DjWarmonger
908f8f5aee
Update README.md
2023-02-05 10:06:35 +02:00
Dydzio
981c23cafa
Bump serialization - not sure if necessary
2023-02-05 01:01:11 +01:00
Dydzio
b9030fe9cc
Better name for bonus
2023-02-05 00:56:37 +01:00
Dydzio
7095e9d8f9
Allow heroes to start with empty armies if configured properly
2023-02-05 00:36:51 +01:00
nordsoft
fd6987ea0a
Fix alternative actions button redraw
2023-02-05 03:29:50 +04:00
Dydzio
3f79a9806c
Allow flexible configuration - starter dwellings and max stacks count
2023-02-04 23:40:02 +01:00
Dydzio
719a11bdf6
Translate VCMI essential files
2023-02-04 18:51:30 +01:00
Dydzio
a9f279d1ab
Add polish translations, tiny improvement of english translations
2023-02-04 18:45:32 +01:00
DjWarmonger
ca01c179b4
Merge pull request #1528 from rilian-la-te/daremyth-fix-bonus-v2
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vcmi: deprecate MAXED_SPELL
2023-02-04 15:08:59 +01:00
Konstantin
7b8aebe4e3
vcmi: deprecate MAXED_SPELL
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It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.
Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Ivan Savenko
62151cd20c
Replaced genRect with Rect constructor call
2023-02-03 19:17:59 +02:00
Ivan Savenko
34dcb4127a
Removed text utilities from SDL_Extensions
2023-02-03 18:55:25 +02:00
Ivan Savenko
7c58a46279
Removed some instances of access to screen
surface
2023-02-03 18:23:53 +02:00
Ivan Savenko
00c1a4ef76
Merge pull request #1543 from IvanSavenko/changelog-1.2
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Add current version of 1.2 changelog
2023-02-03 14:55:59 +02:00
Ivan Savenko
4ecd1c68bf
Updated changelog
2023-02-03 13:30:19 +02:00
Ivan Savenko
63edc2efb9
Added changelog entries for rest of commits
2023-02-03 13:29:35 +02:00
Ivan Savenko
d3139f62ab
Initial commit for 1.2 changelog
2023-02-03 13:29:33 +02:00
Ivan Savenko
9c59025db0
Merge master -> develop
2023-02-03 13:26:44 +02:00
Ivan Savenko
70c0937972
Moved SDL-specific code to SDL_Extensions
2023-02-03 13:02:05 +02:00
Ivan Savenko
01322aa4c5
Do not allow selecting resolution no supported by display
2023-02-03 12:57:38 +02:00
Ivan Savenko
4cb71e476e
Merge pull request #1544 from IvanSavenko/sdl_remove_event_access
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Reduce access to SDL events outside of GUI Handler
2023-02-03 12:48:05 +02:00
Ivan Savenko
ae9f040abf
removed unused method
2023-02-03 11:42:27 +02:00
Ivan Savenko
9833edcf73
Removed using namespace SDL_Ext
2023-02-03 11:39:40 +02:00
Ivan Savenko
d87fb43dcd
Replaced SDL access with VCMI methods
2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e
Remove remaining access to SDL_Events
2023-02-03 11:39:40 +02:00
Ivan Savenko
594b7614cf
Fix CI build
2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6
renamed keyDown -> keyPressed
2023-02-03 11:39:40 +02:00
Ivan Savenko
b1821d4442
Removed some SDL access from non-SDL code
2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04
API for custom events no longer requires SDL access
2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131
Merged two mouse button enums
2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3
Moved input-related code from SDL_Extensions to GuiHandler
2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
2023-02-03 11:39:39 +02:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
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Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Ivan Savenko
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
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Battle actions refactoring
2023-02-03 11:28:14 +02:00
Ivan Savenko
b429f0bfeb
Change version to 1.1.1
2023-02-03 11:25:08 +02:00
Ivan Savenko
9c13ac8eb0
Merge pull request #1542 from vcmi/beta
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Release 1.1.1
2023-02-03 01:00:18 +02:00
Dydzio
28eed7047c
Hardcoded feature to allow default towns always have 2nd dwelling
2023-02-02 22:50:08 +01:00
Konstantin
4feab69867
mapeditor: use vcmi_endian.h
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There is no need to redefine this functions, let's use shared
implementation
2023-02-03 00:39:44 +03:00
Konstantin
88ef83db53
client: remove SDL_BYTEORDER usage
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Make use of CMake endian checking in this places too.
2023-02-03 00:37:37 +03:00
Dydzio
4f4660e82d
Hardcoded feature to allow new heroes always have 3 stacks like in HotA
2023-02-02 22:28:14 +01:00
Konstantin
cffdabf48e
lib: replace SDL usage to Boost one
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It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963
lib: remove unused header
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This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
a5f51b21c4
Merge pull request #1499 from dydzio0614/battle-queue-improvement
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Battle queue improvement
2023-02-02 21:55:49 +02:00
Dydzio
e7a774c465
Improve creature numbers handling in castle interface bottom left part
2023-02-02 20:54:47 +01:00
Dydzio
2ef33d54ab
Merge branch 'develop' into battle-queue-improvement
2023-02-02 18:26:31 +01:00
Dydzio
5a08ec04fe
Initial split of BattleOptionsWindow
2023-02-02 17:17:16 +01:00
Ivan Savenko
2ac997d8a9
Fix "holding" animation speed
2023-02-02 14:37:34 +02:00
Ivan Savenko
731f7b0578
Fix opening spellbook via clicking on hero
2023-02-02 14:37:16 +02:00