Andrii Danylchenko
56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
2022-12-14 22:13:26 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0
Earthquake spell: do not target already destroyed sections
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
...
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
...
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
fd97b51183
Yet another attempt to fix Windows compile:
...
when building vcmi_lib statically (or linking against static vcmi_lib)
do not place dllexport/dllimport tags
2022-12-06 18:35:24 +02:00
Ivan Savenko
fa23965d0b
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
2022-12-06 00:00:56 +02:00
Ivan Savenko
6463e906d5
vcmi can be compiled as single app on Linux
...
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
Ivan Savenko
848454d48a
Check for end-of-battle after opening spells are cast, fixes potentially
...
infinite battle
2022-12-02 21:38:59 +02:00
nordsoft
b7cab0e01d
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2022-11-30 01:03:57 +04:00
nordsoft
e865f484ff
Fix some problems with network game
2022-11-30 00:10:40 +04:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
...
Online mode
2022-11-29 20:43:39 +04:00
nordsoft
e9e172164c
Implemented correct logic for battle queries
2022-11-25 03:02:34 +04:00
nordsoft
52375468e4
Remove unused variable
2022-11-23 01:02:17 +04:00
SoundSSGood
e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
SoundSSGood
e9ab894638
backpack assemble
2022-11-18 01:55:29 +02:00
SoundSSGood
2d078132bf
assemble in backpack initial
2022-11-17 19:43:54 +02:00
nordsoft
b253b19dc3
Support draw scenario (doesnt work properly)
2022-11-16 02:50:47 +04:00
nordsoft
9b597fc8d4
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2022-11-15 23:08:20 +04:00
nordsoft
915d215076
Fix connections amount problem
2022-11-15 22:09:47 +04:00
nordsoft
694fedc662
Fix crash due to passing args
2022-11-15 22:09:46 +04:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
...
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Ivan Savenko
729357824b
Added common method for secondary skill availability checks
2022-11-14 19:08:49 +02:00
SoundSSGood
f9738f0d0b
nullptr checks
2022-11-13 16:28:26 +02:00
SoundSSGood
aef87dd482
Apply suggested cosmetic changes
2022-11-13 15:28:09 +02:00
nordsoft
eeeca5ba8d
Add additional logging
2022-11-11 18:00:09 +04:00
SoundSSGood
3142f32cbb
Fix for callback return. More code optimization
2022-11-11 01:28:04 +02:00
SoundSSGood
30db38c0fe
Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
2022-11-10 20:11:26 +02:00
SoundSSGood
ad47a7573c
Code style. Typo. Code clean up.
2022-11-10 18:29:39 +02:00
SoundSSGood
b9087e2d63
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:45:54 +02:00
SoundSSGood
f2afd9e831
Update server/CGameHandler.cpp
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:37:50 +02:00
nordsoft
9ffc50457a
Bypass command line args to vcmiserver
2022-11-08 18:05:47 +04:00
nordsoft
97e5fc8a07
Lobby works
2022-11-08 04:44:34 +04:00
SoundSSGood
3a3b559a0b
attempt to fix the build
2022-11-07 14:20:28 +02:00
SoundSSGood
203c54e956
BulkMoveArtifacts structure optimization
2022-11-07 14:13:36 +02:00
SoundSSGood
0032947735
regression fixed. Artifact assemble dialog shows multiple times.
2022-11-07 00:36:13 +02:00
SoundSSGood
a35db9a696
server blocksPack upd
2022-11-07 00:19:43 +02:00
SoundSSGood
f72a3e3884
function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder
2022-11-07 00:18:05 +02:00
SoundSSGood
0f391e19d5
server side funcs
2022-11-06 23:59:30 +02:00
SoundSSGood
95ab343116
Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl
2022-11-06 23:54:50 +02:00
nordsoft
4ccad9178e
Fix potential BattleInfo destruction before usage
2022-11-06 21:46:56 +04:00
nordsoft
e9cf3ede2a
Try to handle queries by ai
2022-11-05 06:34:38 +04:00
nordsoft
0c4e50b63c
Initial prototype works
2022-11-05 03:35:51 +04:00
nordsoft
48925a50f2
Development
2022-11-05 03:35:46 +04:00
nordsoft
219a282916
First step
2022-11-05 03:35:32 +04:00
nordsoft
6eb43d3834
Minor changes
2022-10-27 01:39:57 +04:00
nordsoft
21a1706627
First working prototype
2022-10-27 00:52:39 +04:00
nordsoft
dd45d1a9cf
Develop game part
2022-10-25 05:27:53 +04:00
nordsoft
2645843d4f
Fix dead server
2022-10-08 22:23:02 +04:00
nordsoft
63b29cbaea
Code review tweaks
2022-10-08 19:52:53 +04:00
nordsoft
e718f7fe39
Fix reconnection
2022-10-06 19:23:34 +04:00
nordsoft
ea49b8cf40
Cleanup code
2022-10-06 17:56:54 +04:00
nordsoft
16e185343a
Add host commands to control game
2022-10-06 15:54:46 +04:00
nordsoft
895ec2d302
Make console available during other players' turn
2022-10-05 19:04:51 +04:00
nordsoft
3ff38b84a2
Support hotseat over multiplier
2022-10-05 01:54:31 +04:00
nordsoft
77ff6a64e6
Show message about client connecting and disconnecting
2022-10-05 00:51:34 +04:00
nordsoft
930f03e812
uuid check
2022-10-04 20:54:40 +04:00
nordsoft
0ea5a8fbe7
Merge remote-tracking branch 'upstream/develop' into mp-disconnection
...
# Conflicts:
# server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
722acb2a1d
Reconnection works
2022-10-04 05:42:14 +04:00
nordsoft
16a5414247
Reconnection partially works
2022-10-04 05:09:03 +04:00
nordsoft
b91bb41a80
One step forward
2022-10-04 02:25:22 +04:00
Andrii Danylchenko
5c44c8f4da
Merge pull request #1011 from kambala-decapitator/fix-multiple-heals
...
allow healing ability only before first turn of each round
2022-10-03 21:43:08 +03:00
Andrii Danylchenko
382b3ae94a
Merge pull request #1041 from vcmi/nkai-fixes
...
NKAI: android fixes
2022-10-03 20:30:05 +03:00
Andrii Danylchenko
04490b709a
Merge pull request #1000 from vcmi/multiplayer
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Multiplayer
2022-10-03 20:16:39 +03:00
nordsoft
512cf014aa
Freeze current state
2022-10-03 20:47:00 +04:00
nordsoft
f4b7cf8196
Transfer player ownership to AI
2022-10-03 20:47:00 +04:00
Andrey Filipenkov
52371a4d3e
allow healing ability before first turn attempt of each round
2022-10-03 15:48:39 +03:00
Andrii Danylchenko
8f599ed043
NKAI: android fixes
2022-10-03 09:01:15 +03:00
Andrii Danylchenko
2434fe3f6f
NK: fix AI speed
2022-10-01 13:49:27 +03:00
nordsoft
fea05a4320
Finally game restart works
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# Conflicts:
# lib/CGameState.cpp
# server/CVCMIServer.cpp
2022-09-29 21:08:05 +04:00
Andrii Danylchenko
dae726b82d
Merge pull request #1005 from kambala-decapitator/ios-min-12
...
raise iOS deployment target to 12.0
2022-09-29 19:57:04 +03:00
nordsoft
cbfa125085
Remove commented line
2022-09-29 14:29:57 +04:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
nordsoft
bebe0dd86c
Some change
2022-09-29 00:35:38 +04:00
nordsoft
2eb497b477
Looks like everything works
2022-09-28 23:38:41 +04:00
nordsoft
7ee4fca120
Pass whole gamestate over network
2022-09-28 23:15:05 +04:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
53ac61b52b
iOS: don't create unused CConsoleHandler
2022-09-27 07:05:10 +03:00
Nordsoft91
d4f97aadf0
Merge branch 'develop' into incomatibility-response
2022-09-25 13:26:07 +04:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Andrey Filipenkov
9f46bf5bff
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-09-24 15:55:26 +03:00
Andrey Filipenkov
605d5b6481
add dedicated macro when building as single process
...
fix kambala-decapitator/vcmi#40
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
cd4b68c034
fix repeated launches of single player
...
now server actually terminates
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
342a859a3f
fix typo
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
24a5dd797c
fix starting local server
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
de05479532
Revert "attempt to run server in a separate app"
...
This reverts commit 99fe55b295ad95033626c15011cfe49779269156.
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
e61e283b75
[iOS] remove everything related to server app
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
c6e51852d0
add ability to build VCMI as single process
...
"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
fae295da88
allow building without codesigning
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b
improve RPATH handling, apply RPATH when installing dylibs
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
bb9d19deee
fix whitespace
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
2354023731
move extern "C" to header
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
2fc4d48215
load game data from shared dir
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kambala-decapitator/vcmi#15
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
e20a6c3670
server: add buttons to start server and to move data to shared directory
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kambala-decapitator/vcmi#9 kambala-decapitator/vcmi#15
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
4647bd8981
add App Group entitlement
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kambala-decapitator/vcmi#9
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
7def214740
more Xcode-compatible Info.plist
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
13dd451ff5
add simple app icons
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
dde9a5d5d2
todo updates
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
6e41e3154c
fix running on device from Xcode
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proper codesigning
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
cfa22c33ad
use rpath properly
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
b6c4126bed
install files after building server/client
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package required files inside app bundle
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
92a7936202
add Info.plist to sources
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
09f5ea52f2
remove background audio hack
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
e72e5cea6f
attempt to run server in a separate app
...
partially reverts 3258f8bb40487e3731bf452dbda1add6294ff4b2
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
26a1cc5b73
todos
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
2e18299897
make server a static lib, run it in a separate thread
...
issues to solve:
- dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected.
- error setting socket option: set_option: No buffer space available
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
c4233ad706
exclude some code similar to android
2022-09-24 15:55:16 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
nordsoft
8f6f9707a6
Read error message from translate.json
2022-09-23 15:20:11 +04:00
nordsoft
e74890c4b1
Add system message about mods incompatibility
2022-09-23 15:02:45 +04:00
Andrii Danylchenko
328fe4a556
Merge pull request #952 from kambala-decapitator/fix-vampire-drain-effect
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server-side fixes to battle events
2022-09-22 18:37:29 +03:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
...
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrey Filipenkov
1d57c40740
wrap && conditions in parentheses when near ||
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
7e6ed0583c
disable all scripting code when configuring without scripting modules
2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Andrey Filipenkov
87a88da3a9
add Fire Shield damage to the battle log
2022-09-21 10:42:42 +03:00
Andrey Filipenkov
b95841dabb
fix creating "creatures perished" battle log entry
2022-09-21 10:38:42 +03:00
Andrey Filipenkov
1313da191b
trigger Drain Life effects after the attack
...
- animation and sound are played after the attack
- amount of drained life appears after damage dealt in the battle log
2022-09-20 18:00:00 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
...
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Andrey Filipenkov
99af5bbe4c
add dedicated method to get logs path
2022-09-18 09:24:36 +03:00
Tomasz Zieliński
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
6fb7301e8e
Fixed issue with taking creatures from a Bank, Pandora or joiners
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f
Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16)
2022-06-17 17:20:08 +03:00
Konstantin
8fc14369a4
CMake presets. ( #744 )
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* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
...
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
e220918230
full crash dump
2022-05-14 13:23:09 +03:00
Andrii Danylchenko
0d15089dd4
Do not remove hero if left only with commander
2022-05-01 09:30:30 +03:00
Arseniy Lartsev
bfd57ab5b5
Fixed scholar skill icon in the scholar dialog
...
The icon was for one level higher than the actuall skill level,
especially problematic for expert where right-clicking the icon
woould cause a crash
2022-03-13 16:47:52 +02:00
Andrii Danylchenko
550f544592
Add logging of network failure during connect
2022-03-05 15:53:07 +02:00
Dmitry Orlov
8cae3398ba
Feature: Army Management Shortcuts should work as in HD+ Mod
2021-11-28 20:00:43 +02:00
Dmitry Orlov
7cfd1fe0ca
Fix: Captured town should not be duplicated on the UI
2021-10-31 17:33:26 +02:00
Dmitry Orlov
e4c2f0c822
Fix: Skyship Grail should work immediately after capturing without battle
2021-10-31 09:01:49 +02:00
Dmitry Orlov
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
2021-09-12 14:30:54 +03:00
Dmitry Orlov
2a39c401b8
Feature: Opposite Side Limiter. Added: Old saves support.
2021-09-04 14:15:38 +03:00
Dmitry Orlov
25d9ea1ddf
Feature: Opposite Side Limiter
2021-09-04 14:15:38 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
...
# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Andrey Filipenkov
7f3b06eb86
fix server crash on unexpected client disconnect
2021-03-20 17:12:56 +03:00
AlexVinS
483a4689ce
Fixes for code review issues
2021-02-20 04:57:50 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
3add3156e2
Fix: 'Restart Scenario' button should work properly
2021-01-20 21:29:50 +03:00
Dmitry Orlov
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
2021-01-14 01:02:13 +03:00
Andrii Danylchenko
3614330b3d
moat bypass when no targets to attack
2020-12-02 19:40:24 +02:00
Andrii Danylchenko
4e359cd2a3
fix automatic towers when out of ammo
2020-12-02 08:38:31 +02:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
Dmitry Orlov
b25baf66be
Fix level up crashes: 1) Crash on double level up. 2) Crash on custom class level up.
2020-10-19 22:39:57 +03:00
Dmitry Orlov
934c4e511d
Special buildings support : Patch 1
2020-10-15 15:03:01 +03:00
Dmitry Orlov
bf07cd0ad9
Mod system improvement Part I : Old saves support & MSVS build fix
2020-10-07 15:12:32 +03:00
Dmitry Orlov
f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
2020-10-07 12:35:11 +03:00
Alexander Shishkin
124b2a7613
Merge pull request #655 from jambolo/bug/fix-0003143
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Fixed lots of warnings.
2020-10-06 11:44:54 +03:00
xtouqh
0095db4a30
FreeBSD: need libexecinfo for backtrace()
2020-10-05 17:57:31 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
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Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
Dmitry Orlov
ae3b8e4916
Travis errors & warnings fix
2020-09-28 16:39:55 +03:00
Dmitry Orlov
38fd05f655
Minor fix: apply Monday bonuses to heroes who have slept overnight
2020-09-28 01:32:33 +03:00
Victor Luchits
febbeaeeed
Close the global log targets on exit, flushing log files to disk
2020-05-05 15:25:07 +03:00
Toney Sui
dca5d86e7a
Fix bug: LandMine is not exploding to enemies. ( #630 )
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* The reason is,
the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.
Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
2020-02-12 20:12:12 +03:00
krkos
ac81d0f7b4
Fix build with Boost versioni >= 1.70 ( #615 )
2020-01-21 11:55:28 +03:00
Dydzio
54550b50de
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00
Dydzio
2f15ca9406
Do not build pseudo-buildings explicitly with events
2019-06-04 22:29:07 +02:00
Dydzio
e1b72ead6e
Update CGameHandler.cpp
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Fix hero recruit serverside check
2019-06-01 20:29:49 +03:00
AlexVinS
1f2ee843aa
[C::B] Switched to boost shared linkage
2019-05-30 20:55:40 +03:00
Dydzio
f49bd3f18b
Do not display warning if player already lost
2019-05-28 22:34:55 +02:00
Ewilhan
ec4797d856
Fix Neutral Creatures Weekly Growth
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Made it so neutral creatures could not be picked as "Flavour of the Week".
It is checking neutral creatures hometown to do so.
Fixes #3046 .
2019-05-06 14:12:14 +01:00
Dydzio
97869fc36f
Fixed single map victory crash
2019-03-29 22:01:51 +01:00
Michał Kalinowski
ec536e613c
CMake more transitive
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-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Dydzio
c310a05ee0
Allow learning secondary skills in ally towns
2019-03-25 02:21:32 +03:00
Dydzio
e1857df4bb
Fix defense battle action logic ( #563 )
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* Fix defense battle action logic
2019-03-25 02:16:47 +03:00
Alexander Shishkin
549d8c97df
Merge pull request #557 from dydzio0614/CrystalDragonAbility
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Fix crystal dragon ability to match H3
2019-03-21 17:02:20 +03:00
Dydzio
53f4ba6464
Fix crystal dragon ability to match H3
2019-03-17 19:48:47 +01:00
Dydzio
36cb9f11c4
Hardcoded feature: no random week/month effects
2019-03-17 18:27:05 +01:00
AlexVinS
9311966706
[C::B] Switch to MinGW 7.3
2019-02-19 14:59:10 +03:00
Michał Kalinowski
a0d1808b62
CMake transitive compile dependency
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Moving to more target focusing code that provides better transitive scope
2019-01-19 17:38:54 +03:00
Alexander Shishkin
b00e935e4d
Warnings fixes ( #538 )
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Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
AlexVinS
da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
Dydzio
216d50788b
Fix AI build, update default Windows SDK version for projects
2018-12-31 15:18:42 +01:00
Andrii Danylchenko
035d279ae8
Refactor CGHeroInstance, make spells private
2018-12-23 15:49:26 +03:00
Andrii Danylchenko
83531f4355
Rename typo in NetPacksServer.cpp
2018-11-17 21:58:54 +02:00
Andrii Danylchenko
9a36572446
Build boat in allied shipyards is allowed now
2018-11-17 21:58:54 +02:00
Dydzio
c3088e293a
Workaround linker bug, set higher optimization by default
2018-11-17 11:34:39 +01:00
Andrii Danylchenko
6ac987794c
AI: first rule extracted for pathfinder
2018-09-23 15:26:53 +03:00
KasyanDiGris
fa5a14e2d8
Stabilize vcmi ( #488 )
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* Shared statusbar
* Fixed server fails on client disconnected
2018-08-26 19:09:56 +03:00
Konstantin Vukolov
96215233bc
macOS: fix packet deserialization ( #479 )
2018-08-14 01:03:45 +03:00
Alexander Shishkin
84be667363
Merge pull request #463 from dydzio0614/skel_transformer_fix
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Fix bone/ghost dragon handling in skeleton transformer
2018-07-19 00:03:32 +03:00
Dydzio
301b70ddd8
Fix bone/ghost dragon handling in skeleton transformer
2018-07-18 20:21:19 +02:00
Dydzio
d5d2c65c4b
Fix counterattack wrong mechanics
2018-07-18 15:52:33 +02:00
Dydzio
260981d586
Update project files to match vcmi code changes
2018-07-06 18:52:51 +02:00
Andrii Danylchenko
dcbcff41dc
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
Andrii Danylchenko
ee033e9c9c
fix android build
2018-05-25 22:57:29 +03:00
Karlis Senko
224ea28433
Fix various memory errors related to server and connections.
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* keep connection when restarting scenario
* wrong double free in Connection
* multiple use after free when stopping server
* double free of StartInfo
2018-05-01 00:04:20 +03:00
Karlis Senko
40e6292ed2
Fix memory leaks in launcher.
2018-05-01 00:01:20 +03:00
ArseniyShestakov
6f6f399911
Merge pull request #451 from josch/develop
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Remove compilation warnings
2018-04-27 17:29:15 +07:00
Karlis Senko
965b33d16a
Server: add GAMEPLAY_STARTING state ( #450 )
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Fixes issue 2962.
2018-04-23 00:26:40 +07:00
Johannes 'josch' Schauer
a0be483525
server/CVCMIServer.cpp: remove variable that was only set but never used
2018-04-19 15:18:08 +02:00
AlexVinS
a8e1c51c36
[c::b] projects update
2018-04-05 21:12:21 +03:00
Arseniy Shestakov
f5d8e5b0cc
Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143
2018-04-05 19:35:08 +07:00
Arseniy Shestakov
74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
2018-04-04 14:24:32 +07:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
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New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
AlexVinS
03cfd2cb78
Do not use StackLocation in netpacks
2018-03-17 13:24:12 +08:00
AlexVinS
8cec07afbd
Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks
2018-03-17 13:24:12 +08:00
Henning Koehler
7f76648a7c
Extend Bonus.addInfo to integer vector ( #427 )
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* changed Bonus::additionalInfo to integer vector
* fixed deserialization for old savegames
* removed newline from JsonNode::toJson()
* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format
* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00
Raphnalor
83c6ffbda0
Reflect changes in boost::asio released in Boost 1.66. ( #428 )
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The service template parameters are disabled by default for now.
Use BOOST_ASIO_ENABLE_OLD_SERVICES macro to enable the old interface.
2018-03-11 21:02:20 +08:00
ArseniyShestakov
079cd470c2
Merge pull request #425 from vcmi/CatapultRework
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Catapult rework
2018-03-06 01:16:53 +08:00
Dydzio
07cf59592b
Updated catapult spell effect to match new code
2018-03-05 12:55:44 +01:00
AlexVinS
f126a34a5e
Fixed https://bugs.vcmi.eu/view.php?id=2904
2018-03-04 11:15:24 +03:00
Dydzio
fb9ee9ddf7
Visual fix - destroy shooters together with tower
2018-03-02 15:36:44 +01:00
Dydzio
e68a2e7ef5
Fix arrow tower destruction mechanics
2018-03-02 15:23:07 +01:00
Dydzio
b55d506e22
Grant advanced catapult proficiency with CATAPULT_EXTRA_SHOTS
2018-03-02 13:46:14 +01:00
Alexander Shishkin
8b002ad774
Issue2888 ( #421 )
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Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Arseniy Shestakov
8bbe747e8e
Cleanup undef for min / max. NOMINMAX is already in Global.h
2018-02-11 05:42:49 +03:00
Ivan Romanov
eea50a044c
Hide "this statement may fall through" warnings
2018-02-10 22:27:00 +05:00
AlexVinS
35b01eb379
Fixed https://bugs.vcmi.eu/view.php?id=2466
2018-02-10 08:37:15 +03:00
AlexVinS
c94daf6faa
Fixed https://bugs.vcmi.eu/view.php?id=2864
2018-02-10 07:31:02 +03:00
AlexVinS
b194f8f13b
Fixed https://bugs.vcmi.eu/view.php?id=2865
2018-02-10 00:02:56 +03:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
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* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
Arseniy Shestakov
7c77249d37
Refactoring: get rid of macro in server-side request validation code
2018-01-28 08:03:48 +03:00
Dydzio
38d836d1a5
Update project files to Visual Studio 2017
2018-01-13 16:33:49 +01:00
Arseniy Shestakov
da117e9255
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
DjWarmonger
c2a0b13332
Merge pull request #371 from dydzio0614/NewAbilities
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Tested and approved. Congrats!
2017-12-29 14:19:05 +01:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
Dydzio
da6d01b0c7
Ability rename + bugfix + changelog extend
2017-11-13 01:59:41 +01:00
AlexVinS
8b5cbf6ba7
fix
2017-11-01 07:42:58 +03:00
Alexander Shishkin
fd4ecbd40b
Merge pull request #385 from Chocimier/altar
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Fixed "Altar of Sacrifice only sacrifices creatures one kind at a time"
* https://bugs.vcmi.eu/view.php?id=2607
2017-10-28 14:04:34 +03:00
Piotr Wójcik
7171fa7ad4
Formatting
2017-10-28 11:04:55 +02:00
AlexVinS
c39cd5f951
Town building build mode fixes
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* CGameHandler::buildStructure was using wrong requirements for buildings in auto mode.
* Build mode loading was wrong in case of omitted value
* Show town hall slot for not built building only if it have normal build mode
2017-10-28 03:27:39 +03:00
Piotr Wójcik
58b427345f
Constify
2017-10-18 21:39:04 +02:00
Piotr Wójcik
f9ed952869
Properly calculate experience on altar
2017-10-14 22:10:59 +02:00
Piotr Wójcik
f145b4be91
Correctly sacrifice many stacks or many atrifacts, fixes #2607
2017-10-14 21:30:56 +02:00
Dydzio
14c07afd3c
Merge branch 'develop' into NewAbilities
2017-09-09 21:04:40 +02:00
Dydzio
3eef689005
Add TERMINATOR ability support, small fixes
2017-09-09 21:01:12 +02:00
Dydzio
d2e9848443
Fix RANGED_RETALIATION bug
2017-09-04 23:35:48 +02:00
Dydzio
4cab76900f
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
2017-09-04 23:32:24 +02:00
Henning Koehler
31ca4db8bd
fixed manual control for arrow towers
2017-09-05 00:30:43 +12:00
Henning Koehler
654ca96e9d
fixed code format and other minor issues
2017-08-30 19:19:54 +12:00
Henning Koehler
69a538a600
added bonus type MANUAL_CONTROL
2017-08-28 20:09:27 +12:00
Henning Koehler
7e5c1ec7f8
made artillery bonus-based; supports multiple bonus shots
2017-08-27 21:05:17 +12:00
Henning Koehler
8bdb8f01ca
made scholar skill bonus-based
2017-08-27 20:10:25 +12:00
Henning Koehler
25e6b5cc07
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
2017-08-27 17:40:52 +12:00