Michał W. Urbańczyk
cfc94847a1
* added selecting path by clicking on terrain (experimental)
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* coordinates in CPathNode are stored in int3
* minor improvements
2007-09-22 01:16:31 +00:00
mateuszb
6f4156c901
small improvements
2007-09-18 17:01:47 +00:00
Michał W. Urbańczyk
6d0bcef157
* fixed initialization of map of players
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* functions in callback for getting info about towns
* added info about towns to CGameState
* minor changes
2007-09-18 13:30:26 +00:00
mateuszb
b0e72f334e
small bugfix, move of one file
2007-09-17 17:36:20 +00:00
Michał W. Urbańczyk
7d4aa0c803
* resource bar
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* function in CCallback for getting onfo about res
* giving resources at the beginning of game
* moved several txt files to /config subfolder
* minor changes
2007-09-16 17:21:23 +00:00
mateuszb
3ce6c4bf70
missing file
2007-09-16 13:00:13 +00:00
mateuszb
3c4923a31e
hero animation
2007-09-15 18:04:12 +00:00
mateuszb
f6953057d7
* main things in hero moving
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* some minor fixes
2007-09-15 15:44:08 +00:00
Michał W. Urbańczyk
42c6428a19
* fixed crashbug in herolist
2007-09-14 17:01:13 +00:00
Michał W. Urbańczyk
16a1861fc4
* heroList
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* functions for getting info about heroes in CCallback
* function for initializing GameState
* improvements in CHeroInstance
* added codename
* minor stuff
2007-09-14 13:11:10 +00:00
mateuszb
55c0dc0229
some stuff to hero moving
2007-09-13 13:34:59 +00:00
mateuszb
88a1809229
initializing town instances in game state
2007-09-05 15:56:35 +00:00
Michał W. Urbańczyk
4edc6176dc
* minimap fix
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* headers fix
* commented LUA stuff
2007-09-02 12:36:54 +00:00
mateuszb
5222be8d94
* upgrades in moveHero function
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* new folder structure
2007-08-30 10:11:53 +00:00
mateuszb
2d7dbbefc3
* partially written hero moving
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* improvements in include system
2007-08-29 12:18:31 +00:00
Michał W. Urbańczyk
2030a6793f
Empty function for hero movement
2007-08-29 10:05:50 +00:00
Michał W. Urbańczyk
210123ac33
* improved minimap
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* live event handling on adventure map
* added CCallback
* minor stuff (as usual)
2007-08-27 14:15:03 +00:00
mateuszb
4162103cf1
improvements in reading h3ms, to be tested
2007-08-26 16:02:36 +00:00
mateuszb
2541422e92
* support for all SoD/WoG maps (to be tested)
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* small improvements and bugfixes
2007-08-25 17:51:32 +00:00
Michał W. Urbańczyk
ab3a06bf69
Mainly more improvements in CPreGame
2007-08-25 04:56:25 +00:00
mateuszb
ad68aa3dea
* small bugfix
2007-08-24 15:00:13 +00:00
Michał W. Urbańczyk
dc863f459c
*improvements in CPreGame
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* uptated specification
* minor stuff
2007-08-24 08:27:32 +00:00
mateuszb
1541b33b62
* reading headers for RoE and AB maps
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* some minor changes
2007-08-23 17:38:00 +00:00
Michał W. Urbańczyk
9b8517db2a
* updated specification
2007-08-23 05:44:13 +00:00
mateuszb
6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
2007-08-21 13:48:18 +00:00
Michał W. Urbańczyk
8c445b0ada
* half-working minimap
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* minor improvements
2007-08-19 21:12:55 +00:00
Michał W. Urbańczyk
7d704c7f02
* working pathfinder
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* drawing paths
* new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points
* borders handling rewritten
* minor stuff
2007-08-17 17:42:21 +00:00
mateuszb
d708669a75
* some functions have been written
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* added CConsoleHandler to interact with user (it should be testing - only, the real console should be as in h3)
pathfinder MAY work now, but it isn't tested
2007-08-15 15:13:11 +00:00
mateuszb
8cc7e103bd
* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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* CGI is now defined in global.h
* some code improvements
2007-08-12 17:48:05 +00:00
mateuszb
548e8582ec
* correct calculating blocked / vistable positions
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* some minor improvements / changes / fixes
2007-08-11 14:58:07 +00:00
mateuszb
cc0a4c5d09
* new objects displaying system
2007-08-09 16:28:01 +00:00
Michał W. Urbańczyk
a3c45bcaa2
* buttons can use more than one def
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* underground/urface switch button changes look when cliked
* object handler stories pointers to object instances
* new structure for terrain tile - TerrainTile2
* started doing video handlers - unfortunetly they don't work...
2007-08-08 19:28:56 +00:00
mateuszb
0c17ec03a8
* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
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* some minor changes
2007-08-07 13:49:15 +00:00
Michał W. Urbańczyk
efcc7d08da
* printAtMiddle won't crash when called with an empty string
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* removed unused code from CMT.cpp
* statusbar is working
* interaction between buttons and statusbar
2007-08-07 11:54:50 +00:00
mateuszb
2fa2910777
* some minor improvements
2007-08-06 13:09:41 +00:00
Michał W. Urbańczyk
f42a1d9f3a
All 0.2 objectives achieved. Version changed to 0.3.
2007-08-06 04:05:17 +00:00
Michał W. Urbańczyk
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
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* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
2007-08-06 04:03:34 +00:00
mateuszb
ae279c79c5
* first version of player interface displaying
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* taking some txt files from lods
* some minor changes
2007-08-04 19:01:22 +00:00
Michał W. Urbańczyk
0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
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* more player interface (but it's still beginning)
* int3 members public
* more usage of int3
* adjusted animation speed
* reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious.
* minor stuff
2007-08-03 21:47:34 +00:00
mateuszb
9b5686b40c
* choosing random creature generators
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* fixed bug in CPreGame
2007-08-03 13:56:36 +00:00
mateuszb
41175b1d1f
CREDEFS.TXT is REQUIRED!!!!!!!!!!!!!
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DO NOT REMOVE!!!!!!!!!!!!!!!!!!!!!!!
2007-08-01 14:07:07 +00:00
mateuszb
95b3ad64d3
* choosing random towns
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* some minor bugfixes and improvements
2007-08-01 14:06:04 +00:00
mateuszb
7789e9e01c
small bugfix
2007-07-31 14:29:40 +00:00
mateuszb
9c5bc83b16
* displaying roads and static rivers
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* small bugfix in reading map
* small bugfix in lod handler
* small upgrade in def handler (should work a bit faster and better)
2007-07-31 13:09:34 +00:00
Michał W. Urbańczyk
d1615be5ec
* added CVidHandler for handling .vid files
2007-07-31 05:24:10 +00:00
mateuszb
b2d1b4f3e4
* handling Def 2 compression (may be a bit buggy)
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* small improvement in int3 class
2007-07-30 12:49:38 +00:00
Michał W. Urbańczyk
b38a8c9557
* CPreGame's buttons less ugly
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* fixed sorting maps
* minor stuff
2007-07-28 23:01:25 +00:00
Michał W. Urbańczyk
060dc4c785
* new files: CGameState.h and int3.h
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* creature set now uses std::set
* int3 class - may be used for locations
* fixes crashbug in cpregame (state in HughButton not initialized)
* started making CTownInstance
2007-07-28 15:23:15 +00:00
Michał W. Urbańczyk
1380a7fd34
* New files - CGameInterface.h and CGameInterface.cpp - add them to your project
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* Fixed several memory leaks
* Added support for player colors in CMessage (still need some work)
* Moved declarations of CPreGame buttons to CPreGame.h
* started making player interface (new button classes etc)
2007-07-28 09:44:10 +00:00
Ste
314fd8e20e
* Fixed game crash when doing "NEW GAME" -> "SINGLE SCENARIO" -> "Show Advanced Options"
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* Fixed bug. If you select town/hero and resource bonus and after that select random town the hero and bonus aren't set to random. Same for hero -> artifact bonus
* Fixed two typos in error messages
2007-07-26 23:11:01 +00:00