Frank Zago
c4e82959f1
Added file missing from previous commit.
2009-10-10 15:09:02 +00:00
Frank Zago
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
Frank Zago
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
Frank Zago
1392df17dc
(linux) fixed URL for windows release.
2009-10-10 01:18:02 +00:00
Frank Zago
77812c8e36
Added missing is_base_of header.
2009-10-06 14:02:47 +00:00
DjWarmonger
9764e968cd
1.Support for Mana Vortex
...
2.Bonusing town buildings now dispplay correct message.
2009-10-06 07:55:39 +00:00
DjWarmonger
60085e2249
Fixed bug 116 - constructing bonusing buildings will now affect town heroes.
2009-10-06 06:15:56 +00:00
Michał W. Urbańczyk
3697b1d64e
Fixed #74 , #83 , #84
2009-10-06 01:14:00 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
...
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00
DjWarmonger
7f9d6e0a36
Fixed crash when visiting Academy of Battle Scholars.
...
Crash with Cage of Warlords not confirmed?
2009-10-05 11:28:49 +00:00
Frank Zago
06f4837245
New script to create a game data package, for linux.
2009-10-05 02:00:45 +00:00
Frank Zago
9ae6796810
Added path to error message.
2009-10-05 01:49:22 +00:00
Frank Zago
92d856d3e4
Refactored giveFile() a bit and enhanced a couple error messages.
2009-10-05 01:47:48 +00:00
DjWarmonger
9792c64cbf
Fixed bug #71 . Little redesign of town buildings handling.
2009-10-04 14:20:19 +00:00
mateuszb
0fabf5f31d
* bug 85 really fixed
2009-10-04 12:55:56 +00:00
mateuszb
1ac3481579
* fix for bug 85 (mantis)
2009-10-04 12:07:42 +00:00
Frank Zago
288607bc72
First pass at creating a Debian/Ubuntu package for VCMI's binaries.
2009-10-04 02:07:09 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
...
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
Frank Zago
8d34b602b3
Removed a few extra semicolons.
2009-10-04 01:31:14 +00:00
DjWarmonger
6d6b3ae1ea
Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use.
2009-10-03 19:31:50 +00:00
DjWarmonger
b05ebf7824
Banks will now handle creature stacks with size of zero (as in Crypt).
2009-10-03 14:22:03 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
...
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
mateuszb
78517a4397
* fixed previous fix
...
* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
mateuszb
e0b65d7893
* missing file
2009-10-03 10:15:41 +00:00
OnionKnight
7f5f939f4f
* Movement cursor shown for unguarded enemy towns.
...
* Battle cursor shown for guarded enemy garrisons.
2009-10-02 15:50:22 +00:00
Michał W. Urbańczyk
4c458a7e47
Bumped version, restored AI and Cage.
2009-10-01 22:18:37 +00:00
Michał W. Urbańczyk
5073365eb9
Disable AI and Cage of Warlorlds for release (crashes)
2009-10-01 22:13:11 +00:00
Michał W. Urbańczyk
310a6f5828
Changelog update, minor fix.
2009-10-01 22:12:30 +00:00
Michał W. Urbańczyk
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
mateuszb
96add1cd62
* added missing puzzleSepia=1 to settings.txt
2009-09-30 14:42:50 +00:00
mateuszb
22e9098752
* fix for 0.72d #26 (flying creatures will be blitted over all other creatures, obstacles and wall)
2009-09-29 11:23:47 +00:00
mateuszb
540e15d4ea
* when active stack is killed by spell, game behaves properly
2009-09-28 15:05:35 +00:00
mateuszb
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
...
* minor changes
2009-09-28 14:21:48 +00:00
OnionKnight
03f2137cab
Small fix so vertical garrisons get right-click information.
2009-09-27 20:14:26 +00:00
mateuszb
07a769601e
* faster decompression with infs2
...
* minor changes (unused code removed, a few additional consts)
2009-09-27 11:37:15 +00:00
DjWarmonger
974acb3907
Pandora fix. Now window will contain message about joined creatures.
2009-09-26 09:16:59 +00:00
OnionKnight
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
DjWarmonger
62cb72975c
1. All Ceature Banks now have correct configs.
...
2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
mateuszb
4dbc54f335
* minor changes (a few new consts introduced)
2009-09-25 12:33:29 +00:00
mateuszb
4ba26635b6
* hero in siege won't be blitted below wall
...
* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
mateuszb
1745c3512e
* config/bankconfig.txt will be used instead of ZCRBANK.TXT
2009-09-25 09:57:13 +00:00
DjWarmonger
6d881789f6
1.Messenger banks won't reset monthly.
...
2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
mateuszb
45e60cc826
* minor fix in IGameCallback::getAllowedSpells
2009-09-25 09:33:59 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
Frank Zago
c1b198db74
gcc's -Wmissing-declarations is not for C++, so remove it.
2009-09-25 03:48:51 +00:00
Frank Zago
fc301e9127
gcc compile fix.
2009-09-25 03:43:16 +00:00
Frank Zago
ad5b30294b
Compile fix.
2009-09-25 03:21:56 +00:00
DjWarmonger
0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
...
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00