beegee1
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7f04ed990b
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Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
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2011-12-13 21:23:17 +00:00 |
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Frank Zago
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0c3f3c67a9
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Callback naming fix.
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2011-05-04 02:32:35 +00:00 |
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Frank Zago
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872a057aa7
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Fixed bad prototype.
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2011-01-29 19:07:49 +00:00 |
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Frank Zago
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006a7d1f11
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serialID is gone.
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2010-08-04 03:32:24 +00:00 |
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Michał W. Urbańczyk
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b89c951d09
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* version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
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2008-08-13 00:44:31 +00:00 |
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Michał W. Urbańczyk
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62b0365e70
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Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
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2008-07-27 17:07:37 +00:00 |
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Michał W. Urbańczyk
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fe5bcc19cf
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* redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
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2008-02-05 03:56:45 +00:00 |
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Michał W. Urbańczyk
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c8c0d0eaaf
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Bugfixes for AI, Callback Interface, logging macrodefs.
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2007-12-06 18:32:06 +00:00 |
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Michał W. Urbańczyk
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e1b2ae0df1
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Several bugfixes and half-done things.
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2007-12-01 12:50:33 +00:00 |
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Michał W. Urbańczyk
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04985fce2f
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* added #45, #44, #43
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2007-10-21 16:45:13 +00:00 |
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Michał W. Urbańczyk
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97f4fbcce8
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First EmptyAI. It's not used yet, but it can be compiled.
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
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2007-10-16 22:41:45 +00:00 |
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