Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
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Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
2b1def4ef1
Merge pull request #1813 from Laserlicht/patch-1
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hide messages from AI
2023-04-02 20:08:45 +03:00
Ivan Savenko
f471d1b23a
Merge pull request #1816 from krs0/feature/all_cheats_should_have_lotr_equivalent
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Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 20:08:33 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
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Beta fixes
2023-04-02 20:02:41 +03:00
krs
28486a0b40
In the Silmarillion, Gandalf is referred to as "Olórin"
2023-04-02 10:58:20 +03:00
krs
7bec5bf606
Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 10:58:20 +03:00
Ivan Savenko
63d0e437a9
Merge pull request #1820 from rilian-la-te/fix-magogs
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GGameHandler: fix spell-like attack targeting
2023-04-01 23:09:08 +03:00
Konstantin
05cc7fbf67
GGameHandler: fix spell-like attack targeting
2023-04-01 01:06:26 +03:00
Ivan Savenko
56e1866db9
Remove final path node when directly attacking guards
2023-03-31 23:18:45 +03:00
Ivan Savenko
820c9be61b
Use own resources when buying boat in allied shipyard
2023-03-31 23:18:45 +03:00
Michael
f7feeacc1f
hide messages from AI
2023-03-31 22:10:48 +02:00
Konstantin
6d17b9342d
ResourceSet: resolve .at troubles
2023-03-31 14:12:38 +03:00
Konstantin
d8a237ba46
vcmi: add getTrigger method to obstacles
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Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
d5e2933bee
CGameHandler: slightly rework obstacle caster
2023-03-31 01:01:26 +03:00
Konstantin
53a6fb2836
CGameHandler: do not open-code toInfo
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There is an obstacle function which is doing exactly this.
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a
vcmi: add a last hex setting
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I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
a8478a012b
vcmi: check long bridge by moat
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If moat is on GATE_BRIDGE hex, then it is a long bridge.
No need to check town type.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038
vcmi: setup moats using MoatAbility
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Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Ivan Savenko
46ccd65080
Removed largely unused signal handling, fixes build with musl c library
2023-03-30 14:56:13 +03:00
Konstantin
cd1730b1fb
vcmi: remove obstacle caster logic
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It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
5716925b47
NetPacks: change GiveBonus enum to enum class.
2023-03-30 12:41:17 +03:00
Ivan Savenko
484f0a175a
Blocked movement of war machines in tactics phase
2023-03-30 12:20:13 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
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Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
3e1506dba3
Merge pull request #1767 from Adriankhl/fix_battle_thread_shutdown
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Properly shutdown battle thread
2023-03-29 14:40:15 +03:00
Ivan Savenko
0c7dae0913
Allow formation change while in hero exchange query
2023-03-28 19:12:35 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
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Merge beta -> develop
2023-03-27 21:21:25 +03:00
Ivan Savenko
11088100a0
Merge pull request #1782 from korli/haiku
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Haiku patch
2023-03-27 18:42:22 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
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Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
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Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Konstantin
9a229d6e48
vcmi: really correct obstacle trigger
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Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Jerome Duval
518f8d69e5
Haiku patch
2023-03-27 10:10:09 +02:00
Konstantin
5b50191af7
NetPacksLib: remove obstacle ACTIVATE* actions
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Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Adriankhl
21a4113fc1
Properly shutdown battle thread in CGameHandler destructor
2023-03-25 20:29:33 +01:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
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Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
dc099b2a35
Implemented support for multi-spell casters
2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9
Show information on potential kills in attack tooltip
2023-03-24 17:18:47 +02:00
SoundSSGood
19096f39f0
Backpack limit. Amount of fixes.
2023-03-21 22:11:42 +02:00
Ivan Savenko
575fb29a22
Merge pull request #1534 from kambala-decapitator/pathfinder-fly
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fix movement cost with Fly
2023-03-21 14:32:56 +02:00
SoundSSGood
f0f9eecf97
Backpack limit part5. End of battle. Other stuff
2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297
Backpack limit part4 (Using cheats, buying)
2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f
Backpack limit part2 (Pick up, Dig up, Object rewards)
2023-03-21 12:14:33 +02:00
SoundSSGood
96e8a1f21c
Backpack limit part1 (move, disassemble)
2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433
CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization
2023-03-21 12:14:33 +02:00
Adriankhl
8d549bf030
Fix town portal query when it calls level up query
2023-03-20 16:08:18 +01:00
Andrey Filipenkov
aae9e70771
remove duplicate call
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already performed in CPathfinderHelper constructor
2023-03-20 11:35:19 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208
vcmi: remove BLOCK_LUCK bonus
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To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b
vcmi: remove BLOCKS_MORALE bonus
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To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
20a9332a3f
vcmi: translate wisdom
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Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6
vcmi: skill-agnostic artillery
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Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91
vcmi: skill-agnostic ballistics
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Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2
vcmi: skill-agnostic first aid
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Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
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Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
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Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
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Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
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Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
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Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
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Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
369e925af8
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
Konstantin
4c31db52be
vcmi: add artifact component to second grail msg
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
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There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
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These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06
vcmi: use MODAL by default
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Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
8b3309b47d
Fixed custom hero names text ID's
2023-03-05 17:39:27 +02:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850
fix single process build for Android
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
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- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2a28109f2d
fix indentation
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
Andrii Danylchenko
8855829527
Andorid: remove server main
2023-02-13 20:26:39 +02:00
Andrii Danylchenko
14d27c788f
hide AI cheating message
2023-02-05 11:00:58 +02:00
Ivan Savenko
dbbbba5f2d
Fix typo
2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
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Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Dydzio
5b8e8e60fb
Change vcmiarmy handling a bit
2023-01-25 12:50:18 +01:00
Dydzio
3d9f04c6e0
Minor cheats code changes
2023-01-25 12:10:48 +01:00
Andrii Danylchenko
4cfc93d2da
Somehow it works but JNI signatures were incorrect
2023-01-25 08:59:59 +02:00
Dydzio
583f1ce911
Implemented vcmiexp cheat
2023-01-23 23:12:41 +01:00
Dydzio
75e0bfa80c
Add vcmiarmy cheat
2023-01-23 21:18:43 +01:00
Dydzio
d5b02f8dc2
Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats
2023-01-23 18:56:00 +01:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
nordsoft
c0c1be2645
Fix invalid host connection
2023-01-16 20:58:19 +04:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
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Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
b86704bece
Ballistics mechanics should now match H3
2023-01-12 23:53:29 +02:00
Ivan Savenko
e188060480
Fix server shutdown on transferring artifact to commander
2023-01-12 16:27:59 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Ivan Savenko
a1eaf4d9c8
Do not apply Fire Shield effect that deals 0 damage
2023-01-04 17:55:19 +02:00
Ivan Savenko
85d7b470d4
Access to quests texts is now processed via translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
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Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Nordsoft91
64fb4a744e
Merge pull request #1269 from vcmi/beta
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Merge android fix into develop
2022-12-24 22:07:04 +04:00
nordsoft
2953b8fe9d
Fix android build
2022-12-23 19:12:48 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
nordsoft
1250f67771
Fix android build
2022-12-23 16:42:32 +04:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
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Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
nordsoft
12d4204334
Fix closing server on ios
2022-12-19 01:37:38 +04:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954
Fixes #809 - do not print error message after stepping onto mine
2022-12-17 14:40:54 +02:00
Ivan Savenko
a1ab90fb05
Creatures with double strike will not hit 2nd time after blinding
2022-12-16 21:52:46 +02:00
Andrii Danylchenko
56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
2022-12-14 22:13:26 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
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Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0
Earthquake spell: do not target already destroyed sections
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
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Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
fd97b51183
Yet another attempt to fix Windows compile:
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when building vcmi_lib statically (or linking against static vcmi_lib)
do not place dllexport/dllimport tags
2022-12-06 18:35:24 +02:00
Ivan Savenko
fa23965d0b
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
2022-12-06 00:00:56 +02:00
Ivan Savenko
6463e906d5
vcmi can be compiled as single app on Linux
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TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00