Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
0d35606a44
vcmi: use std::variant
2023-04-17 00:43:13 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
SoundSSGood
ea7dd14d8b
client is able to erase artifact
2023-04-08 00:41:55 +03:00
nordsoft
3e28b58c80
Fixes
2023-04-06 19:59:22 +04:00
nordsoft
ece8a2a41f
Merge branch 'battle-dialog' into battle-dialog2
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# Conflicts:
# AI/BattleAI/BattleAI.h
# AI/StupidAI/StupidAI.h
# client/CPlayerInterface.cpp
# client/CPlayerInterface.h
# client/Client.cpp
# client/NetPacksClient.cpp
# client/battle/CBattleInterface.cpp
# client/battle/CBattleInterface.h
# client/battle/CBattleInterfaceClasses.cpp
# client/battle/CBattleInterfaceClasses.h
# config/schemas/settings.json
# lib/CGameInterface.h
# lib/IGameEventsReceiver.h
# lib/NetPacks.h
# lib/NetPacksLib.cpp
# lib/battle/BattleInfo.cpp
# server/CGameHandler.cpp
# server/CQuery.h
2023-04-06 19:53:52 +04:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Ivan Savenko
0c7dae0913
Allow formation change while in hero exchange query
2023-03-28 19:12:35 +03:00
Adriankhl
8d549bf030
Fix town portal query when it calls level up query
2023-03-20 16:08:18 +01:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
nordsoft
e9e172164c
Implemented correct logic for battle queries
2022-11-25 03:02:34 +04:00
nordsoft
9b597fc8d4
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2022-11-15 23:08:20 +04:00
SoundSSGood
ad47a7573c
Code style. Typo. Code clean up.
2022-11-10 18:29:39 +02:00
SoundSSGood
a35db9a696
server blocksPack upd
2022-11-07 00:19:43 +02:00
nordsoft
0c4e50b63c
Initial prototype works
2022-11-05 03:35:51 +04:00
nordsoft
48925a50f2
Development
2022-11-05 03:35:46 +04:00
nordsoft
219a282916
First step
2022-11-05 03:35:32 +04:00
Dmitry Orlov
8cae3398ba
Feature: Army Management Shortcuts should work as in HD+ Mod
2021-11-28 20:00:43 +02:00
Dmitry Orlov
b25baf66be
Fix level up crashes: 1) Crash on double level up. 2) Crash on custom class level up.
2020-10-19 22:39:57 +03:00
Konstantin Vukolov
96215233bc
macOS: fix packet deserialization ( #479 )
2018-08-14 01:03:45 +03:00
AlexVinS
8cec07afbd
Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks
2018-03-17 13:24:12 +08:00
Arseniy Shestakov
da117e9255
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
...
Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
AlexVinS
dbaf3cb023
Cleanup & formatting
2017-07-04 01:32:40 +03:00
AlexVinS
a65befaa08
Moved town portal logic to mechanics class
2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e
Queries refactoring
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* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
AlexVinS
60b1a9ac52
Fixed CID 1197370, CID 1197369, CID 1197371, CID 1197372, CID 1197374, CID 1288881, CID 1197376
2016-11-27 23:18:21 +03:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
AlexVinS
62d272f3e5
Cleanup
2016-09-22 21:35:37 +03:00
AlexVinS
85f94676a5
Server: convert logging
2016-08-30 01:13:07 +03:00
Vadim Markovtsev
4a05402c2f
Revert 5cd4e852d4
"Use portable cast in CTeleportDialogQuery also"
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Actually, this leads to crash on MacOSX, I specially left that intact.
2016-01-18 10:45:09 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
AlexVinS
5cd4e852d4
Use portable cast in CTeleportDialogQuery also
2015-12-13 15:59:48 +03:00
AlexVinS
9a0161e4e2
Fix and unify CBattleQuery::blocksPack
2015-12-13 15:57:33 +03:00
AlexVinS
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
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s reverts commit fa8a282696
.
Conflicts:
AI/VCAI/VCAI.cpp
Conflicts:
AI/VCAI/VCAI.cpp
client/windows/CAdvmapInterface.cpp
lib/CPathfinder.cpp
lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
Vadim Markovtsev
5c623868bf
Fix invalid dynamic_cast replacement
2015-10-31 23:01:22 +03:00
Vadim Markovtsev
68cc860133
Fix dynamic_cast on MacOSX in CQuery.cpp
2015-10-31 15:05:52 +03:00
AlexVinS
b0c039bd7f
fix 2241
2015-09-15 10:54:55 +03:00
ArseniyShestakov
18535db0ef
Add TeleportDialog and CTeleportDialogQuery
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TeleportDialog is based off BlockingDialog and it's needed for server to ask client what teleport hero should be teleported to.
It's also contain list of possible exits, identifier of currently used channel and also impassable option.
If impassable set to true then client will remember that current teleport channel is lack of exit point.
2015-03-08 16:37:33 +03:00
Ivan Savenko
a0689fa377
Refactoring of hoverText from objects:
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- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Haryaalcar
fee9f0c1a0
"0001766: Disassembling artifacts in hero and hero meeting screen doesn't work." fix
2014-06-14 16:52:30 +03:00