Frank Zago
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56bf3dc8ab
|
Replaced io_service()) with get_io_service(). Fixes bug #780.
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2011-08-04 23:49:32 +00:00 |
|
Frank Zago
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18a376696d
|
Support for newwer libavformat API. Patch from exine, bug #779.
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2011-08-04 22:12:53 +00:00 |
|
beegee1
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f609c4ad9a
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
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DjWarmonger
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2272b4a316
|
Reverted changes from r2270. These strange callbacks were introduced for purpose (bugs 574 & 615).
Described crash after a battle is not reproductible now. Refer to these bug reports for more details.
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2011-07-30 18:02:31 +00:00 |
|
beegee1
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a5c39ca84b
|
* Fixed a crash which occurred when a battle was won against a enemy hero but not gaining a lvl-up.
* Code improvements, fixed warnings.
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2011-07-30 15:04:34 +00:00 |
|
Frank Zago
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5eab8339d0
|
Someone likes to put semicolons in the wrong places. Fixed.
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2011-07-28 00:38:19 +00:00 |
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DjWarmonger
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8789968d67
|
Fixed #777.
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2011-07-27 10:41:27 +00:00 |
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Ivan Savenko
|
0893ed816f
|
- fix for #775
- fix for crash in battle options window
|
2011-07-27 09:35:27 +00:00 |
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DjWarmonger
|
2047862eb1
|
Compile fix for Kingdom Overview
Fixed common crash with gained exp, fixed necromancy.
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2011-07-23 06:14:05 +00:00 |
|
Ivan Savenko
|
5d2f5c2e33
|
- fixed #762
- (linux) fixed video in campaigns menu
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2011-07-22 23:34:15 +00:00 |
|
Ivan Savenko
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35a528e062
|
- Rewrote Kingdom Overview window - all should be stable now
- New classes for GUI - lists and tabs
- finishing work on Json config in animations
|
2011-07-22 16:22:22 +00:00 |
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DjWarmonger
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f5874540b3
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Underground rock tiles will be always blocked -> no spawning monsters in there.
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2011-07-22 07:07:27 +00:00 |
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Ivan Savenko
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98d32acf1b
|
- new files JsonNode.cpp/.h
- CAnimation can use JSON configs from Sprites folder instead of .def files
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2011-07-21 18:29:22 +00:00 |
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DjWarmonger
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c551a32f9f
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Version bump.
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2011-07-21 15:03:58 +00:00 |
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DjWarmonger
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da83f0fcde
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For dev release 0.85b
Quick fix for #762
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2011-07-21 14:16:45 +00:00 |
|
Frank Zago
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20574dea3d
|
Added missing initializations.
|
2011-07-21 02:39:37 +00:00 |
|
Ivan Savenko
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0693312a8e
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- fixed several crashes with joining creatures
- support for loading *.tga images
- minor fixes
|
2011-07-18 15:21:16 +00:00 |
|
Michał W. Urbańczyk
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79f5b29196
|
Various player/AI interface related fixes and improvements.
|
2011-07-17 18:49:05 +00:00 |
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DjWarmonger
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ef954b8a4f
|
Most of the stuff I've commited today makes no sense, proper solution is trivial.
|
2011-07-17 18:11:03 +00:00 |
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DjWarmonger
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e4c5de3d0f
|
Fixes for previous commit. Now #574, #615 and #743 work correctly.
|
2011-07-17 13:56:55 +00:00 |
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DjWarmonger
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096e77333f
|
Better handling of after-battle callbacks. Looks messy, but works.
|
2011-07-17 12:53:06 +00:00 |
|
DjWarmonger
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16e7241fbd
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Support for WoG's Defense bonus.
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2011-07-16 16:40:38 +00:00 |
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beegee1
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62c43451ef
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* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
|
2011-07-16 13:57:25 +00:00 |
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DjWarmonger
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b609479496
|
Support for Magic Mirror spell.
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2011-07-16 08:28:01 +00:00 |
|
DjWarmonger
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79a453f442
|
Support for WoG "cast before attack" bonus. Minor fixes.
|
2011-07-16 06:42:44 +00:00 |
|
DjWarmonger
|
92006b53f1
|
Fixed interface freezes for some mass-target spells.
How comes no one has reported it before?
|
2011-07-15 16:41:43 +00:00 |
|
Ivan Savenko
|
706510f12f
|
- gcc compile fixes
|
2011-07-13 23:36:37 +00:00 |
|
beegee1
|
55e7959fd9
|
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
|
2011-07-13 18:39:02 +00:00 |
|
DjWarmonger
|
a7577ccb6b
|
More details for Rebirth ability.
|
2011-07-10 09:03:46 +00:00 |
|
DjWarmonger
|
036ad1233f
|
fixes for Phoenix. Its animation will now be restored to Alive.
|
2011-07-10 08:22:20 +00:00 |
|
Frank Zago
|
9c3a10b2c7
|
Fixed a bug in phoenix code. Fixed a couple warnings.
|
2011-07-09 22:42:39 +00:00 |
|
DjWarmonger
|
5269e845fd
|
handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
|
2011-07-08 14:54:20 +00:00 |
|
DjWarmonger
|
1bf9bb4d94
|
Flexible handling of creature spell power.
|
2011-07-08 13:17:05 +00:00 |
|
DjWarmonger
|
f33fbdc43b
|
Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
|
2011-07-08 07:00:11 +00:00 |
|
DjWarmonger
|
8102fd4cf0
|
Support for Death Blow ability.
|
2011-07-06 17:00:45 +00:00 |
|
DjWarmonger
|
c53c226820
|
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
|
2011-07-06 14:25:12 +00:00 |
|
Ivan Savenko
|
75d068bc03
|
- compilation fix for #765
|
2011-07-05 19:06:47 +00:00 |
|
Michał W. Urbańczyk
|
ed056cf0df
|
Set of minor improvements and fixes.
|
2011-07-05 19:05:41 +00:00 |
|
beegee1
|
488e54688f
|
* Bonus caching system disabled for the moment now. => #764
|
2011-07-05 18:29:48 +00:00 |
|
Ivan Savenko
|
b8448e4c3b
|
- (linux) build system update
- gcc errors/warnings fixes
|
2011-07-05 11:31:26 +00:00 |
|
Michał W. Urbańczyk
|
b3234e8bfa
|
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
|
2011-07-05 06:14:07 +00:00 |
|
DjWarmonger
|
08b7d0db17
|
All multi-hex attacks and shots should now be fully functional.
|
2011-07-05 06:07:36 +00:00 |
|
DjWarmonger
|
e95ae22061
|
Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
|
2011-07-04 19:34:49 +00:00 |
|
mateuszb
|
aac1c0b4e7
|
* cleaner code is better :)
|
2011-07-03 19:10:36 +00:00 |
|
Ivan Savenko
|
ecf33cca91
|
- one more fix for 763
|
2011-07-03 15:22:14 +00:00 |
|
Ivan Savenko
|
39feb24d64
|
- possibly fixed #763
|
2011-07-03 10:04:06 +00:00 |
|
DjWarmonger
|
57a36e77f3
|
Improvement for multiple-hex effects.
TODO: Attacker must know exact attacked tile, not only the stack.
|
2011-07-03 05:55:57 +00:00 |
|
Michał W. Urbańczyk
|
4592ddb74e
|
Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741.
|
2011-07-03 01:03:46 +00:00 |
|
DjWarmonger
|
6e492e4e4b
|
Another missing file.
|
2011-07-02 17:42:15 +00:00 |
|
DjWarmonger
|
81180de8be
|
Handling of area attack animation & effect
|
2011-07-02 17:40:33 +00:00 |
|