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Commit Graph

10182 Commits

Author SHA1 Message Date
DjWarmonger
908f8f5aee Update README.md 2023-02-05 10:06:35 +02:00
Dydzio
981c23cafa Bump serialization - not sure if necessary 2023-02-05 01:01:11 +01:00
Dydzio
b9030fe9cc
Better name for bonus 2023-02-05 00:56:37 +01:00
Dydzio
7095e9d8f9 Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
nordsoft
fd6987ea0a Fix alternative actions button redraw 2023-02-05 03:29:50 +04:00
Dydzio
3f79a9806c Allow flexible configuration - starter dwellings and max stacks count 2023-02-04 23:40:02 +01:00
Dydzio
719a11bdf6 Translate VCMI essential files 2023-02-04 18:51:30 +01:00
Dydzio
a9f279d1ab Add polish translations, tiny improvement of english translations 2023-02-04 18:45:32 +01:00
DjWarmonger
ca01c179b4
Merge pull request #1528 from rilian-la-te/daremyth-fix-bonus-v2
vcmi: deprecate MAXED_SPELL
2023-02-04 15:08:59 +01:00
Konstantin
7b8aebe4e3 vcmi: deprecate MAXED_SPELL
It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.

Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Ivan Savenko
62151cd20c Replaced genRect with Rect constructor call 2023-02-03 19:17:59 +02:00
Ivan Savenko
34dcb4127a Removed text utilities from SDL_Extensions 2023-02-03 18:55:25 +02:00
Ivan Savenko
7c58a46279 Removed some instances of access to screen surface 2023-02-03 18:23:53 +02:00
Ivan Savenko
00c1a4ef76
Merge pull request #1543 from IvanSavenko/changelog-1.2
Add current version of 1.2 changelog
2023-02-03 14:55:59 +02:00
Ivan Savenko
4ecd1c68bf Updated changelog 2023-02-03 13:30:19 +02:00
Ivan Savenko
63edc2efb9 Added changelog entries for rest of commits 2023-02-03 13:29:35 +02:00
Ivan Savenko
d3139f62ab Initial commit for 1.2 changelog 2023-02-03 13:29:33 +02:00
Ivan Savenko
9c59025db0 Merge master -> develop 2023-02-03 13:26:44 +02:00
Ivan Savenko
70c0937972 Moved SDL-specific code to SDL_Extensions 2023-02-03 13:02:05 +02:00
Ivan Savenko
01322aa4c5 Do not allow selecting resolution no supported by display 2023-02-03 12:57:38 +02:00
Ivan Savenko
4cb71e476e
Merge pull request #1544 from IvanSavenko/sdl_remove_event_access
Reduce access to SDL events outside of GUI Handler
2023-02-03 12:48:05 +02:00
Ivan Savenko
ae9f040abf removed unused method 2023-02-03 11:42:27 +02:00
Ivan Savenko
9833edcf73 Removed using namespace SDL_Ext 2023-02-03 11:39:40 +02:00
Ivan Savenko
d87fb43dcd Replaced SDL access with VCMI methods 2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e Remove remaining access to SDL_Events 2023-02-03 11:39:40 +02:00
Ivan Savenko
594b7614cf Fix CI build 2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
b1821d4442 Removed some SDL access from non-SDL code 2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04 API for custom events no longer requires SDL access 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131 Merged two mouse button enums 2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler 2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74 CIntObject now receives mouse position as point instead of SDL event 2023-02-03 11:39:39 +02:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Ivan Savenko
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
Battle actions refactoring
2023-02-03 11:28:14 +02:00
Ivan Savenko
b429f0bfeb Change version to 1.1.1 2023-02-03 11:25:08 +02:00
Ivan Savenko
9c13ac8eb0
Merge pull request #1542 from vcmi/beta
Release 1.1.1
2023-02-03 01:00:18 +02:00
Dydzio
28eed7047c Hardcoded feature to allow default towns always have 2nd dwelling 2023-02-02 22:50:08 +01:00
Konstantin
4feab69867 mapeditor: use vcmi_endian.h
There is no need to redefine this functions, let's use shared
implementation
2023-02-03 00:39:44 +03:00
Konstantin
88ef83db53 client: remove SDL_BYTEORDER usage
Make use of CMake endian checking in this places too.
2023-02-03 00:37:37 +03:00
Dydzio
4f4660e82d Hardcoded feature to allow new heroes always have 3 stacks like in HotA 2023-02-02 22:28:14 +01:00
Konstantin
cffdabf48e lib: replace SDL usage to Boost one
It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963 lib: remove unused header
This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
a5f51b21c4
Merge pull request #1499 from dydzio0614/battle-queue-improvement
Battle queue improvement
2023-02-02 21:55:49 +02:00
Dydzio
e7a774c465 Improve creature numbers handling in castle interface bottom left part 2023-02-02 20:54:47 +01:00
Dydzio
2ef33d54ab Merge branch 'develop' into battle-queue-improvement 2023-02-02 18:26:31 +01:00
Dydzio
5a08ec04fe Initial split of BattleOptionsWindow 2023-02-02 17:17:16 +01:00
Ivan Savenko
2ac997d8a9 Fix "holding" animation speed 2023-02-02 14:37:34 +02:00
Ivan Savenko
731f7b0578 Fix opening spellbook via clicking on hero 2023-02-02 14:37:16 +02:00