AlexVinS
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736cc14814
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Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
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2015-04-11 15:02:42 +03:00 |
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DjWarmonger
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86e2dabdc9
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 13:46:32 +02:00 |
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DjWarmonger
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a0840100df
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Different fractalization algorithm that enforces cycle generation.
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2015-04-11 13:46:17 +02:00 |
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DjWarmonger
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69c58c6c25
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Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore.
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2015-04-11 12:47:41 +02:00 |
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AlexVinS
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41f1d3f21f
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Quick fix for major spell configuration bug
* clean fix requires save format change
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2015-04-11 13:14:26 +03:00 |
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AlexVinS
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2d8288d95a
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Fix mantiss 0002167
* also refactored summon mechanics
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2015-04-11 12:09:48 +03:00 |
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AlexVinS
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e5b9f76717
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Merge branch 'dispellFixes' into develop
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2015-04-11 11:02:56 +03:00 |
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AlexVinS
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cc8c1aea36
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Fix DISPELL effect
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2015-04-11 10:19:35 +03:00 |
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AlexVinS
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46e7a0f829
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Remove no longer needed (and incomplete) explicit target existence check
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2015-04-11 10:19:34 +03:00 |
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AlexVinS
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6356247108
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Add dispell effect to ANTI_MAGIC
* fixes 0002156
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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e4220fef82
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Formatting
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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9d0b29b973
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expert DISPELL also removes spell-created obstacles
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2015-04-11 10:19:32 +03:00 |
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AlexVinS
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2bf63b0ebd
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log error if DISPELL was resisted
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2015-04-11 10:19:31 +03:00 |
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AlexVinS
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f30d5612ed
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Creature is immune to dispell is it has no active effects
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2015-04-11 10:19:30 +03:00 |
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AlexVinS
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1747b5af9a
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DISPELL should ignore all immunities
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2015-04-11 10:19:29 +03:00 |
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AlexVinS
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67f917edbb
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Partial fix for 0001554
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2015-04-11 10:19:28 +03:00 |
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DjWarmonger
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f7387becb4
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 08:53:14 +02:00 |
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AlexVinS
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5b29e800f7
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Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged
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2015-04-11 08:13:28 +03:00 |
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AlexVinS
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6cf82ceab5
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
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DjWarmonger
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3e8c395156
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- More fixes for wander targets
- SectorMap won't find paths through the rock
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2015-04-10 08:50:21 +02:00 |
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Fay
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1cb54689cf
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Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
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2015-04-09 21:49:11 +02:00 |
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DjWarmonger
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9577ef4bda
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Minor tweak.
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2015-04-07 13:43:33 +02:00 |
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AlexVinS
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84a2623c37
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more experiments
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2015-04-03 07:06:29 +03:00 |
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AlexVinS
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27c46c83d6
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describe roads placement in log
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2015-04-03 05:50:02 +03:00 |
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AlexVinS
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76193c4c5c
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More experiments WIP.
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2015-04-03 05:47:22 +03:00 |
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AlexVinS
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eb60d9737f
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more sensible road placement
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2015-04-03 05:47:20 +03:00 |
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AlexVinS
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896a2b17c0
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fix patterns
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2015-04-03 05:47:03 +03:00 |
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AlexVinS
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4c4ad480c5
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added experimental usage of roads
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2015-04-03 05:47:01 +03:00 |
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AlexVinS
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6520d2a577
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fix
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2015-04-03 05:46:17 +03:00 |
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AlexVinS
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ae2c72ca52
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Implemented road transitions.
* untested
* still unused
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2015-04-03 05:46:16 +03:00 |
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AlexVinS
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b1d4ce0474
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Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
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2015-04-03 05:46:15 +03:00 |
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AlexVinS
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877634b3a3
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Define public interface of CDrawRoadsOperation
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2015-04-03 05:46:14 +03:00 |
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AlexVinS
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e42ca15a0d
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Fix BERSERK effect
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2015-04-03 05:20:17 +03:00 |
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AlexVinS
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10668974d6
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Move SACRIFICE target existence check to mechanics
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2015-04-03 00:35:29 +03:00 |
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AlexVinS
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0cce1ef2f1
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Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class
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2015-04-03 00:02:15 +03:00 |
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DjWarmonger
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e529ac62c0
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Tagging 0.98 release.
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2015-04-01 09:34:55 +02:00 |
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AlexVinS
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6c334174d9
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Use and check movement points in town portal.
* fixes mantiss 0002031
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2015-04-01 04:48:50 +03:00 |
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AlexVinS
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d564520f04
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Allow town portal to ally town.
fixes mantiss 0002064
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2015-04-01 04:04:02 +03:00 |
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AlexVinS
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fb707a6576
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fix mantiss 2142
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2015-04-01 00:28:21 +03:00 |
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Ivan Savenko
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376b2436f8
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Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks)
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2015-03-31 00:56:33 +03:00 |
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Ivan Savenko
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eef45b5ae8
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Fixed warnings
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2015-03-31 00:55:37 +03:00 |
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DjWarmonger
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ed33d99ac7
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Silenced some more logs.
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2015-03-28 22:17:45 +01:00 |
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DjWarmonger
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a0f534146c
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Fixed underground Lava terrain.
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2015-03-28 22:03:38 +01:00 |
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DjWarmonger
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999c2a92e0
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Inverted approach - first generate rock all over, then free accessible tiles.
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2015-03-28 21:13:22 +01:00 |
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DjWarmonger
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9515d51bd2
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Generate underground tunnels first to get a bit more of them.
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2015-03-28 20:09:54 +01:00 |
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DjWarmonger
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a0d9ae4849
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Refactoring - create underground rock for whole level at once.
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2015-03-28 18:56:28 +01:00 |
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DjWarmonger
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a90021364e
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Disable logs for better performance.
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2015-03-28 17:46:39 +01:00 |
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beegee1
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e9b7044c9b
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Fix mantis #1859, unknown pattern in underground
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2015-03-28 16:41:26 +01:00 |
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beegee1
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dafaf86eef
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Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
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2015-03-28 16:41:26 +01:00 |
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AlexVinS
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733308e8e2
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Attack only present wallparts
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2015-03-19 10:35:05 +03:00 |
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