Michał W. Urbańczyk
847a4f222c
Further serialization code and refactorings.
2009-01-06 18:42:20 +00:00
Michał W. Urbańczyk
f853074d20
Minor changes (serialization and related)
2008-12-31 09:33:46 +00:00
Michał W. Urbańczyk
4a8ae4ed9a
* restored objects functionalities (hopefully working)
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* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
Łukasz Wychrystenko
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
mateuszb
b114582857
* corrected indentation
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* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7
* fixed reading .defs
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* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
mateuszb
99691b0f11
* fixed compilation error
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* added frenzy spell
* repaired order in stack queue in case a unit has waited (it should work correctly now)
* added spell positiveness info, positive spells cannot be cast on hostile stacks and vice versa
2008-12-20 17:08:51 +00:00
Michał W. Urbańczyk
7387d2905e
* improved support for bigger resolutions (border around castle interface)
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* shots proper initialization
2008-12-07 22:38:04 +00:00
Michał W. Urbańczyk
c6bcd61aba
* animation of water tiles
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* minor changes
2008-11-30 00:15:38 +00:00
Michał W. Urbańczyk
c4bcf7b880
* better support for non-800x600 resolutions
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* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
Michał W. Urbańczyk
f6807a2af9
* loading AI dll for neutrals
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* hopefully fixed reported by Zamolxis garrison bugs
* fixed calculating hero level
* fixed gicing starting exp for heroes
2008-11-15 00:55:19 +00:00
mateuszb
73cd282bbe
* fixed problem with levelling above 15 lvl (Zamolxis #2 bug)
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* probably fixed reported problems with battles (Zamolxis #3 - #7 ) - needs further testing
2008-11-14 18:18:13 +00:00
mateuszb
0cc5571604
* new spell: implosion
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* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
mateuszb
d2db5ba18e
* added slow spell
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* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
Michał W. Urbańczyk
a1606b2fb3
* partial support for Haste spell
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* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
Michał W. Urbańczyk
248b5e8677
* added shots limit
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* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
Michał W. Urbańczyk
3a66dc2b7c
* added heroes pool for heroes available for hiring
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* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes
For 0.63c dev release
2008-10-26 20:58:34 +00:00
Michał W. Urbańczyk
9d099e8c54
* blocked map scrolling where dialog window is opened
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* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
mateuszb
7104326563
* water elemental will really be treated as 2 hex creature
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* potential infinite loop in reverseCreature removed
* proper handling of battle cursor
2008-10-05 12:34:14 +00:00
mateuszb
b08b29d0d8
* sprites from /Sprites folder are handled correctly now
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* fixed pathfinder and path arrows
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
2008-10-03 15:15:23 +00:00
mateuszb
538ffb1579
* added support for archery, offence and armorer secondary abilities
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* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
mateuszb
ceaa51d07d
* fixed bug with levelling up
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* fixed pictures of secondary skills in hero window (in left - click popups)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skills
2008-09-28 13:29:37 +00:00
mateuszb
a4afdc7145
* minimap shows all flaggable objects (towns, mines, etc.)
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* minor optimizations
2008-09-26 14:16:01 +00:00
mateuszb
8bde616908
* mostly done battle options (although they're not saved)
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* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
Vadim Glazunov
c00d0e4aca
gcc fix
2008-09-23 17:14:46 +00:00
Michał W. Urbańczyk
41acf5528c
* spells in the guild visible again
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* garrisons on adv. map again available from all directions
* working Subterranean Gates, Monoliths
* minor code reorganizations
2008-09-23 10:58:54 +00:00
mateuszb
ca1dbfe949
changed most of std::cout to tlogX
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Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
mateuszb
f97628e67f
a few minor fixes
2008-09-19 11:19:14 +00:00
Michał W. Urbańczyk
856698bd80
* fixes for MSVC (it needs to have global variables from library explicitly exported)
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* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
Vadim Glazunov
a1dd7f22f9
gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update
2008-09-18 20:24:53 +00:00
mateuszb
5ee37eeb3d
* fixed bug with disappearing head of a hero in adventure map
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* some objects are no longer accessible from the top
* minor fixes
2008-09-18 14:18:08 +00:00
Michał W. Urbańczyk
70673674dc
* setting army formation
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* minor changes
2008-09-18 13:54:54 +00:00
Michał W. Urbańczyk
629d934810
* moved CConsoleHandler to lib (update project files)
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* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00
Michał W. Urbańczyk
dc7d324045
* fixed attacking with shooting stack in a close-combat
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* max/buy buttons in recruitment window are not active when there are no available creatures to buy
* reading no-retalation and twice-attack abilities
* boars are treated as two-hex
* dead stack won't retaliate
* support for double attack (not tested)
* one more typo fixed in battle backgrounds list
2008-09-14 07:11:07 +00:00
mateuszb
ae6e260107
* third part of spellBook
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* probably finished counterattacking
2008-09-12 13:06:53 +00:00
Michał W. Urbańczyk
e71b40ccc5
* counterattacks
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* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
Michał W. Urbańczyk
01105ddc41
* fixed move hero button
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* creatures placeholders work properly
* abandoned mine won't show message with mithril
* it's possible to build glyph of fear in fortress
* emissaries won't be used in random creature drawing (they have no correct def)
* fixed problem with moving two-hex creatures one tile back
2008-09-01 00:25:36 +00:00
Michał W. Urbańczyk
bca18a31c3
* fixed crashes when town is placed out of the map boundaries
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* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00
Michał W. Urbańczyk
e856ad21a9
* fixed crashbug on loading maps with events giving creatures
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* added confirmation window when hero is dismissed
* finished mage guild screen
* fixed some crashbugs with hero window on adventure interface
* fixed giving wrong war machines on start
* added blacksmith functionality
2008-08-27 10:19:18 +00:00
Michał W. Urbańczyk
ce6a9ae374
* fixed possible freeze when applying changes in gamestate
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* it's impossible to enter not owned town
* giving starting bonus
* other improvements
2008-08-25 21:14:00 +00:00
Michał W. Urbańczyk
6613955463
* hero placed in the town starts as visiting hero, not garrisoned
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* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
Michał W. Urbańczyk
0607ec70cf
Support for Tree of knowledge and minor changes.
2008-08-22 12:21:09 +00:00
Michał W. Urbańczyk
1c7e3718a7
* swapping artifacts (needs testing)
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* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
Michał W. Urbańczyk
22ade5efbe
* make compatible with boost 1.36.0 (there was breaking change in boost::function)
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* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements
* partially done mage guild screen
2008-08-20 06:57:53 +00:00
Vadim Glazunov
3d11b2c4e7
Changes to work better on other(non win32) platforms
2008-08-17 19:15:31 +00:00
Michał W. Urbańczyk
b89c951d09
* version set to 0.62
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* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
a78311f63d
Reintagrating netcode branch to the trunk.
2008-08-06 12:27:56 +00:00
Michał W. Urbańczyk
c7bb04235c
* merged changes in pregame
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* portrait initialziaton
* minor
2008-08-05 22:11:32 +00:00
Michał W. Urbańczyk
1acf6e930b
* slider position updated after sorting in pregame
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* proper initialization of portrait in CGHeroInstance
2008-08-05 21:28:13 +00:00
Michał W. Urbańczyk
a15ffb06e6
* compiles under MSVC (haven't I broken anything on gcc?)
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* half-done support for battles
2008-08-04 15:56:36 +00:00
Vadim Glazunov
6e737bbf3c
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
cc7be20b07
Merged most of the changes from trunk.
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Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
mateuszb
e1b4331ee2
* resolved #62 and #66
2008-08-02 10:26:56 +00:00
Michał W. Urbańczyk
e5a064f36b
Improved threa-safety, almost finished building structures in towns.
2008-08-01 11:21:15 +00:00
Michał W. Urbańczyk
5c5c80933b
Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting.
2008-07-31 13:21:42 +00:00
Michał W. Urbańczyk
b4f383f196
Slowly recovering object scripts.
2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk
08b6796545
Mainly refactoring
2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk
3247a9a4dd
Rewrote hero moving code. Seems to be working.
2008-07-28 12:44:08 +00:00
Vadim Glazunov
8209e7d090
Added new files from previous commit
2008-07-20 10:36:52 +00:00
Vadim Glazunov
8b53778417
Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure)
2008-07-20 10:32:36 +00:00
Michał W. Urbańczyk
d371f14ad2
More endianess checking / minor
2008-07-16 22:40:16 +00:00
Michał W. Urbańczyk
6f7b29afcc
GCC/AmigaOS compatibility changes by Andrea Palmaté.
2008-07-16 18:26:15 +00:00
mateuszb
4bd39202c2
* first part shooting in battles (units cannot shoot yet)
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* minor improvements
2008-07-11 09:43:13 +00:00
Michał W. Urbańczyk
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
c351496a47
* moved map reading to the map.cpp
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* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
c7dde147c3
More moving / minor changes
2008-06-19 06:08:05 +00:00
Michał W. Urbańczyk
d251597617
Moved objecthandler / minor
2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
3988767329
* BitmapHandler thread-safe
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* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
Michał W. Urbańczyk
d5b0bdcf9e
A little threading and minor changes.
2008-06-16 10:51:14 +00:00
Michał W. Urbańczyk
300d540663
More changes / project files.
2008-06-14 10:20:18 +00:00
Michał W. Urbańczyk
6ad729148e
Continuation of splitting.
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(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
Michał W. Urbańczyk
7df624d919
More changes for splitting
2008-06-12 21:08:04 +00:00
Michał W. Urbańczyk
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
dbca25df74
Cleanups/refactoring
2008-06-11 01:53:57 +00:00
Michał W. Urbańczyk
798fd11f65
radical cleanups
2008-06-08 00:58:29 +00:00
Michał W. Urbańczyk
feaa2396a6
Code cleaning/refactoring
2008-06-07 17:16:52 +00:00
Michał W. Urbańczyk
61ce0c915c
* "%s substitutions in Right-click information in town hall
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* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
mateuszb
25ab2e5d8b
* animations won't go in the same phase ( resolved #55 )
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* small upgrades
2008-06-03 13:15:34 +00:00
Michał W. Urbańczyk
b53c01ab92
* fixed estate problems ( #57 )
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* fixed blinking mana vortex (#52 )
* grail increases creature growths
2008-06-01 13:42:29 +00:00
Michał W. Urbańczyk
7d7abbb68d
* no more divison by 0 in slider
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* little more code for upgrades
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
mateuszb
1aa758a737
* partially done attacking in battles
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* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
Michał W. Urbańczyk
b00cc9c628
* more code for creature info window and upgrades (still not finished)
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* minor fixes
2008-05-23 19:50:11 +00:00
Michał W. Urbańczyk
5b077531cd
* improvements in recruitment window (slider won't allow to select more creatres than we can afford)
2008-05-12 05:46:04 +00:00
Michał W. Urbańczyk
2f2169b71f
* improved slider ( #58 )
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* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
mateuszb
62952e3163
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
mateuszb
9674343453
* fixed memory leak in battles
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* blitting creature animatoins to rects (not tested!)
* a few minor improvements
2008-04-20 15:56:03 +00:00
mateuszb
063d2279ee
* nicer movement of creatures on battlefield
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* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
Michał W. Urbańczyk
fb5c26437c
* correctly calculated growths (including castles and horde structures)
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* giving daily income
2008-04-14 17:45:01 +00:00
Michał W. Urbańczyk
ffc93639ab
Recruitment should work (todo - growths, counting remaining creatures)
2008-04-11 17:41:02 +00:00
mateuszb
149c6772e2
battle and general upgrades and bugfixes
2008-04-07 17:51:46 +00:00
Michał W. Urbańczyk
36779118b5
Huge commit:
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* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders
* numerous minor changes
2008-04-04 17:30:53 +00:00
mateuszb
d5a5a04811
progress in battles
2008-03-23 17:25:38 +00:00
Michał W. Urbańczyk
1e61235aa9
Almost finished building of buildings.
2008-03-21 00:03:31 +00:00
mateuszb
db12ede837
added requirements for some towns (to be tested - they're probably good, but seem to don't work)
2008-03-20 14:23:54 +00:00
phoebus118
3a279a7964
Interface added: CMusicHandler::playLodSnd(std::string name).
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We can play wav data of Heroes3.snd through CMusicHandler::playLodSnd(std::string name) now, where name can be "BASLDFND.wav" or "BASLKILL.wav".
2008-03-20 09:55:33 +00:00
phoebus118
9c4cb94490
Play Wav from Lod directly. Need a little more work..
2008-03-20 08:51:53 +00:00
mateuszb
bd7cf60f13
faster and better creature animation handling (almost finished!)
2008-03-18 17:05:00 +00:00
Michał W. Urbańczyk
b3c69fe838
More town hall code, started making building requirements.
2008-03-16 00:09:43 +00:00
mateuszb
d106fdcf2a
battle improvements
2008-03-15 17:48:05 +00:00
Michał W. Urbańczyk
eed2a2b54c
More code for halls.
2008-03-11 21:36:59 +00:00
Michał W. Urbańczyk
c3249d3fd7
Some code for town hall screen.
2008-03-09 23:06:35 +00:00
mateuszb
0379fbfc1d
* [battles] displaying fighting creatures
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* faster blitting of animated unit
2008-03-08 15:23:04 +00:00
Michał W. Urbańczyk
23a7b708d8
* right click popups in towns
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* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
mateuszb
f1e40d5e86
* significant speed-up in def loading
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* bugfixes (player's id - player's serial mismatches)
2008-03-06 16:42:34 +00:00
mateuszb
4236c65512
another piece of battles (and CCreatureAnimation)
2008-03-05 17:01:41 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
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* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
Michał W. Urbańczyk
88acb2e0c1
* redone building info reading
2008-03-02 18:16:08 +00:00
Michał W. Urbańczyk
6cb9ed9f8b
*fixed bugs with hero dismissing
2008-03-02 13:16:11 +00:00
Michał W. Urbańczyk
17d5d298ca
* hints for cregens
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* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
Michał W. Urbańczyk
1e7f8984e2
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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* more detailed logs
* version changed to 0.55
2008-02-25 23:26:50 +00:00
Michał W. Urbańczyk
33fd0d22a6
* reading disposed/predefined heroes (probably works)
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* new discoveries in h3m specification
VCMI handles correctly all known maps again :)
2008-02-25 18:35:10 +00:00
Michał W. Urbańczyk
ee2a63f26e
* another fix of Pnadora's Box handling
2008-02-25 16:21:19 +00:00
Michał W. Urbańczyk
9819bc86e2
* stuff for battles
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* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
mateuszb
0c2cf02ca6
* given hero is placed in the town entrance
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Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
Michał W. Urbańczyk
83b5c78d5a
* added hints in town lists
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* eliminated square from city hints
* version changed on 0.53c
2008-02-22 15:47:01 +00:00
Michał W. Urbańczyk
06c193498e
* added giving default buildings in towns
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* town infobox won't crash on empty town
* version changed to 0.53b
2008-02-20 18:24:19 +00:00
Michał W. Urbańczyk
e46d411643
* mostly done town infobox
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* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
Michał W. Urbańczyk
77fadf561d
* added visitDir bitfield in CGDefInfo specifying from which directions object can be visited
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* fixed crashbug in heroList (showing after dismissing hero)
2008-02-15 18:40:58 +00:00
mateuszb
f0e2f1d205
* memory usage significantly decreased (now it's about half of what was before ;])
...
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
mateuszb
2f6ec1f7eb
* better new hero initialization
...
* faster pathfinder
2008-02-10 15:43:11 +00:00
Michał W. Urbańczyk
021a7ed61a
* Seer's Hut and Event with creatures won't crash on RoE maps
2008-02-10 15:02:08 +00:00
Michał W. Urbańczyk
ec072972ee
* hopefully last bugfix for Pandora's Box
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* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
2008-02-10 09:35:52 +00:00
Michał W. Urbańczyk
a89b4e2c59
* [feature] giving starting hero
...
* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* [feature] picked artifacts are added to hero's backpack
2008-02-07 18:45:22 +00:00
mateuszb
96734fafa1
general code improvements
2008-02-06 13:50:40 +00:00
Michał W. Urbańczyk
f0db8760c2
* redone ZELP.TXT handling. Now VCMI should handle all language versions of that file.
2008-02-06 05:12:59 +00:00
mateuszb
2e0dacd65a
small bugfix in def handling
2008-02-05 10:58:59 +00:00
Michał W. Urbańczyk
c9cfdacbc5
* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
...
* minor improvements
2008-02-05 07:21:09 +00:00
Michał W. Urbańczyk
fe5bcc19cf
* redone def info handling
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* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
mateuszb
21ec0b77d4
code cleanups, etc.
2008-02-03 15:24:35 +00:00
Michał W. Urbańczyk
84b10c0cd9
Last bugfix
2008-02-03 07:09:21 +00:00
Michał W. Urbańczyk
10c67209fb
* part of that code was used
...
* version changedto 0.51
I chyba będę już to releasował.
2008-02-03 05:50:39 +00:00
Michał W. Urbańczyk
bd7d5d2687
* removed useless but slowing def handling code
2008-02-03 05:36:56 +00:00
Michał W. Urbańczyk
2cec1a2022
* unpacking defs speeded up by ~40%
2008-02-03 05:10:33 +00:00
Michał W. Urbańczyk
847126f57a
* close button properly closes (same does 'q' key)
...
* two players can't have selected same hero
* double click on "Show Avalible Scenarios" won't reset options
* fixed crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading custom artifacts in RoE map
* fixed crashbug on reading custom pandora's box in RoE map
* fixed crashbug on reading blank quest guards
* improved console messages
Ufff....
2008-02-03 04:22:58 +00:00
mateuszb
313f940e7e
small and unfortunately partial bugfix
2008-02-02 13:06:33 +00:00
Michał W. Urbańczyk
515c30247b
* added Conflux
...
* minor fixes
2008-02-02 00:41:00 +00:00
Michał W. Urbańczyk
fe9f3ba720
Wspólne zmiany (poza fortecą)
...
* bugfixes and improvements in pregame
* added support for Stronghold
* added support for Fortress
* fixed memory leak in towns
2008-02-01 21:45:07 +00:00
Michał W. Urbańczyk
c461365275
* added Necropolis
...
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
mateuszb
31a5ea2ae5
general heroWindow improvements
2008-01-31 12:10:59 +00:00
mateuszb
974d27aacc
small improvements, bugfixes etc.
2008-01-30 14:19:35 +00:00
mateuszb
ed0bbcfe11
changes seem to cover almost everything on heroes' artifacts in hero screen
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a part of code has been refactored for simpler support by other parts of code
2008-01-30 10:55:43 +00:00
Michał W. Urbańczyk
dfbe7d7c6b
* added support for buildings showing with halls
...
* creatures base growth is showed
* fixes in building reading
* fixes in building grouping
* fixes in Rampart townview
2008-01-29 15:08:41 +00:00
Michał W. Urbańczyk
25bc3b532f
* redone buildings reading
...
* subtitles in statusbar for garrison
* animations an castle view are faster
2008-01-29 13:00:45 +00:00
Michał W. Urbańczyk
3953eac82d
* support for Rampart town view
2008-01-28 20:58:19 +00:00
Michał W. Urbańczyk
e6de19e17d
* town visiting
...
* improvements in garrisons
2008-01-28 14:01:09 +00:00
Michał W. Urbańczyk
9ed4f66cb7
* custom statusbar in town interface
...
* added missing file
2008-01-27 20:37:10 +00:00
mateuszb
74cce9b7a0
some additional descriptions on heroWindow, better functions for hero level <-> exp (to be tested a bit more)
2008-01-27 16:07:27 +00:00
Michał W. Urbańczyk
19c1fee418
* improvements in the town view
2008-01-27 13:18:18 +00:00
Michał W. Urbańczyk
70bf415eb6
Improvements within garrisons/town.
2008-01-26 21:50:51 +00:00
mateuszb
b5ecb2e146
some minor improvements
2008-01-25 19:09:41 +00:00
mateuszb
c66d430702
memory optimizations (less leaks)
2008-01-23 18:32:24 +00:00
Michał W. Urbańczyk
10e4e2937f
Less leaks.
2008-01-21 18:46:07 +00:00
mateuszb
f0186c3858
less leak, bizzare buttons
2008-01-21 18:08:53 +00:00
mateuszb
7cb9c879ca
small improvements
2008-01-20 17:10:01 +00:00
Michał W. Urbańczyk
8fea2b87b8
Nearly working borders of buildings.
2008-01-20 16:24:03 +00:00
mateuszb
315f92ef14
bugfix and speedup
2008-01-20 15:26:34 +00:00
mateuszb
efd09f0a68
fixed misc5 bug, hero backpack, strange bug with hero portrait (LClick)
2008-01-19 18:58:24 +00:00
mateuszb
e3f40e6907
first part of artifacts on hero window - small problem with misc5 slot (most probably in AmbarCendamo)
2008-01-19 13:19:58 +00:00
Michał W. Urbańczyk
2e25e040d5
Fixing buildings in castle and related improvements.
2008-01-19 11:55:04 +00:00
Michał W. Urbańczyk
4b772315bb
Buildings in town (tylko zamek, trzeba inaczej sortować, jeden budynek źle trafiony)
2008-01-15 21:38:01 +00:00
mateuszb
bce31ba91b
another part of hero window and other improvements
2008-01-15 18:50:52 +00:00
mateuszb
d55b020dbd
a bit more of hero window
2008-01-13 16:24:24 +00:00
Michał W. Urbańczyk
b976857c6c
Now features in town interface:
...
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
mateuszb
e62cfed95f
a bit of hero window
...
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!
And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
9530fb42c2
Reading buildings in the castles - still needs more testing and improvents.
2008-01-09 19:59:23 +00:00
Michał W. Urbańczyk
b334dbd79d
Town interface and minor improvements.
2008-01-09 17:21:31 +00:00
mateuszb
a4e4c97776
possibly handles all H3 maps inculding RoE
2008-01-08 16:08:25 +00:00
mateuszb
8c651b5021
- repaired wrong decompressing defs type 2 (mainly effected shadows)
...
- fixed #34
- correctly working most of CCreatureHandler (except displaying only specific part of animation)
2008-01-07 18:24:05 +00:00
mateuszb
e44c6b47f3
- rename
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- partially written CCreatureAnimation
2008-01-06 18:07:03 +00:00
mateuszb
d116caeb26
some improvements in map randomizing, most things done. If you want to do sth with this, do it ;].
2007-12-26 13:57:38 +00:00
Michał W. Urbańczyk
06a081c924
Arrays allocated with new[] must be deleted with delete[]
2007-12-23 16:46:33 +00:00
Michał W. Urbańczyk
6c2cf4ba29
* hopefully fixed #46
...
* minor improvements
2007-12-23 16:25:14 +00:00
Michał W. Urbańczyk
daa9217979
* working info about collecting resources in infoBar
...
* minor fixes
2007-12-22 18:04:34 +00:00
mateuszb
e12976a9fe
small update
2007-12-15 15:33:14 +00:00
mateuszb
b0648b4c63
support for Ab maps, needs a bit of testing
2007-12-13 17:42:12 +00:00
Michał W. Urbańczyk
fa5079809f
Partially done resources.
2007-11-25 13:16:45 +00:00
Michał W. Urbańczyk
845d99a908
Working mines and minor improvements.
2007-11-24 14:17:57 +00:00
Michał W. Urbańczyk
736af28c05
Working windmill, water wheel, mystical garden (not tested).
...
Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
mateuszb
d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
2007-11-20 17:52:22 +00:00
Michał W. Urbańczyk
556311c9ab
Partially done object scripting and interactions.
...
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
mateuszb
8b73ab8492
* fixed bugs in hero moving
...
* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
Michał W. Urbańczyk
de4d8e093e
* redone def declaration reading
2007-10-28 17:56:16 +00:00
Michał W. Urbańczyk
32baadfbfa
* added missing files
...
* fixed displaying objects
* fixed memory leak
2007-10-28 11:34:33 +00:00
Michał W. Urbańczyk
4f316cd7e6
Our changes.
...
Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
mateuszb
c18e4573f1
* small improvements
...
* probably working getting visitable objects at certain position (to be tested)
2007-10-26 17:55:33 +00:00
mateuszb
b07b1ec7dc
* displaying flags
...
* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
Michał W. Urbańczyk
16642621db
Fixed a few includes
2007-10-21 16:52:41 +00:00
mateuszb
c1e9e9b750
* resolving #41 and #36
...
* small improvements
2007-10-17 20:05:49 +00:00
Michał W. Urbańczyk
4cca2da9c0
* added #38
...
* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
Michał W. Urbańczyk
730b469ec6
* added #17
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* added txt file with reference names of creatures
* minor changes
2007-10-15 20:59:17 +00:00
Michał W. Urbańczyk
f1d5e686ce
* done #40 , #32 , #21
...
* added files for Lua handler and moved Lua test code
2007-10-14 12:11:18 +00:00
Michał W. Urbańczyk
70ce922fe6
* added #33 & #19 (as far as possible by now)
...
* more text in CPreGameTextHandler
2007-10-13 21:27:03 +00:00
mateuszb
62b69b1f25
our changes
2007-10-13 18:49:43 +00:00
mateuszb
f3b712e6ea
* resolving #35
...
* small changes
2007-10-11 20:13:13 +00:00
mateuszb
65ae2cd217
* resolving #31
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* using better flags
2007-10-08 18:47:23 +00:00
mateuszb
87b3459d14
* resolving #28
...
* minor changes and improvements
2007-10-07 16:01:53 +00:00
Michał W. Urbańczyk
e02f752211
Now hero movement should be working.
...
- fixed/added #22 , #24 , #25 , #8 , #11 , partially #19
- minor improvements
2007-10-05 18:16:22 +00:00
mateuszb
49565e6b45
* resolving #23 with adding it to callback
2007-10-05 18:10:33 +00:00
Michał W. Urbańczyk
8421c901a4
* a lot of improvements
...
* started making an infobar
2007-09-30 16:16:00 +00:00
Michał W. Urbańczyk
6d0bcef157
* fixed initialization of map of players
...
* functions in callback for getting info about towns
* added info about towns to CGameState
* minor changes
2007-09-18 13:30:26 +00:00
mateuszb
b0e72f334e
small bugfix, move of one file
2007-09-17 17:36:20 +00:00
Michał W. Urbańczyk
7d4aa0c803
* resource bar
...
* function in CCallback for getting onfo about res
* giving resources at the beginning of game
* moved several txt files to /config subfolder
* minor changes
2007-09-16 17:21:23 +00:00
mateuszb
3c4923a31e
hero animation
2007-09-15 18:04:12 +00:00
Michał W. Urbańczyk
16a1861fc4
* heroList
...
* functions for getting info about heroes in CCallback
* function for initializing GameState
* improvements in CHeroInstance
* added codename
* minor stuff
2007-09-14 13:11:10 +00:00
mateuszb
55c0dc0229
some stuff to hero moving
2007-09-13 13:34:59 +00:00
mateuszb
88a1809229
initializing town instances in game state
2007-09-05 15:56:35 +00:00
Michał W. Urbańczyk
4edc6176dc
* minimap fix
...
* headers fix
* commented LUA stuff
2007-09-02 12:36:54 +00:00
mateuszb
5222be8d94
* upgrades in moveHero function
...
* new folder structure
2007-08-30 10:11:53 +00:00