Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
8319c30695
copy external TBB dylib to app package
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b
improve RPATH handling, apply RPATH when installing dylibs
2022-09-24 15:55:20 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Andrey Filipenkov
143b0983e6
fix enum value
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
1d57c40740
wrap && conditions in parentheses when near ||
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
aae1d4fed5
fix variable type in for-in loops
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6
add missing virtual destructors
2022-09-22 11:54:09 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
...
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df
typo
2022-09-14 15:24:39 +02:00
nordsoft
c24fc89fe3
Lambda decltype on compile time instead of runtime
2022-09-14 12:08:20 +03:00
Tomasz Zieliński
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9
misc comments
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6ae3b77d80
AI will not wait to conwuer fort if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f0bb97b0d2
AI will actually attack all heroes when possible - and win the game eventually :)
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
b52faad4c7
+ Stack speed is valuable
...
+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
a83753a7d2
AI will now pick Prisons if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
cbf2a1b7cc
AI will consider Pandora Box as a valuable object - good for every occasion!
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
faa6ca401e
Fixed duplicated value
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f4de5453c6
+ AI will consider free slot (or lack of it) for creature reward from a bank
...
+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f
Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16)
2022-06-17 17:20:08 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC ( #753 )
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* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Andrii Danylchenko
31c9d6e28d
Fix performance issue related to TurnInfo construction
2022-06-06 09:47:37 +03:00
Konstantin
8fc14369a4
CMake presets. ( #744 )
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* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Andrii Danylchenko
6da233c387
NullkillerAI: fix build analyser when town has no upgrade for creature
2022-05-01 10:26:07 +03:00
val-gaav
7466839182
Update AIGateway.cpp
2022-04-26 15:08:02 +03:00
Andrii Danylchenko
fa9a420f99
Fix a few crashes
2022-04-17 09:10:53 +03:00
Andrii Danylchenko
02b2f35143
Nullkiller: fix crash
2022-03-05 15:51:03 +02:00
Dmitry Orlov
ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
2022-01-30 12:31:07 +02:00
Andrey Filipenkov
af6d666778
use high_resolution_clock instead of steady_clock
2021-11-23 11:56:06 +03:00
Andrey Filipenkov
fc064b1c45
replace boost::chrono with std::chrono
2021-11-23 10:23:55 +03:00
Andrii Danylchenko
b00a1dee28
Fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
79d06bbaa6
Nullkiller: fix merge conflicts
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
d47564955e
Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
70ed3f55a5
Nullkiller: replace a hack with temporary bonus node concept
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
87a8c776c9
Nullkiller: reduce memory usage for x86
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7184364bcb
Nullkiller: disable logging and fix tbb build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bc95e4b935
Fix tbb build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1aa81530cb
Nullkiller: cancel heavy decomposition on shipyards
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9
Nullkiller: parallel object clusterization, stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66843b22d3
Nullkiller: async hero chain calculation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0265de77fa
Nullkiller: fix crash, refactor
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fb3cda666f
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3480f17a68
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0ffc7c3b94
Nullkiller: turn limit for main heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1f83569868
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b5b9619147
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4c01a8eec4
Nullkiller: fix a few crashes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3d91f2e988
Fix defence crashes and hangs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3dc76cfe35
Nullkiller: fix crash when buy army through pathfinder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
45942cfbbe
Nullkiller: stabilization, fix memory leaks
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7e88819105
Nullkiller: fix crash and freeze
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
80df879489
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f2c26d7553
Nullkiller: thread interuption point
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0d5ae20e64
Nullkiller: improved citadel priority
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3822d788e8
Nullkiller: allow buy army through pathfinder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
673d908c40
Nullkiller: fix crash because of incorrect memory management
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
92ac78f87d
Nullkiller: fix crash when game ends
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f0ceaf5852
Nullkiller: improve perofrmance of AI pathfinding
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cf4484e071
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e385c83a88
Nullkiller - rewrite decomposition, decomposition cache, morale management
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
35a1167f3d
Nullkiller: refactoring and stabilization of gather army & clusterization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
645c393e25
Nullkiller: fix freeze on accessing guarded object
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5bfe71c8f3
Nullkiller: small optimization of AIPathfinder for big maps
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
07b6b0605c
Nullkiller: blind fix for unit tests to compile
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4f51d3c929
Nullkiller: fix android
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3e9bf9b662
Nullkiller: try to fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
32fb465823
Nullkiller: stabilization+clasterization improvements+fuzzy fear
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
75b8ee74fa
Nullkiller: stabilisation after refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447
Nullkiller: remove AIhelper + refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f832a8b3cd
Nullkiller: calibration and small behavior fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
dec723b4be
Nullkiller: android fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e95ccda5de
Nullkiller: various fixes for town portal and other
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1a69a43f09
Nullkiller: fix border gate and garrison bypassing when owned
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0705ee595a
Nullkiller: object clusterizer
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d4a349c2c
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c7d35dcc6f
Nullkiller: disable decomosition for now. Very slow
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cebb5b296b
Nullkiller: fix priorities after refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1349eff201
Nullkiller: android fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
33b499976a
Nullkiller: fixes for keymaster
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255
Nullkiller: initial decomposition
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
223a52b3d1
Nullkiller: Try to join behavior and goal and see what come out of it.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af0dcf97c4
Nullkiller: initial cleanup of unused code
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5344df51c6
Nullkiller: capture guarded artifacts and other fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fd838a5b9
Nullkiller: stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8e4ca10365
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6682485395
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
506ecc2ea7
Nullkiller: fix android build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c10c1cab2c
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c14ccab8f
Nullkiller: fixes after first 5 autotesting maps
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
df78e3243b
Nullkiller: stabilisation, improve gather army
2021-07-26 21:02:50 +03:00