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Commit Graph

1264 Commits

Author SHA1 Message Date
Frank Zago
c4e82959f1 Added file missing from previous commit. 2009-10-10 15:09:02 +00:00
Frank Zago
b02d4c1c2f (linux) Manage one directory per user for save games and config. 2009-10-10 05:47:59 +00:00
Frank Zago
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
Frank Zago
1392df17dc (linux) fixed URL for windows release. 2009-10-10 01:18:02 +00:00
Frank Zago
77812c8e36 Added missing is_base_of header. 2009-10-06 14:02:47 +00:00
DjWarmonger
9764e968cd 1.Support for Mana Vortex
2.Bonusing town buildings now dispplay correct message.
2009-10-06 07:55:39 +00:00
DjWarmonger
60085e2249 Fixed bug 116 - constructing bonusing buildings will now affect town heroes. 2009-10-06 06:15:56 +00:00
Michał W. Urbańczyk
3697b1d64e Fixed #74, #83, #84 2009-10-06 01:14:00 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
2cf3e6885f Support for Castle Stables. These are compatible with advMap Stables. 2009-10-05 16:38:54 +00:00
DjWarmonger
7f9d6e0a36 Fixed crash when visiting Academy of Battle Scholars.
Crash with Cage of Warlords not confirmed?
2009-10-05 11:28:49 +00:00
Frank Zago
06f4837245 New script to create a game data package, for linux. 2009-10-05 02:00:45 +00:00
Frank Zago
9ae6796810 Added path to error message. 2009-10-05 01:49:22 +00:00
Frank Zago
92d856d3e4 Refactored giveFile() a bit and enhanced a couple error messages. 2009-10-05 01:47:48 +00:00
DjWarmonger
9792c64cbf Fixed bug #71. Little redesign of town buildings handling. 2009-10-04 14:20:19 +00:00
mateuszb
0fabf5f31d * bug 85 really fixed 2009-10-04 12:55:56 +00:00
mateuszb
1ac3481579 * fix for bug 85 (mantis) 2009-10-04 12:07:42 +00:00
Frank Zago
288607bc72 First pass at creating a Debian/Ubuntu package for VCMI's binaries. 2009-10-04 02:07:09 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
Frank Zago
8d34b602b3 Removed a few extra semicolons. 2009-10-04 01:31:14 +00:00
DjWarmonger
6d6b3ae1ea Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use. 2009-10-03 19:31:50 +00:00
DjWarmonger
b05ebf7824 Banks will now handle creature stacks with size of zero (as in Crypt). 2009-10-03 14:22:03 +00:00
DjWarmonger
913c0af6fa Fixed bugs 11, 24 & 26
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
mateuszb
78517a4397 * fixed previous fix
* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
mateuszb
e0b65d7893 * missing file 2009-10-03 10:15:41 +00:00
OnionKnight
7f5f939f4f * Movement cursor shown for unguarded enemy towns.
* Battle cursor shown for guarded enemy garrisons.
2009-10-02 15:50:22 +00:00
Michał W. Urbańczyk
4c458a7e47 Bumped version, restored AI and Cage. 2009-10-01 22:18:37 +00:00
Michał W. Urbańczyk
5073365eb9 Disable AI and Cage of Warlorlds for release (crashes) 2009-10-01 22:13:11 +00:00
Michał W. Urbańczyk
310a6f5828 Changelog update, minor fix. 2009-10-01 22:12:30 +00:00
Michał W. Urbańczyk
3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
mateuszb
96add1cd62 * added missing puzzleSepia=1 to settings.txt 2009-09-30 14:42:50 +00:00
mateuszb
22e9098752 * fix for 0.72d #26 (flying creatures will be blitted over all other creatures, obstacles and wall) 2009-09-29 11:23:47 +00:00
mateuszb
540e15d4ea * when active stack is killed by spell, game behaves properly 2009-09-28 15:05:35 +00:00
mateuszb
7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
2009-09-28 14:21:48 +00:00
OnionKnight
03f2137cab Small fix so vertical garrisons get right-click information. 2009-09-27 20:14:26 +00:00
mateuszb
07a769601e * faster decompression with infs2
* minor changes (unused code removed, a few additional consts)
2009-09-27 11:37:15 +00:00
DjWarmonger
974acb3907 Pandora fix. Now window will contain message about joined creatures. 2009-09-26 09:16:59 +00:00
OnionKnight
e3eeed0b70 gcc compilation fixes. 2009-09-25 21:11:13 +00:00
DjWarmonger
62cb72975c 1. All Ceature Banks now have correct configs.
2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
mateuszb
4dbc54f335 * minor changes (a few new consts introduced) 2009-09-25 12:33:29 +00:00
mateuszb
4ba26635b6 * hero in siege won't be blitted below wall
* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
mateuszb
1745c3512e * config/bankconfig.txt will be used instead of ZCRBANK.TXT 2009-09-25 09:57:13 +00:00
DjWarmonger
6d881789f6 1.Messenger banks won't reset monthly.
2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
mateuszb
45e60cc826 * minor fix in IGameCallback::getAllowedSpells 2009-09-25 09:33:59 +00:00
Frank Zago
66541027b5 Correct spelling. 2009-09-25 04:05:01 +00:00
Frank Zago
c1b198db74 gcc's -Wmissing-declarations is not for C++, so remove it. 2009-09-25 03:48:51 +00:00
Frank Zago
fc301e9127 gcc compile fix. 2009-09-25 03:43:16 +00:00
Frank Zago
ad5b30294b Compile fix. 2009-09-25 03:21:56 +00:00
DjWarmonger
0937653e0a getAllowedSpells fixed. Shrines will use it from now on. 2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea 1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00