mateuszb
602827d1ae
* MSVC compilation fixes
...
* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
mateuszb
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
...
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
Michał W. Urbańczyk
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
mateuszb
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
Michał W. Urbańczyk
2f39db2375
Hero portraits in campaign bonus selection.
2013-02-09 19:19:14 +00:00
Michał W. Urbańczyk
124d732171
* fixed race condition crash
...
* no crash when there is no creature in dwelling (that should not happen at all... but)
* removed paths from vcxproj, use property sheets
2013-02-07 15:27:22 +00:00
mateuszb
af5287c193
* fixed opening custom campaign selection window
...
* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
Michał W. Urbańczyk
60c18f1bb8
More fixes for campaigns.
2013-02-05 21:19:08 +00:00
Michał W. Urbańczyk
17755caa10
* fixed #1199
...
* fixed advancing between misisons in campaigns
2013-02-05 20:06:13 +00:00
mateuszb
898228fd54
* minor fix for bonus selection screen
2013-02-05 19:33:09 +00:00
mateuszb
bda92a4a73
* refactoring
...
* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
mateuszb
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
...
* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
beegee1
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
beegee1
1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
DjWarmonger
ce15eb37c2
- Fixed serialization of limiters
...
- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
Ivan Savenko
4e0881f689
- fixed #1167
...
- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
Michał W. Urbańczyk
27f8408c52
Compile fix for MSVC.
...
Fixed crash when no maps are present.
Fixed crash on opening the loading screen.
Fixed crash on starting the turn when Games/ subfolder is not present.
2012-12-19 18:19:09 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
...
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
...
- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
62e99a1ae5
- basic loading screen, no progress bar
...
- startGame() call will run in separate thread if loading screen is used (looks OK so far)
2012-12-17 18:01:17 +00:00
Ivan Savenko
ff146a80fe
- fixed empty tavern in new towns
...
- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
...
- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
Ivan Savenko
ffe8b99369
- reorganized hero classes
...
- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
...
- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
Ivan Savenko
c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
...
- replaced JsonNode::toStdVector with more universal convertTo
- some renaming in StartInfo
2012-12-02 12:21:44 +00:00
beegee1
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
beegee1
e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
2012-11-13 18:01:31 +00:00
DjWarmonger
f5ddc44827
- Compile fix - unique_ptr can't be serialized
...
- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
beegee1
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
...
- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
Ivan Savenko
fc85e08a64
- clang and gcc 4.5 compatibility
...
- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
Ivan Savenko
da7a6234b1
- some tweaks towards new towns
...
- it is possible for faction to have 0 available heroes
2012-10-06 08:47:13 +00:00
Ivan Savenko
306d64b0c4
- it is possible to read json file with vector
...
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
Michał W. Urbańczyk
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
...
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
mateuszb
8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
...
* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00
Ivan Savenko
15a7f43e11
- fixed #1075 , #1080 , #1081
...
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
mateuszb
7fe2692bf8
* support for campaign scenarios with no bonuses
2012-09-24 19:23:11 +00:00
mateuszb
18bd898cb1
* fixed bug when starting certain maps in campaigns
...
* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00
Ivan Savenko
3fcba4fb5c
- fixed crash on start of some campaigns
...
- allowed on map factions is now set instead of bit field
2012-09-23 14:32:49 +00:00
mateuszb
00c079f7dc
* improvements for HERO campaign bonus
2012-09-23 11:26:26 +00:00
mateuszb
9acfa0d136
* more or less working HERO campaign bonus
...
* minor improvements
2012-09-22 17:23:28 +00:00