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Commit Graph

298 Commits

Author SHA1 Message Date
DjWarmonger
913c0af6fa Fixed bugs 11, 24 & 26
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
Michał W. Urbańczyk
4c458a7e47 Bumped version, restored AI and Cage. 2009-10-01 22:18:37 +00:00
Michał W. Urbańczyk
5073365eb9 Disable AI and Cage of Warlorlds for release (crashes) 2009-10-01 22:13:11 +00:00
mateuszb
7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
2009-09-28 14:21:48 +00:00
DjWarmonger
974acb3907 Pandora fix. Now window will contain message about joined creatures. 2009-09-26 09:16:59 +00:00
OnionKnight
e3eeed0b70 gcc compilation fixes. 2009-09-25 21:11:13 +00:00
DjWarmonger
62cb72975c 1. All Ceature Banks now have correct configs.
2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
mateuszb
1745c3512e * config/bankconfig.txt will be used instead of ZCRBANK.TXT 2009-09-25 09:57:13 +00:00
DjWarmonger
6d881789f6 1.Messenger banks won't reset monthly.
2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
Frank Zago
66541027b5 Correct spelling. 2009-09-25 04:05:01 +00:00
DjWarmonger
0937653e0a getAllowedSpells fixed. Shrines will use it from now on. 2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea 1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
dce07fe1c9 * fixes for previous commit 2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f Support for Magic Spring
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 2009-09-22 11:28:05 +00:00
DjWarmonger
b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
DjWarmonger
763571062d Utopia won't give same artifact twice. 2009-09-19 09:47:22 +00:00
DjWarmonger
4c1c03cf37 Proper handling of bank names. 2009-09-17 14:27:28 +00:00
mateuszb
1a08772bc8 * reading of creature banks' names 2009-09-17 11:05:50 +00:00
mateuszb
320e3b9cde * small fixes for creature banks info 2009-09-17 10:47:47 +00:00
DjWarmonger
7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e Creature banks display resonable info about gathered loot. 2009-09-16 16:16:57 +00:00
Michał W. Urbańczyk
670a408fab Fixes for handling starting spells / spellbook. 2009-09-13 22:45:58 +00:00
Michał W. Urbańczyk
efb1049860 * fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
OnionKnight
3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
DjWarmonger
749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. 2009-09-01 14:36:48 +00:00
OnionKnight
e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works.
* Cloak of the Undead King implemented as well.
2009-08-31 22:04:00 +00:00
mateuszb
03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig)
* minor changes
2009-08-29 16:08:58 +00:00
mateuszb
fceeb05e16 * a bit of pathfinder interface redesign
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
DjWarmonger
af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches.
The game is still unstable though. Please let me know if your game tends to crash when starting new map.
2009-08-26 05:08:59 +00:00
OnionKnight
5f2d6b5e4c Partial garrison support, battles are played out and the object gets flagged. 2009-08-25 15:08:18 +00:00
OnionKnight
a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells()
* Fixed Angelic Alliance to the right factions.
* Added functions to determine good/evil status of a unit/faction. Was going to use it for both Evil Fog/Holy Ground and Angelic Alliance, but turned out the latter was a bit special. Could still be useful in the future with additional towns. CCreatureHandler seemed to be the best place for it.
2009-08-24 17:40:20 +00:00
DjWarmonger
20ef4c0fb9 I managed to display battlefield in creature bank - before game crashed. 2009-08-24 16:01:45 +00:00
DjWarmonger
82ddb607e6 1.blocked critical AI call
2.Yet another chapter of epic battle with creature banks
2009-08-24 14:59:24 +00:00
mateuszb
543e3c6431 * one more fix for r1145 2009-08-24 10:35:11 +00:00
mateuszb
226a8a8102 * minor fixes for #1145 2009-08-24 10:23:44 +00:00
OnionKnight
7a45f707a0 * Giants/Titans now immune to Blind.
* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
Michał W. Urbańczyk
1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
* Scrolling through scenario list with mouse wheel, HOME, END, PAGE UP and PAGE DOWN buttons
* Starting selected scenario with double-click
2009-08-23 18:01:08 +00:00
DjWarmonger
23c917f874 Next part of Creature Banks script, partial support for once visitable objects in towns.
Can't test it anymore due to new major bug in AI library (vector subscript out of range)
2009-08-23 15:02:21 +00:00
Michał W. Urbańczyk
66dd31fd8a * attacking and capturing towns
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
mateuszb
5256038dc3 * restructured changes done in commits #1138 and #1139 2009-08-22 12:50:23 +00:00
OnionKnight
9bc40f1a8d * Fixed bug #72
* Implemented artifacts: Wizard's Well, Ring of the Magi, Cornucopia.
* Partially implemented artifacts: Armageddon's Blade,  Angelic Alliance, Cloak of the Undead King, Armor of the Damned, Power of the Dragon Father, Titan's Thunder, Admiral's Hat, Bow of the Sharpshooter.
Most of these only have their bonuses set.
* Updated AUTHORS
2009-08-21 19:31:41 +00:00
mateuszb
9c45f050ef * minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) ) 2009-08-20 10:30:00 +00:00
mateuszb
de886abc0e * reading ZCRBANK.TXT config file
* fixed off by one error reported here: http://antypika.aplus.pl/vcmi/forum/viewtopic.php?p=3324&sid=ee179a979bdc27add85c21c72161f539#3324
2009-08-20 10:07:23 +00:00
Frank Zago
655daf238f Typos. 2009-08-20 01:56:00 +00:00
mateuszb
c4b0bd9d7e * new spell: remove obstacle
* minor changes
2009-08-19 10:59:42 +00:00
DjWarmonger
d38c8e5ada Fixed Cartographer. 2009-08-19 07:03:12 +00:00
DjWarmonger
dd2509f4e8 Support for Cartographers of all types.
But damn, it's slow.
2009-08-19 06:56:53 +00:00
Michał W. Urbańczyk
3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. 2009-08-18 08:22:56 +00:00
OnionKnight
d8ddc4236b Shipyard window fixed. 2009-08-17 17:19:09 +00:00
mateuszb
e892913635 * support for battles in creature banks (hopefully) 2009-08-17 10:47:08 +00:00
DjWarmonger
fbc117b034 1.Pandora and Event now give experience correctly
2.Better, but not complete handling for big exp values
2009-08-17 10:02:29 +00:00
DjWarmonger
dd91e7e406 1. Support for Pandora Box
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
mateuszb
4fc25c7b98 * corrected per-stack spell immunity handling
* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
DjWarmonger
f9881af0a6 Lookout Tower support 2009-08-15 16:12:30 +00:00
DjWarmonger
9dbb6b03dd A bunch of minor fixes, including enforced conversion warnings. 2009-08-14 06:01:08 +00:00
Michał W. Urbańczyk
2af6d85c23 Various fixes and improvements, mostly for r1093 2009-08-13 01:03:11 +00:00
Frank Zago
2bc0efe71f Compile fixes for gcc. 2009-08-12 02:02:58 +00:00
DjWarmonger
4653396d76 1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
Michał W. Urbańczyk
a91ab8872b First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
Michał W. Urbańczyk
de1ed92379 * version set 0.73b
* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
Michał W. Urbańczyk
78afb07f52 New, experimental crashhandler for windows (creates minidumps).
Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
mateuszb
8e63c73cf8 * flaggable objects change their color on minimap when taken over
* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
Michał W. Urbańczyk
25663d2605 Fixes for exchange window in non 800x600 res
Minor improvements and fixes.
2009-07-27 17:55:56 +00:00
Michał W. Urbańczyk
e358845873 Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog. 2009-07-26 10:43:22 +00:00
Michał W. Urbańczyk
9fd4b5bb62 Fourth part of sailing code.
Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
mateuszb
1c2edcf496 * support for new objects:
- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
2009-07-21 13:53:26 +00:00
Michał W. Urbańczyk
9206a13390 Fixed fighting guardians of Dwellings (and other objs as well).
Most of creature generators should work fine.
2009-07-20 23:34:06 +00:00
Michał W. Urbańczyk
3a1e252895 Minor changes (visitdir organization) 2009-07-19 22:16:07 +00:00
Michał W. Urbańczyk
1916ba6e9f Third part of sailing code.
New objects supported:
 - Buoy
 - Mermaid
 - Ocean bottle
 - Sirens
2009-07-19 07:16:33 +00:00
Michał W. Urbańczyk
9272f501cd Second part of sailing support:
* boat graphics and appropriate flags are used
* disembarking possible
* new objects supported:
 - Flotsam
 - Shipwreck Survivor
 - Sea Chest
2009-07-19 03:10:24 +00:00
Michał W. Urbańczyk
2ca7cc5b5c First part of Boat and sailing support.
[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
2009-07-19 01:00:19 +00:00
Michał W. Urbańczyk
23803c9f17 * improved Events handling
* fixed saving town available creatures info
* minor improvements
2009-07-15 22:46:00 +00:00
Michał W. Urbańczyk
48661bd714 * artifacts will be present on morale/luck bonuses list
* fixed problems with 3-tiles monoliths
* fixed some descriptions for events
2009-07-14 16:20:15 +00:00
Michał W. Urbańczyk
98c9b5cd0a * proper initialization of coverage map in hero defs
* updated changelog
2009-07-12 21:17:35 +00:00
Michał W. Urbańczyk
64d9665c39 * fixed crash when there was flaggable building next to map edge
* increased char per line limit for subtitles under components
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
* removed redundant quotation marks from artifact events text
* corrected some exp/level values
* primary skills cannot negative values
* fixed crash on entering hall when town was near map edge
* workaround to prevent crashes when gaining same sec skill on leveling serie
* fixed displaying luck effect animation
* minor improvements
2009-07-12 14:07:36 +00:00
Michał W. Urbańczyk
db2f8c1d7c * capitol bar in town hall is grey (not red) if already one exists
* disabled autosaving on first turn
* bonuses from bonus artifacts
* fixed crash on battle with neutral creatures
* minor improvements
2009-07-10 23:40:10 +00:00
Michał W. Urbańczyk
1d816b2eb9 Further part of external dwellings handling. Still not done.
Redone MetaString.
2009-07-09 19:15:22 +00:00
Michał W. Urbańczyk
b551f6a72b Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
Michał W. Urbańczyk
38f8745777 Heroes start with appropriate spells.
Starting spells list has been prepared by Dru. Thanks!
2009-07-03 18:40:36 +00:00
mateuszb
50a49460bf * partial handling of advmap objects changing battle background (like clover field) (their existence should change the background but nothing else)
* map should be drawn faster because empty tiles are no more blitted (according to info from .msk files) - I hope it will work correctly, if not please report or turn it off if too hard to make it work
2009-07-01 15:58:20 +00:00
Michał W. Urbańczyk
9093320da8 Garrison interface in Exchange Window. 2009-06-28 08:21:50 +00:00
mateuszb
8231a6e6cc * first part of exchange window
* minor changes
2009-06-16 11:18:14 +00:00
Frank Zago
574780da21 Fixed primary/secondary skill levels given by a scholar. 2009-06-10 00:06:35 +00:00
Michał W. Urbańczyk
4581c30b20 * VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
Frank Zago
6635cf4f23 Made a few functions static or static inline. 2009-05-23 22:57:39 +00:00
Michał W. Urbańczyk
1d5565b3a3 * updated project files for MSVC
* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00
mateuszb
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00
Michał W. Urbańczyk
7fbd4e696c * Fixed crashbug on iterating stack effects
* Altered probabilities of starting with 1/2/3 stacks (according to Zamolxis tests)
* fix compilation min/max (windef.h is somehow included and it has its own macros min/max)
2009-05-17 22:52:22 +00:00
mateuszb
ae2909667d * redesign of stack's abilities and bonuses - not 100% working, but close ;] 2009-05-08 16:55:04 +00:00
mateuszb
b5ae7d5cbe * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
mateuszb
047590427f * support for new hero bonuses (BLOCK_MORALE, SECONDARY_SKILL_PREMY (archery), AIR_SPELL_DMG_PREMY, EARTH_SPELL_DMG_PREMY, FIRE_SPELL_DMG_PREMY, WATER_SPELL_DMG_PREMY, BLOCK_SPELLS_ABOVE_LEVEL, SPELL_IMMUNITY, BLOCK_MORALE, FIRE_SPELLS, AIR_SPELLS, WATER_SPELLS, EARTH_SPELLS, SPELL, SPELLS_OF_LEVEL). It means that following artifacts are now supported:
- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
2009-05-03 16:14:16 +00:00
Michał W. Urbańczyk
1661da2fcb * fixed selecting new path
* always restoring default cursor when movng mouse out of the terrain
* fixed herolist scrolling
* fixed picking guarded resources
2009-05-01 22:08:03 +00:00
Michał W. Urbańczyk
275ec5f640 Added sounds to several objects, minor improvements. 2009-04-23 21:09:10 +00:00
Michał W. Urbańczyk
a81378617f Little more events
[Still need more work]
2009-04-23 15:48:53 +00:00
Michał W. Urbańczyk
ade4b46edd Sound patch from Ubuntux #2
(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
Michał W. Urbańczyk
c8b6858716 * mostly done Events objects handling
* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00
Michał W. Urbańczyk
d80afb1902 * server sends confirmation (given later to player interface) after applying request (will be needed for AI)
* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb

* several minor improvements
2009-04-16 00:28:54 +00:00
mateuszb
f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00
Michał W. Urbańczyk
38b680ed30 * Patch from Ubuntux: fix to avoid resources becoming negative [on handling timed events]
* improvements for Garrison Window
* some changes towards Events support
* minor fixes
2009-04-14 23:29:26 +00:00
Michał W. Urbańczyk
de71191307 * Neutral creatures can join or escape depending on hero strength / army (partially done)
* Diplomacy secondary skill support
2009-04-12 01:48:50 +00:00
Michał W. Urbańczyk
f9aebcc4bd * Started making support for garrison window. Leaving guardians in flagged mines. 2009-04-12 00:58:41 +00:00
Michał W. Urbańczyk
d72d988a9c * fixed crash on closing application
* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
Michał W. Urbańczyk
e3222fd34f * fixed mana limit info in the hero window
* added support for Scholar object
* possibly fixed problems with handling obstacles info
2009-04-08 19:55:50 +00:00
Michał W. Urbańczyk
1983aee1b2 * resting in town with mage guild will replenih all the mana points
* battle will end when one side has only war machines
* fixed crasbug occurring on revisiting objects (by pressing space)
* started writing support for artifacts
2009-04-03 22:34:31 +00:00
Michał W. Urbańczyk
42773e67f2 * amounts of units taking actions / being an object of actions won't be shown until action ends
* provisional support for "Save" button in System Options Window
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
* improved damage calculation formula
* several minor improvements
2009-03-28 00:38:48 +00:00
Michał W. Urbańczyk
cebd5db8b2 * it's possible to revisit object under hero by pressing Space
* splitting window allows to rebalance two stack with the same creatures
* slightly improved sliders
* minor improvements
2009-03-26 23:05:40 +00:00
Michał W. Urbańczyk
516b1e2b00 REMOVED FILES: CPatgFinder.h/cpp
Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState. 
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
Michał W. Urbańczyk
24c2ce6a99 Improved tooltips. 2009-03-14 17:19:53 +00:00
Michał W. Urbańczyk
6ce9a253a4 * support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00
mateuszb
a08aaba29d * probably fixed problem with displaying corpses on battlefield
* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00
Michał W. Urbańczyk
d6283fd1ca * fixed crash when there was no sabegames in Games/ subfolder
* fixed crash when loading map with a mine belonging to human player
* fixed crash on moving hero into town garrison
* fixed r-click infowindow for towns
* new sight radious calculation. Works as OH3 for heroes, towns and probably all objects. (to be tested)
2009-03-11 23:25:59 +00:00
Michał W. Urbańczyk
e9ebc7de5b wrong1 2009-03-06 22:25:19 +00:00
Michał W. Urbańczyk
fd66234a39 * Witch HutL After the first visit to the hut, right-click/hover on that hut mention the skill available.
* refactorings
2009-02-20 12:39:27 +00:00
Michał W. Urbańczyk
6a3bfbee46 * added "Next hero" button functionality
* minor improvement for prison (hero appears at proper tile)
* only one spell can be casted per turn
* minor changes
2009-02-20 10:36:15 +00:00
Michał W. Urbańczyk
c1109452d6 * blocked opening sepllbook if hero doesn't have a one
* removing one-battle bonuses after battle
* windmill gives 500 gold only during first week ever
2009-02-15 19:49:23 +00:00
Michał W. Urbańczyk
adf5c052f9 * support for prison
* updated changelog
2009-02-14 19:12:40 +00:00
Michał W. Urbańczyk
b2924064ee * new movement cost calculation.
* fixed crashes on loading maps with flag all mines/dwelling victory condition
* minor changes
2009-02-12 14:44:58 +00:00
Michał W. Urbańczyk
fb4ee65d0e * changed map reading routine in pregame, minor changes for events 2009-02-08 06:42:15 +00:00
mateuszb
811e6c0945 * hopefully resolved bugs 19 and 20 reported by Zamolxis 2009-02-06 15:56:03 +00:00
mateuszb
ba9b58d3a4 * moved graphics from CAbilityHandler to Graphics
* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00
Michał W. Urbańczyk
05b3e3215c * magic well support
* improvements in the recruitment window
* improvements for pregame  
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
Michał W. Urbańczyk
e1d6ff54d7 * morale/luck support in battles
* minor improvements/fixes
* updated changelog
More objects supported:
 *	Faerie Ring
 *	Swan Pond
 *	Idol of Fortune
 *	Fountain of Fortune
 *	Rally Flag
 *	Oasis
 *	Temple
 *	Watering Hole
 *	Fountain of Youth
2009-02-05 09:49:45 +00:00
Michał W. Urbańczyk
218a3beaf6 * further changes towards luck/morale support
* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
Michał W. Urbańczyk
680993459a * started making morale/luck system
* basic calculation of hero/stack morale
* displaying morale in hero window
* redone checking if attack is possible (should fix some problems with attacking with 2-hex creatures, at least on server side)
* std::list serialization
* version set to 0.7b
2009-02-03 05:28:05 +00:00
Michał W. Urbańczyk
3d29c31deb * further fight with hanged scroll tab
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
Michał W. Urbańczyk
b895fa35cb * saving and resuming games should work!
(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
Michał W. Urbańczyk
847a4f222c Further serialization code and refactorings. 2009-01-06 18:42:20 +00:00
Michał W. Urbańczyk
f853074d20 Minor changes (serialization and related) 2008-12-31 09:33:46 +00:00
Michał W. Urbańczyk
4a8ae4ed9a * restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
mateuszb
b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7 * fixed reading .defs
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
633b0007ba some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
Michał W. Urbańczyk
c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
Michał W. Urbańczyk
f6807a2af9 * loading AI dll for neutrals
* hopefully fixed reported by Zamolxis garrison bugs
* fixed calculating hero level
* fixed gicing starting exp for heroes
2008-11-15 00:55:19 +00:00
mateuszb
73cd282bbe * fixed problem with levelling above 15 lvl (Zamolxis #2 bug)
* probably fixed reported problems with battles (Zamolxis #3 - #7) - needs further testing
2008-11-14 18:18:13 +00:00
mateuszb
d2db5ba18e * added slow spell
* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
Michał W. Urbańczyk
a1606b2fb3 * partial support for Haste spell
* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
Michał W. Urbańczyk
3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00
Michał W. Urbańczyk
9d099e8c54 * blocked map scrolling where dialog window is opened
* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
mateuszb
538ffb1579 * added support for archery, offence and armorer secondary abilities
* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
mateuszb
ceaa51d07d * fixed bug with levelling up
* fixed pictures of secondary skills in hero window (in left - click popups)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skills
2008-09-28 13:29:37 +00:00
mateuszb
a4afdc7145 * minimap shows all flaggable objects (towns, mines, etc.)
* minor optimizations
2008-09-26 14:16:01 +00:00
Michał W. Urbańczyk
856698bd80 * fixes for MSVC (it needs to have global variables from library explicitly exported)
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00