Ivan Savenko
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248cff49a4
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Moved fonts handling from Graphics to RenderHandler class
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2024-09-23 15:43:11 +00:00 |
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Ivan Savenko
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4abd96dba4
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Add debug code to save every loaded image to a file
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2024-09-13 12:26:31 +00:00 |
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Ivan Savenko
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dfd3f0c1a6
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Fixed generation of upscaled spellbook
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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ffba847f40
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xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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502f47c6b5
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Rename IConstImage to more clear ISharedImage
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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4171026035
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
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Ivan Savenko
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e4bed98674
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Replaced raw json nodes with ImageLocator class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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fd726523a2
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Remove creations of custom animations in runtime
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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0d6ec0d224
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Reviewed usage of EBlitMode, now specified clearly in all cases
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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b850b6339f
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Flipped images are now tracked by RenderHandler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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9f31ec5326
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Restore previously disabled icons registry
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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47de9a62dc
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Created separate classes for shared, unchangeable image and image
manipulators owned by UI elements
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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600b06b74d
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Moved all handling of image loading to render handler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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56f1725234
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All images are now loaded via RenderHandler class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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1d0e696db6
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
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