DjWarmonger
e97933035c
Randomized connections placement (?)
2014-06-01 10:15:03 +02:00
AlexVinS
f212c8221d
[RMG]Fix gcc build, remove some unused variables
2014-05-31 16:11:20 +04:00
DjWarmonger
3c6a1fb715
Large objects will not spawn at blocked tiles.
2014-05-31 12:26:59 +02:00
DjWarmonger
8e8b27087a
Ground connections between adjacent zones.
2014-05-31 10:56:14 +02:00
DjWarmonger
8ab2a8df86
Zone borders.
2014-05-30 21:23:41 +02:00
DjWarmonger
8c24ea0bfb
Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
2014-05-30 16:50:06 +02:00
DjWarmonger
8ea175ce95
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-05-30 07:33:32 +02:00
beegee1
72b2e1b8fe
- fixed bug when generating random map and adding player info data
2014-05-29 17:34:46 +02:00
beegee1
40ab89e179
- copy of campaign heroes can be done later (at the point where it's clear if they will be replaced)
2014-05-29 17:07:21 +02:00
Ivan Savenko
1d17d60449
gcc update:
...
- removed support for 4.6
- compilation fixes for 4.7
2014-05-29 13:42:05 +03:00
DjWarmonger
690f4a650a
Even better zone shapes.
2014-05-28 21:11:10 +02:00
DjWarmonger
c627aa608a
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-05-28 19:34:12 +02:00
karol57
6a65802f22
Removed hardcoded value
2014-05-26 11:52:27 +02:00
karol57
5907735676
All inline functions are now part of definition.
2014-05-26 10:37:04 +02:00
karol57
dd33fd51a8
int3 dist2d microoptimization
2014-05-25 20:42:25 +02:00
karol57
df8cce0d61
Declarations and definitions are now separated.
...
Added explicit int3(si32) c-tor.
Operators like += now return reference to object.
Operator != has now own implementation.
Added dist2SQ for optimization proposes.
areNeighbours now uses dist2SQ
Removed unnecessary comments
2014-05-25 20:12:53 +02:00
DjWarmonger
8f033a7834
Golden ratio for smoother zone shapes.
2014-05-25 13:30:47 +02:00
AlexVinS
c40c79fa94
Make gcc happy
2014-05-25 13:02:15 +04:00
DjWarmonger
69457dbd75
- Implemented some really nice gravity-based algorithm
...
- Fixed zones placed outside the map (causing various bugs)
2014-05-25 06:20:02 +02:00
DjWarmonger
b9de3875d9
- Attempt to move zones away from map boundaries
...
- Tweaking algorithm parameters
- Refactorings
2014-05-24 18:39:58 +02:00
Ivan Savenko
67f11b1a01
- First part of objects configuration
...
- split objects into 3 files (for now)
- integrated object class handler into mod handler
2014-05-24 15:45:29 +03:00
DjWarmonger
021c6b9af3
All zones will be painted with terrain. Removed unused code.
2014-05-24 14:33:22 +02:00
DjWarmonger
d2fd71d087
Zone shapes & terrains work nicely.
2014-05-24 14:06:08 +02:00
DjWarmonger
27dcf70b1a
Randomized center positions of zones.
2014-05-24 12:42:06 +02:00
Ivan Savenko
7f276185bd
Moving files:
...
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
Ivan Savenko
6bd6be0835
Object class handler is now a proper "handler"
...
- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
DjWarmonger
3a6f748fb5
Paint native terrain in zones.
2014-05-23 21:43:33 +02:00
DjWarmonger
75cea9206d
- Fixed uninitialized guarding creature positions
...
- Fix for guard placement
2014-05-23 19:45:17 +02:00
DjWarmonger
35d6215b7b
jfhs patch integration is now complete:
...
Lots of fixes for object placement.
Fixed blocked paths on generated maps.
2014-05-23 19:14:33 +02:00
DjWarmonger
4ea9810831
First version that works:
...
- Covered RMG with exceptions
- Fixes for object randomization & placement
2014-05-23 17:12:31 +02:00
DjWarmonger
342aec0700
More rollback.
2014-05-23 13:23:03 +02:00
DjWarmonger
5b0b152aa3
Trying to restore recent type of mapGenOptions.
2014-05-23 11:56:51 +02:00
DjWarmonger
eae7e5c51f
Rolled back some incorrect values.
2014-05-23 09:22:22 +02:00
DjWarmonger
67793a2db4
Some more.
2014-05-22 21:40:34 +02:00
DjWarmonger
2d8cd1c5b5
Some more.
2014-05-22 21:06:26 +02:00
DjWarmonger
aead8da54f
Fixed some obvious bugs with random map options.
2014-05-22 20:50:24 +02:00
DjWarmonger
1e1dce20a8
Something that compiles, but crashes when launching RMG map.
2014-05-22 19:25:17 +02:00
DjWarmonger
88f962d6d5
Taken jfhs code as it is.
...
http://forum.vcmi.eu/viewtopic.php?p=10040#10040
2014-05-22 16:27:13 +02:00
AlexVinS
8a3b997fa5
fix a few comments. No code changes.
2014-05-21 13:02:20 +04:00
AlexVinS
6f65d2484b
Extract battleStackIsImmune from battleIsImmune
...
This fix possible problems with rising spells as now immunty is handled on stack level not on hex level
* battleIsImmune in now protected - only used in canCastThisSpellHere
2014-05-19 13:44:38 +04:00
AlexVinS
eff801f39a
Extract "inherit node" function
2014-05-19 02:28:44 +04:00
AlexVinS
2fc16b231f
Implemented inheritance semantic for spell level configuration.
...
This allows more simplification.
2014-05-18 21:16:10 +04:00
AlexVinS
f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
...
* also aviable for other handlers
2014-05-18 18:47:18 +04:00
AlexVinS
950ca1156a
Use absoluteLimit
...
* all "old" limits are now absolute
2014-05-18 17:55:26 +04:00
AlexVinS
b6b12ad8f6
Merge and simplify resistance calculation
2014-05-18 17:03:01 +04:00
AlexVinS
7cf64a0628
Made onlyAlive flag a part of TargetInfo
2014-05-18 17:03:01 +04:00
AlexVinS
6bf4140145
Just remove hardcoded targetting for DEATH_RIPPLE & DESTROY_UNDED.
...
It will now affect all creatures (massive, non smart). Immunities are handled separately.
2014-05-18 17:03:01 +04:00
AlexVinS
1431fcedf7
handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation
2014-05-18 17:03:00 +04:00
AlexVinS
d9368ca5ba
Use new battleGetStacksIf method
2014-05-18 17:02:59 +04:00
AlexVinS
0e93ec28c5
Add new general method for battle stack access
2014-05-18 17:02:59 +04:00
DjWarmonger
e074c9b310
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-05-18 09:00:32 +02:00
DjWarmonger
e2d44f6ac6
Fixed #868 - wrong battlefield in ship-to-ship combat
2014-05-18 08:52:03 +02:00
DjWarmonger
9f28e4e4ca
Merge pull request #10 from Macron1Robot/works
...
Bug 0001789 correction (incorrect battle field detection)
2014-05-18 08:26:36 +02:00
Macron1Robot
e4cbfe7f0b
Bug 0001789 correction (incorrect battle field detection)
2014-05-18 03:16:53 +04:00
Ivan Savenko
419a2797c8
Implemented basic loading from JSON
2014-05-17 17:50:11 +03:00
AlexVinS
5be005ee36
Try to fix #1763 and a small refactoring
2014-05-17 11:24:26 +04:00
DjWarmonger
1ea6723a32
Merge pull request #8 from xyzz/android-rolling
...
Android port.
2014-05-17 05:17:54 +02:00
Ivan Savenko
b5160acbac
Finalization of object type handler interface
...
- updated code to use new interface
- removed old DefObjHandler (todo - rename file)
Summary:
- most code but loading is now in place
- type names may deserve improvements (some of them are too similar)
- still barely compiles and not tested
2014-05-16 23:50:02 +03:00
Ilya Zhuravlev
db7cd79cf7
Android port.
...
Conflicts:
lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
DjWarmonger
eb337d7407
Fixed #1638 - spells banned in map settings appeared in town guild
2014-05-16 12:15:35 +02:00
Ilya Zhuravlev
3c35b3eefe
Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
2014-05-14 09:49:25 +04:00
beegee1
60f6c00f2e
Logging API: - removed unused method declaration - updated comments - ensured thread safety
2014-05-10 21:12:33 +02:00
AlexVinS
3e101d89ef
few formatting. Mostly space-> tab
2014-05-07 03:58:58 +04:00
DjWarmonger
fb5152254d
Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
...
Conflicts:
client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
Macron1Robot
345df14d60
Update JsonDetail.cpp
...
Replaced new JSON by previous version of JSON comitted by IvanSav and added video file test again
2014-04-30 13:11:04 +04:00
Macron1Robot
9494c6d335
Update JsonDetail.cpp
...
Added video file existence check
2014-04-29 21:53:50 +04:00
Macron1Robot
cd7ec5716f
Update CObjectHandler.cpp
...
Changed type of "for" variable to auto in dailyIncome
2014-04-28 23:23:24 +04:00
Macron1Robot
558b155c0e
Update CTownHandler.h
...
Removed definition of unnecessary type
2014-04-28 23:18:56 +04:00
Macron1Robot
324bb3c98d
Update CModHandler.h
...
Returned type of loadConfigFromFile back to void
2014-04-28 23:17:24 +04:00
Macron1Robot
13ea6e39f0
Update CModHandler.cpp
...
Removed checking of defaultMods.json values
2014-04-28 23:15:36 +04:00
Macron1Robot
a3aa7314fe
Update CObjectHandler.cpp
...
Corrected daily resource income calculation for town buildings
2014-04-28 18:22:21 +04:00
Macron1Robot
2355f3abe1
Update CModHandler.cpp
...
Corrected errors
2014-04-28 11:07:44 +04:00
Macron1Robot
13cd400d27
Update CModHandler.cpp
...
Corrected error handling in CModHandler::loadConfigFromFile
2014-04-28 11:03:54 +04:00
Macron1Robot
7c1d3d17fc
Update CTownHandler.cpp
...
Corrected hadling of null "produce" section for legacy mod to make it more readable
2014-04-28 10:48:00 +04:00
Macron1Robot
1982ca861b
Update CObjectHandler.cpp
...
Deleted commented text and excessive assignment
2014-04-28 10:37:18 +04:00
Ivan Savenko
d805376ab8
Mostly final interface for object type handler
...
Partial implementation of object with reward constructor
2014-04-27 20:37:53 +03:00
DjWarmonger
4a71442c80
Missing changes.
2014-04-27 14:38:20 +02:00
Ivan Savenko
153dd1f5f9
- Added new files that should have been in last commit
2014-04-27 15:19:23 +03:00
Macron1Robot
8ec7a9b919
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Ivan Savenko
7725232253
backup of current progress, started design of "Object configurer" that
...
will be responsible for configuring of ObjectWithReward's from json
config.
2014-04-25 17:59:05 +03:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
DjWarmonger
9e7013de77
Backup for my own MVS project configuration
2014-04-24 21:07:43 +02:00
O01eg
8110b65647
Fix for linking in MS VS and CodeBlocks.
2014-04-24 19:54:05 +04:00
O01eg
334bd28bd4
It compiles with -gdwarf-3
2014-04-20 14:10:46 +04:00
O01eg
c6238588bd
Rename new files.
2014-04-20 12:58:58 +04:00
O01eg
ad84ae64b0
Clean up.
2014-04-20 12:40:15 +04:00
O01eg
463073ebfa
Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
2014-04-20 11:13:37 +04:00
O01eg
927eb33c11
Split IGameCallback to reduce memory required to debug compilation.
2014-04-19 21:44:21 +04:00
Ivan Savenko
a6c0886d03
It is possible to remove object as part of "reward"
2014-04-12 16:47:48 +03:00
Ivan Savenko
2c8af871fc
Added possibility to add custom components to reward description.
...
Used to properly display morale/luck rewards since bonuses don't provide
components associated with them.
2014-04-12 16:16:23 +03:00
Ivan Savenko
cb5b5a05c1
Player can refuse single reward (e.g. Tree of Knowledge)
2014-04-12 14:47:20 +03:00
Ivan Savenko
a4e7987835
Fixed some missing elements, mostly messages
2014-04-12 14:35:48 +03:00
Ivan Savenko
ba5092d669
Some bugfixing, basic functionality of map objects seems to be working
2014-04-11 22:49:25 +03:00
Ivan Savenko
d14a16249d
Core functionality for new objects in now in place, not yet tested
...
- added selection of rewards
- moved "on grant" message to reward struct
- multiple minor fixes
2014-04-11 20:38:27 +03:00
beegee1
1d57b75bc5
- random number generation refactoring
...
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
Ivan Savenko
dab9fd7148
Heroes will be properly marked as visited on visiting
2014-04-07 20:32:15 +03:00
Ivan Savenko
8beea4ec6a
More work on configurable objects:
...
- maps can be started
- visiting will be registered properly
2014-04-07 14:56:59 +03:00
Ivan Savenko
43ba3d30ea
Breaking things - first commit towards configurable object(s).
...
- New files: lib/CObjectWithReward.h/cpp
- Classes that will be replaced by configurable object are now in this
fil
Status: far from functional, currently at "it compiles" point, some
essential pieces are still missing.
2014-04-06 23:14:26 +03:00
beegee1
48e7b7d805
- Some performance improvements for logging
2014-04-01 19:46:47 +00:00
DjWarmonger
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
...
- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
DjWarmonger
ec54381b12
Some more optimization.
2014-03-31 15:26:47 +00:00
DjWarmonger
a64df5718f
Some nontrivial optimizations based on profiling results:
...
- Movement bonuses will be calculated ONCE per pathfinder loop
- Goals will be sorted by hero to reduce number of calculatePaths calls
2014-03-31 14:26:09 +00:00
DjWarmonger
8683c8c0eb
- Added and improved some propagators, including Crystal Dragons ability ( #1232 )
...
- Minor refactoring in AI
2014-03-29 21:39:19 +00:00
Ivan Savenko
1cec8d4cfc
Some bits towards replacements of objects.txt, first step towards
...
configurable objects support:
- fixes for object template loader
- schema for current object template format
2014-03-23 20:26:18 +00:00
Ivan Savenko
771c1ce255
- some effords to get rid of bottlenecks in AI code
...
- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
Ivan Savenko
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
Ivan Savenko
760ae7d44a
Changes related to Debian packaging, based on josch patch
...
- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
2014-03-20 18:17:40 +00:00
Ivan Savenko
333a51a48a
Launcher now supports submods. See forum thread for details.
2014-03-20 17:06:25 +00:00
beegee1
fe1b16a7ec
Some preparation towards mantis #1743 :
...
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
alexvins
1aff899f5b
Hotfix 2
...
* fix loading range attribute
* fix config for massive spells
2014-03-17 14:39:28 +00:00
alexvins
8cc586ab7f
hotfix
2014-03-17 14:06:32 +00:00
alexvins
9cac0af7be
[Spells] More spell related refactoring
...
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed
spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
Ivan Savenko
7f6f125b4c
First part of submods support.
...
- VCMI will load mods from Mods directory recursively. Submods must be
placed into additional Mods directory, e.g.
<data dir>/Mods/<mod name>/Mods/<submod name>
- submods will be loaded only if their parent mod was enabled
- submods namespace for objects will be "<parent mod ID>.<submod ID>"
- TODO: Launcher is not aware of submods yet (seems to be working but
may behave incorrectly)
2014-03-15 10:57:34 +00:00
alexvins
065b8366fb
[Spells] Added basic support for icons and sounds
...
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins
9f01a92f4c
fix crash in jsonschema in case of invalid typename
2014-03-10 15:58:13 +00:00
DjWarmonger
1d6e265e34
- Fixed special spells spawning in Pyramid
...
- Allowed new spells to spawn in Pyramid
2014-03-09 12:33:26 +00:00
DjWarmonger
0347c61dd2
All new spells will be possible to spawn in town magic guilds.
2014-03-09 09:37:20 +00:00
alexvins
c959fdcce0
SpellHandler: cleanup, formatting, simplification.
2014-03-08 23:18:51 +00:00
Michał W. Urbańczyk
7d1e54baa7
Fixed compilation with MSVC.
2014-03-08 19:02:47 +00:00
Ivan Savenko
d2ae847ecf
- files in local directories (saves & configs) now always have higher
...
priority than mods. Fixes #1685 and #1733
- fixed possible crash on exit in dispose() function
- (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
2014-03-08 16:05:23 +00:00
alexvins
afcb7072eb
Implemented #1379
...
+ added new flag for special spells. Special spells can be obtained only with BONUS::SPELL.
* made Titans` thunder special.
2014-03-07 16:10:20 +00:00
alexvins
33935ceb67
cmake/msvc project updates. untested.
2014-03-07 13:23:30 +00:00
alexvins
4203d69525
Part 2 of new spell configuration
...
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
5cbec833c2
- (linux) XDG filesystem support
...
BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi
For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
2014-03-04 14:51:10 +00:00
Michał W. Urbańczyk
fe4171eb63
Fixed #1719 .
2014-03-01 17:41:29 +00:00
Michał W. Urbańczyk
a6f68d6870
Fixed #1726 .
2014-03-01 13:42:23 +00:00
Michał W. Urbańczyk
2e04738859
Version bumped to 0.95.
2014-03-01 12:24:15 +00:00
Michał W. Urbańczyk
93856dbe98
Quick solution for #1688 .
2014-02-27 20:44:20 +00:00
Michał W. Urbańczyk
07aef4f2f6
Compilation fixes for MSVC (relative include paths)
2014-02-27 20:42:17 +00:00
Michał W. Urbańczyk
71e76966af
Updated MSVC project file after registerTypes split.
2014-02-27 20:35:05 +00:00
beegee1
55a4561926
- fixed mantis #1729
2014-02-26 19:51:44 +00:00
Ivan Savenko
78609871ae
bugfixing:
...
- fixed parsing of campaign bonuses (conversion to building ID)
- CONTROL event condition can be also fulfilled by allies
- fix for crash on opening exchange window in Russian version
2014-02-26 17:32:42 +00:00
Ivan Savenko
8d36bcabce
Split registerTypes into multiple files, now in lib/registerTypes
...
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
Michał W. Urbańczyk
6d73052ca1
Development release 0.94f
2014-02-23 23:45:58 +00:00
stopiccot
d66f0222f2
more portable OS X library install names
2014-02-23 16:40:55 +00:00
beegee1
d0a5a6eab4
- Implemented hero recreate handling correctly
2014-02-23 13:52:06 +00:00
beegee1
8a9f2781c2
- Fixed #1674 (Xeron should be re-created on AB campaign)
...
- Remove all hero placeholders after placing campaign heroes
2014-02-19 19:14:32 +00:00
Ivan Savenko
b5568edcc0
fixed compilation with gcc/clang
...
fix for #1699
2014-02-19 07:27:41 +00:00
Michał W. Urbańczyk
1e555a8ee3
Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
...
Save format changed, removed compatibility workarounds.
2014-02-19 01:04:27 +00:00
DjWarmonger
a3cad2883f
- Restored correct specialty serialization ( #1599 and all its children)
...
- Fixed rare AI crash
- Fixed AI visiting some objects many times
- Some cleanup and refactoring
2014-02-17 17:28:39 +00:00
DjWarmonger
6ee823298a
- Various improvements for exploration
...
* Heroes will try to use SectorMap if there are no accessible tiles
* Remove some loopholes and pitfalls when all the ways are blocked
* Fixed AI not conquering some (reserved) objects
Still missing: SectorMap does not use Subterranean Gates :(
- Improvements for army exchange
* Fixed exchange condition
* Bidirectional exchange is possible
2014-02-17 07:36:03 +00:00
DjWarmonger
d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
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- Improvements to SectorMap needed for use of multiple heroes
2014-02-15 16:38:51 +00:00
alexvins
d01b84b460
[mechanics] fix copy-paste errors in magic skill arrays
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[c::b] few tweaks to configuration
2014-02-15 09:40:33 +00:00
Ivan Savenko
48d6e2cd59
- move campaigns description into new config file, campaignSets.json
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- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Michał W. Urbańczyk
f5e3e578e6
Version bump 0.94e.
2014-02-09 22:44:57 +00:00
Ivan Savenko
8d178fbcf5
Minor fixes:
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- fog of war will be initialized after bonuses are set (needed if heroes
have scouting or arts with sight bonus)
- victory condition "control all dwellings" also requires golem factory/
- it is possible to dismiss troops during exchange between heroes
2014-02-09 19:47:23 +00:00
Ivan Savenko
7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
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- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
2014-02-09 12:10:02 +00:00
Michał W. Urbańczyk
30aa07f86c
Fixed #1652 .
2014-02-09 09:57:00 +00:00
Michał W. Urbańczyk
343dd1a7d1
Properly removing stuff from hero, fixes #1646 .
2014-02-08 23:07:33 +00:00