +04:00
AlexVinS
61b31e5c60 add api to enable|disable scaling (unimplemented) 2014-07-08 17:39:47 +04:00
AlexVinS
c71237bba3 Mingw build with ffmpeg
(*) get rid of BIK SMK dlls
(-) missing sound
(-) spellbook is scaled to fullscreen
2014-07-08 16:40:25 +04:00
Ivan Savenko
1ae7a77246 Cleanup of stack artifacts code 2014-07-05 11:48:03 +03:00
Ivan Savenko
60e5815014 Implemented stack artifact handling, no tested yet 2014-07-05 01:22:56 +03:00
AlexVinS
0edd10078f Fix usage of fillRect.
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
Ivan Savenko
ac6cfdfb92 Extracted too big lambda into a separate helper method 2014-07-04 20:58:18 +03:00
Ivan Savenko
20f7071d11 Implemented stack experience/commander experience display for window 2014-07-04 12:48:09 +03:00
AlexVinS
e70e68a56b Fix puzzle map fade. 2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98 More safe way of update locking 2014-07-03 22:30:56 +04:00
Ivan Savenko
e4e9d71143 Fixed texts:
- added new texts to translate.json
- implemented texts for abilities

Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
AlexVinS
9b8ad51cd3 Run all rendering with pim lock if possible 2014-07-03 22:05:59 +04:00
AlexVinS
30d6eab20b Do not render fully hidden tiles 2014-07-03 20:41:42 +04:00
Ivan Savenko
079866d99d Implemented leveling up abilities. TODO: implement visible selection/descriptions 2014-07-03 19:05:19 +03:00
AlexVinS
8a488aeb86 Cleanup 2014-07-03 19:57:21 +04:00
AlexVinS
57f82f2bed Add a comment. 2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a Draw cursor on each frame. Fix TTF rendering under cursor. 2014-07-03 18:05:07 +04:00
AlexVinS
e521e6687a centralize cursor drawing 2014-07-03 15:10:01 +04:00
AlexVinS
022f71c26e fix deletion in in-game console 2014-07-03 14:58:56 +04:00
AlexVinS
397f4cf8b6 Workaround for TFF font glitches under cursor in pregame 2014-07-03 14:10:15 +04:00
AlexVinS
c948891fc6 Fix threaded handlers initialization, cleanup 2014-07-03 12:26:15 +04:00
Ivan Savenko
328944e111 Fixed levelling up of commander 2014-07-03 01:00:16 +03:00
AlexVinS
dbb7526040 fix uninitialized flag 2014-07-02 23:53:49 +04:00
AlexVinS
5a029c88d1 cleanup 2014-07-02 23:53:23 +04:00
AlexVinS
3e4e810888 More ColorKey cleanup 2014-07-02 22:41:11 +04:00
Ivan Savenko
b58bbcbdd8 Leveling up commander skills seems to be working. Optimized some png's to decrease size 2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c Button overlays are now more generic (not necessarily text), removed old version of creature window 2014-07-02 21:38:38 +03:00
Ivan Savenko
7a9547bb44 New creature window made without use of H3 graphics
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.

Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
AlexVinS
638dac90af centralize key color management 2014-07-02 22:20:54 +04:00
AlexVinS
082c9a506e Fix battle absolute obstactes rendering 2014-07-02 21:38:15 +04:00
AlexVinS
7b75b19d1a Fix hero flags rendering 2014-07-02 21:09:49 +04:00
AlexVinS
9606aed4a3 Using int3 for color is weird 2014-07-02 20:12:15 +04:00
AlexVinS
e57dbbde15 Extract startTextInput & stopTextInput
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
9797372dbe Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
AlexVinS
50dfe05cd1 [C::B] Small projects fix 2014-06-30 11:19:55 +04:00
DjWarmonger
57fa905a2b Something that compiles. 2014-06-26 22:05:27 +02:00
DjWarmonger
e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-26 20:12:37 +02:00
Ivan Savenko
32240da34e Reduced number of #include's in headers. May break compilation on Win
since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
Ivan Savenko
a0689fa377 Refactoring of hoverText from objects:
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ad632d1e8a Moved FoW management from CGObjectInstance to callback 2014-06-24 20:39:47 +03:00
Ivan Savenko
5ebc0e8614 First part of object instance API cleanup
- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
AlexVinS
4e4ba6654c fix Eye of magi, also fix #1608
Conflicts:
	lib/CObjectHandler.cpp
2014-06-24 18:20:28 +04:00
AlexVinS
3b8d0e44d4 Merge branch 'develop' into SDL2 2014-06-24 14:09:44 +04:00
DjWarmonger
79036484dd Trying to sort out project changes and compile issues. 2014-06-23 19:58:19 +02:00
Ivan Savenko
47639832b1 Probably fixed bug with map border rendering in rectangular maps 2014-06-23 20:47:09 +03:00
DjWarmonger
3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects
Feature/map objects
2014-06-22 14:49:42 +02:00
AlexVinS
2ec8c31558 Partial fix for hero flag rendering
(-) blue & teal heroes are still gitchy. IDN why ...
2014-06-21 14:54:41 +04:00
AlexVinS
ac7703ffb0 Fix hero movement rendering 2014-06-21 12:13:19 +04:00
AlexVinS
8cc5363882 fix warning, cleanup 2014-06-21 11:35:08 +04:00
AlexVinS
13bd4ddcb2 Now movement can be canceled
(-) rendering still missing
2014-06-21 10:49:27 +04:00
AlexVinS
5fa5ba622f Start preparation for moveHero threaded implementation 2014-06-18 14:31:11 +04:00
AlexVinS
c2dd696e96 simplify CGuiHandler::handleEvents()
Threre is no need to allow (and I doubt is was in fact possible with old code) new events to arrive during processing events. Let them to be processed in next frame.
2014-06-18 08:30:23 +04:00
Ivan Savenko
09d595e385 - Implemented "mapObject" entry for hero classes
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
AlexVinS
5fdc63ab5b tiny fixes 2014-06-16 14:32:37 +04:00
Ivan Savenko
836c466f81 - Implementation of overrides for towns
- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
DjWarmonger
e56f41b8be Fixed monster strength selection. 2014-06-15 12:00:34 +02:00
DjWarmonger
5c431da0f9 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-15 10:01:18 +02:00
AlexVinS
c7390316b7 small cleanup 2014-06-13 07:55:50 +04:00
AlexVinS
d707e55472 restore inGuiThread flag 2014-06-13 07:55:50 +04:00
AlexVinS
41a0319985 remove separate GUI thread
+ this fixes OGL
- has some issues(f.e. hero movement)
2014-06-13 07:55:49 +04:00
AlexVinS
15fe37133c Fix compilation with SDL1
+ seems to be fully backward compatible (need more testing)
2014-06-13 07:55:48 +04:00
AlexVinS
56c74bc46a +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
AlexVinS
bbd0312b45 Tweak configuration 2014-06-13 07:55:47 +04:00
Ivan Savenko
c424677736 - Hotfix: overlay was a pointer 2014-06-13 07:55:47 +04:00
Ivan Savenko
6205d07223 Re-enabled video player, should now work with SDL 2 2014-06-13 07:55:46 +04:00
AlexVinS
47979d28bb Remove broken assertion
* this restores music support
2014-06-13 07:55:46 +04:00
Ivan Savenko
8eb661461c - vcmi compiles with SDL2 on Linux, video player is disabled for now 2014-06-13 07:55:45 +04:00
AlexVinS
3db7fb4f63 Still try to fix opengl backend
- no success
+ make backend selection configurable
2014-06-13 07:55:45 +04:00
AlexVinS
d289c6a34a Prefere opengl rendering
- broken ...
2014-06-13 07:55:44 +04:00
AlexVinS
5bb3d859eb Nice fullscreen mode++ 2014-06-13 07:55:44 +04:00
AlexVinS
04aa76b842 Fix arrow keys moving on adventure map 2014-06-13 07:55:43 +04:00
AlexVinS
6474e37b76 try to fix hotkeys 2014-06-13 07:55:43 +04:00
AlexVinS
ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
AlexVinS
d50976bf4a restore some SDL1 code in CMT.XXX 2014-06-13 07:55:41 +04:00
AlexVinS
0ef16feca9 Refactoring towards backward compatibility (WiP) 2014-06-13 07:55:41 +04:00
AlexVinS
1597254399 just a few tweaks and it works!
* enable video again
* set default bpp to 32 - SDL2 dont like 24 bit resolution
* now almost everything looks as expected (some issues are present though)
2014-06-13 07:55:40 +04:00
AlexVinS
6890c2650b fix keyboard state access
* is somewhat playable already!
2014-06-13 07:55:40 +04:00
AlexVinS
cd81e85a61 fix loading to pregame. Looks awful. More work to do.
* video temprorary disabled
* multithread loading seems to be broken - disabled
2014-06-13 07:55:39 +04:00
AlexVinS
e072b2664f fix pixel format
* now it shows intro video (but then crash ...)
2014-06-13 07:55:39 +04:00
AlexVinS
62d42465de fix compilation
* may not even run
* text input disabled
2014-06-13 07:55:38 +04:00
AlexVinS
796905ec42 change VCMI_client.cbp to new externals layout
* it will not compile of course
2014-06-13 07:55:38 +04:00
Haryaalcar
11955605b5 sorting by filename implemented for save and load screens 2014-06-11 00:03:08 +03:00
Ivan Savenko
44742814cd More cleanup:
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
Ivan Savenko
b2e8c92383 Cleanup:
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko
0afdfa529c Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
DjWarmonger
62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
Ivan Savenko
32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
beegee1
a87363c0f1 - fixed mantis #783 - play sound when entering message in chat box 2014-06-01 18:48:40 +02:00
Ivan Savenko
1d17d60449 gcc update:
- removed support for 4.6
- compilation fixes for 4.7
2014-05-29 13:42:05 +03:00
karol57
dd33fd51a8 int3 dist2d microoptimization 2014-05-25 20:42:25 +02:00
Ivan Savenko
7f276185bd Moving files:
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
Ivan Savenko
6bd6be0835 Object class handler is now a proper "handler"
- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
AlexVinS
8a3b997fa5 fix a few comments. No code changes. 2014-05-21 13:02:20 +04:00
DjWarmonger
1ea6723a32 Merge pull request #8 from xyzz/android-rolling
Android port.
2014-05-17 05:17:54 +02:00
Ivan Savenko
b5160acbac Finalization of object type handler interface
- updated code to use new interface
- removed old DefObjHandler (todo - rename file)

Summary:
- most code but loading is now in place
- type names may deserve improvements (some of them are too similar)
- still barely compiles and not tested
2014-05-16 23:50:02 +03:00
Ilya Zhuravlev
db7cd79cf7 Android port.
Conflicts:
	lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
beegee1
80765eb0a3 - fixed clang compiler warnings (detects now unused constant vars) 2014-05-16 19:22:21 +02:00
DjWarmonger
1dbc0c7177 Compilation fix. This will be released as VCMI 0.95b. 2014-05-02 12:19:50 +02:00
DjWarmonger
fb5152254d Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
Conflicts:
	client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
Macron1Robot
9976fcc671 Update GUIClasses.cpp
spaces change
2014-04-29 22:25:30 +04:00
Macron1Robot
fd1640f931 Update GUIClasses.cpp
Removed excessive check for tavernVideo string
2014-04-29 13:06:55 +04:00
DjWarmonger
4a71442c80 Missing changes. 2014-04-27 14:38:20 +02:00
DjWarmonger
f418b468c4 Merge branch 'develop' of https://github.com/vcmi/vcmi into WarmysBackup 2014-04-27 12:49:29 +02:00
Macron1Robot
8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
Michał Janiszewski
bece1e5b1f fixed possible nullptr dereference
* Fixed a switch() statement in InfoBoxHeroData::getValueText that
  could result in nullptr dereference. If 'type' was HERO_MANA and
  'hero' was nullptr, a fallthrough would occur to HERO_EXPERIENCE,
  where 'hero' would we be dereferenced.
* Fixed line endings.
2014-04-25 14:31:11 +02:00
Macron1Robot
9123c7a787 Fix for map tavern (video set to standard) 2014-04-25 01:06:14 +04:00
Macron1Robot
b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 2014-04-24 23:36:18 +04:00
DjWarmonger
9e7013de77 Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
beegee1
1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
Ivan Savenko
43ba3d30ea Breaking things - first commit towards configurable object(s).
- New files: lib/CObjectWithReward.h/cpp
- Classes that will be replaced by configurable object are now in this
fil

Status: far from functional, currently at "it compiles" point, some
essential pieces are still missing.
2014-04-06 23:14:26 +03:00
DjWarmonger
30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
Ivan Savenko
771c1ce255 - some effords to get rid of bottlenecks in AI code
- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
Ivan Savenko
9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
Ivan Savenko
760ae7d44a Changes related to Debian packaging, based on josch patch
- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
2014-03-20 18:17:40 +00:00
beegee1
fe1b16a7ec Some preparation towards mantis #1743:
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
alexvins
9cac0af7be [Spells] More spell related refactoring
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed

spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
alexvins
065b8366fb [Spells] Added basic support for icons and sounds
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
Ivan Savenko
d2ae847ecf - files in local directories (saves & configs) now always have higher
priority than mods. Fixes #1685 and #1733
- fixed possible crash on exit in dispose() function
- (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
2014-03-08 16:05:23 +00:00
alexvins
4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
5cbec833c2 - (linux) XDG filesystem support
BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi

For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
2014-03-04 14:51:10 +00:00
stopiccot
7356145c3a updated LD_RUNPATH_SEARCH_PATHS 2014-03-04 03:51:17 +00:00
Michał W. Urbańczyk
2c52617c1d Fixed video flickering in the campaign intro screen. 2014-03-01 18:50:50 +00:00
Michał W. Urbańczyk
f6c2c96cdc Copyright update. 2014-03-01 18:46:54 +00:00
Michał W. Urbańczyk
03fbd4e8a7 Fixed tracking autosaves. 2014-03-01 17:35:56 +00:00
Michał W. Urbańczyk
a6f68d6870 Fixed #1726. 2014-03-01 13:42:23 +00:00
DjWarmonger
b8b809bd50 Fixed #1667, #1669 2014-02-28 17:49:56 +00:00
Michał W. Urbańczyk
93856dbe98 Quick solution for #1688. 2014-02-27 20:44:20 +00:00
Ivan Savenko
e101caa997 Fixed possible buffer overflow on visiting tavern
Introduction of unicode made fixed-length buffers too short in some
cases
2014-02-26 21:20:36 +00:00
Ivan Savenko
78609871ae bugfixing:
- fixed parsing of campaign bonuses (conversion to building ID)
- CONTROL event condition can be also fulfilled by allies
- fix for crash on opening exchange window in Russian version
2014-02-26 17:32:42 +00:00
Ivan Savenko
8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
Michał W. Urbańczyk
1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
Save format changed, removed compatibility workarounds.
2014-02-19 01:04:27 +00:00
alexvins
d01b84b460 [mechanics] fix copy-paste errors in magic skill arrays
[c::b] few tweaks to configuration
2014-02-15 09:40:33 +00:00
Ivan Savenko
48d6e2cd59 - move campaigns description into new config file, campaignSets.json
- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Ivan Savenko
e6f433795b - fixed some crashes on staring a map/campaign 2014-02-08 21:05:24 +00:00
Ivan Savenko
562dc02b3b - fixed crash on decompressing some files from gzip stream (reported on
forums)
2014-02-08 10:30:10 +00:00
beegee1
95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
Michał W. Urbańczyk
55271e621b Possibility to switch autoskip in the runtime. 2014-02-02 14:39:32 +00:00
Michał W. Urbańczyk
55165a8535 Fixed #1686. Compatibility measures to be removed later, when format changes become to big. 2014-02-02 14:31:56 +00:00
Ivan Savenko
14535c1c7b - fixed crash on finishing a campaign. 2014-02-01 14:32:09 +00:00
beegee1
df0a28d9cb - added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON) 2014-02-01 13:37:26 +00:00
Michał W. Urbańczyk
be3bd35b95 Hopefully fixes #1677 and its duplciates. 2014-02-01 13:35:03 +00:00
beegee1
d4fd361d4b - fixed #1643 -> hero placeholder handling
- fixed bug when loading victory/loss conditions of the 3rd scenario in the first ROE campaign
- fixed bug when loading artifacts to hero of the 3rd scenario in the first ROE campaign (due to corrupt H3M map)
- implemented function object to quickly find a object by it's sub ID in a list
- added netbackbase.h to header list in CMake
- removed false message which said that the server loaded the map successfully
2014-01-30 18:56:31 +00:00
Ivan Savenko
3779a54ddd - probably fixed 1671
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
alexvins
16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
[mingw build] fix linking issues with netpacks. 
Mingw build is finally fixed! 

[c::b] update projects

[config] fix and cleanup spell_info.json
2014-01-16 20:24:06 +00:00
Ivan Savenko
47c91e03b5 - fix to last commit
- workaround to crash on disabling auto-battle (somehow client
"remembers" one command given during auto-battle)
2014-01-14 14:34:08 +00:00
Ivan Savenko
c5b74a2dce Miscellaneous fixes:
- proper block of "back" button in campaign menu.
- proper block of AI switch in battles
- vertical garrisons can now be attacked from top
- better UI logging, vcmi will print to log file all pressed buttons
- server will not try to build already existing building
2014-01-13 17:44:21 +00:00
Ivan Savenko
fb5c9fc972 - creatures availability tests no longer check for built buildings.
Fixes #1650
- do not crash if town has 0 creatures on some dwelling level
- do not crash if dwelling for some level is not present in town at all
2014-01-11 18:12:09 +00:00
Michał W. Urbańczyk
0b2ca4416a It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro. 2014-01-06 19:12:21 +00:00
alexvins
a740f7989c [c::b] update projects, disable PHC for now, +few fixes (still wip) 2014-01-05 17:48:50 +00:00
Ivan Savenko
1f325bafb3 fixes #1619 and #1647
- removed some no longer needed code from map handler
- blocked "back" button on campaign map screen if some of scenarios are
already completed
2014-01-05 13:45:44 +00:00
alexvins
339e1cd98b [c::b] project file for minizip, lib & client update (wip) 2014-01-03 15:43:54 +00:00
Ivan Savenko
2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
Ivan Savenko
7e02f6b670 Support for overriding victory/defeat conditions from h3m map or
campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions

TODO: write data for map overrides
2013-12-30 23:09:58 +00:00
DjWarmonger
51e6961d08 Compile fix for MVS. 2013-12-29 15:48:56 +00:00
Ivan Savenko
96cc1b0e75 fixed slow loading of map selection window 2013-12-29 12:18:02 +00:00
Ivan Savenko
0c5be52a42 Win/loss conditions based on logical expressions, yet another large
changeset:
- victory/defeat will be detected using triggered events
- vcmi will convert h3 conditions into set of triggered events
- it is possible to either change number of days without towns or even
remove this loss condition completely
- possibility of custom win/loss text and icons in pregame (no longer
connected to win/loss conditions)

Still missing:
- No interface to pass custom events/victory conditions into the game 
- AI would benefit from improvemets (handle all victory conditions,
select best one to fulfill)
- You have X days till defeat message still hardcoded to 7 days
2013-12-29 11:27:38 +00:00