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Commit Graph

172 Commits

Author SHA1 Message Date
Andrii Danylchenko
cc7fc4a2c6 Fix headless mode 2024-01-20 22:55:27 +02:00
Ivan Savenko
496c13b34a Stabilization 2024-01-19 13:56:06 +02:00
Ivan Savenko
9af7c63a26 Fix build 2024-01-19 13:56:05 +02:00
Ivan Savenko
ea1f05d15a Stabilization 2024-01-19 13:55:22 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Laserlicht
c635ca562e
fix campaign completion 2024-01-07 14:36:07 +01:00
Laserlicht
cb9c4bbaf0 unlimited replay option 2023-12-28 20:48:19 +01:00
Laserlicht
fc4827c89c
option for allowing cheats 2023-12-27 14:39:35 +01:00
Ivan Savenko
b8a4091356 Fix regressions from timers - client may be destroyed while receiving
timer update or pack reply
2023-11-27 20:27:10 +02:00
Ivan Savenko
301ac2457a Cleanup 2023-11-13 17:48:55 +02:00
Ivan Savenko
5c810df36f Reorganized types registration code 2023-11-11 00:39:08 +02:00
Ivan Savenko
4a7fa9bf8c Simplified CTypeList class 2023-11-08 22:05:36 +02:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Nordsoft91
1ffc246c8b
Merge pull request #3051 from Laserlicht/name_change
possibility to change name in lobby
2023-10-16 22:28:31 +02:00
Laserlicht
be6ed36422
fix 2023-10-16 21:35:29 +02:00
nordsoft
c8452355ce Revert "Merge pull request #2959 from Alexander-Wilms/faster-server-connection"
This reverts commit 43636af2e4, reversing
changes made to aed2e360ba.

# Conflicts:
#	client/CServerHandler.cpp
2023-10-14 22:52:24 +02:00
Laserlicht
0c6b1ca3c8
possibility to change name 2023-10-13 23:04:35 +02:00
Nordsoft91
4ae123e2a1
Merge pull request #3038 from Alexander-Wilms/connection-error-window
Show info dialog when connection to multiplayer server fails
2023-10-12 00:16:04 +02:00
Alexander Wilms
7c627d8163 Show info dialog when connection to multiplayer server fails 2023-10-10 18:11:11 +02:00
nordsoft
fe7c01cd37 Fix 3024 2023-10-08 17:46:47 +02:00
Nordsoft91
43636af2e4
Merge pull request #2959 from Alexander-Wilms/faster-server-connection
Sleep for 10 ms instead of 1000 ms while waiting for server connection
2023-10-08 17:21:57 +02:00
Nordsoft91
088ce9b948
Merge pull request #3013 from Nordsoft91/turn-timer 2023-10-08 12:11:44 +02:00
Alexander Wilms
732c39fcc6 Fix build 2023-10-07 00:08:22 +02:00
Alexander Wilms
c8f1512a3f Use correct address to decide whether we're connecting to a remote server or a local one 2023-10-06 23:33:51 +02:00
nordsoft
a09c595cf4 Support simturn timers 2023-10-06 18:17:05 +02:00
nordsoft
043f54698b Fix translations in map editor / fix crash on game end 2023-10-05 23:34:29 +02:00
Ivan Savenko
e322d0a084
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
Simplified locking of game UI state
2023-10-04 16:50:23 +03:00
Alexander Wilms
b58cca7770 100 connection attempts is not always enough 2023-10-03 22:06:32 +02:00
Alexander Wilms
a66d8ecb8f Use ui16 instead of uint for connectionAttemptCount to fix MinGW build 2023-10-03 22:06:32 +02:00
Alexander Wilms
e1401d26c5 hostAddress can be localhost, return from justConnectToServer() is maximum number of attempts is exceeded 2023-10-03 22:06:32 +02:00
Alexander Wilms
39427d6658 Use different delay and maximum number of connection attempts for local and remote servers 2023-10-03 22:06:32 +02:00
Alexander Wilms
9f9930a9dd CServerHandler::justConnectToServer(): Read settings only once 2023-10-03 22:06:32 +02:00
Alexander Wilms
614d000376 Sleep for 10 ms instead of 1000 ms while waiting for server connection 2023-10-03 22:06:32 +02:00
Nordsoft91
4620d2c96d
Merge pull request #2980 from Nordsoft91/proxy-reconnect
Allow to reconnect to proxy server
2023-10-02 20:42:11 +02:00
nordsoft
f3fa0f8652 Allow to reconnect to proxy server 2023-09-29 19:49:18 +02:00
nordsoft
03c099d4fd First steps 2023-09-27 22:53:13 +02:00
Ivan Savenko
03a939fd52 Remove redundant thread name - this method is not thread entry point 2023-09-27 19:13:26 +03:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Ivan Savenko
94dbde05a0
Merge pull request #2868 from IvanSavenko/simultaneous_turns
Simultaneous turns
2023-09-27 15:45:02 +03:00
Nordsoft91
c803b57c33
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
Proper mod compatibility check logic
2023-09-26 19:29:46 +02:00
nordsoft
056cba55a8 Show loading screen immediately on restart 2023-09-26 15:45:46 +02:00
Ivan Savenko
5b21a5ffbc Simturn duration is now part of StartInfo 2023-09-26 13:42:20 +03:00
Laserlicht
c3373ea34c
code review 2023-09-25 18:06:40 +02:00
Laserlicht
6f8b62d77d
codereview 2023-09-23 20:41:30 +02:00
Laserlicht
e3edcb6cd8
rmb; bugfix; tabs 2023-09-23 14:51:39 +02:00
Laserlicht
d2398b804a
implement adding 2023-09-23 13:14:45 +02:00
Laserlicht
e18a4a09a9
forward declaration 2023-09-23 02:14:45 +02:00
Laserlicht
d3f007453d
win screen ready 2023-09-23 01:36:01 +02:00