Ivan Savenko
ee46fc806a
Add workaround to loading old map format
2023-11-27 14:09:08 +02:00
Ivan Savenko
f7ef474201
Fix format of custom win/loss conditions for h3 campaigns
2023-11-19 23:59:49 +02:00
Ivan Savenko
96c81be68e
Win/loss conditions now use VariantIdentifier. Removed non-implemented
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options
2023-11-15 15:55:19 +02:00
Ivan Savenko
abad4b01ce
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
Ivan Savenko
0842f5afee
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
Ivan Savenko
eb167d94a6
Mod compatibility check is now in a separate class and not part of
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ModHandler
2023-11-08 21:27:05 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
Ivan Savenko
8d5fa41a19
Minor fixes
2023-11-03 16:03:29 +02:00
Ivan Savenko
8346d71c98
Remove more subID access
2023-11-01 14:44:05 +02:00
Ivan Savenko
03e1169781
Reduced number of accesses to CGObjectInstance::subID
2023-11-01 14:43:20 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
nordsoft
ae073ee35d
Remove unused identifiers
2023-09-28 23:15:36 +02:00
nordsoft
a710c88b07
Proper map translations loading
2023-09-28 13:09:01 +02:00
nordsoft
ba1dbbbb1d
New version for map format
2023-09-28 04:23:14 +02:00
nordsoft
65f696b018
Cosmetic changes for json map reader
2023-09-28 03:02:46 +02:00
nordsoft
5b97c323d3
Rename hero strings to text id
2023-09-28 00:04:05 +02:00
nordsoft
486091a915
Heroes switched to text id
2023-09-28 00:00:32 +02:00
nordsoft
03c099d4fd
First steps
2023-09-27 22:53:13 +02:00
Nordsoft91
c803b57c33
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
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Proper mod compatibility check logic
2023-09-26 19:29:46 +02:00
nordsoft
4691907f9c
Show root mods only
2023-09-21 22:28:29 +02:00
nordsoft
a05f8339ae
Proper mod compatibility check system
2023-09-21 04:31:08 +02:00
Ivan Savenko
921569e02e
Fixed "Long Live the King", 1st scenario victory condition
2023-09-20 21:58:47 +03:00
nordsoft
6e3817f18c
Events serialization
2023-09-10 01:54:55 +02:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
a30e7ba321
Remove bitmasks of PlayerColor's. Add encode/decode methods
2023-09-04 18:56:16 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Tomasz Zieliński
025b0814c8
+ Handled banning spells and artifacts
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+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Tomasz Zieliński
700d8459ac
Checking flags and conditions
2023-07-09 11:16:36 +02:00
Ivan Savenko
a84666edf6
MetaString can be serialized in json
2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
Konstantin
bcf8ca1268
vcmi: fix map format for teams number
2023-04-27 20:59:55 +03:00
nordsoft
f464ca3560
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
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# Conflicts:
# lib/mapping/CCampaignHandler.cpp
2023-04-19 02:45:49 +04:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
nordsoft
d244702abc
Read and write mods into map
2023-04-12 02:59:55 +04:00
Konstantin
fedf7d377c
vcmi: remove TFaction
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This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
c84a9f32f6
vcmi: fix road and river loading
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It actually catched by MapFormat.Terrain test crash.
So, this is a fix (functions does not trowing exceptons, it returns NULL
if something is wrong).
2023-03-05 22:41:38 +03:00
Konstantin
b16f66477c
vcmi: modernize lib/mapping
2023-02-14 14:22:13 +03:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Ivan Savenko
eebc6fd625
Map object use format mod:object (or mod:object.subobject)
2023-01-26 23:32:56 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00