1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

135 Commits

Author SHA1 Message Date
Arseniy Shestakov
2da3d8a563 Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
Dydzio
182210421d Fix #2 for bug #2476 2017-07-11 14:04:43 +02:00
DJWarmonger
9623f7caf3 - Restored MSVS project files
- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
Fay
65e88639a3 Minor: code format; 2017-06-08 21:07:09 +02:00
Fay
02fa478bfb Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
Added support for middle-click;
2017-06-07 20:16:18 +02:00
Arseniy Shestakov
3f7cb9f893 Client: add some shortcuts for spectator mode
Following mode only work when client is started in spectator mode:
F5 - Pause / resume game by locking of pim
F6 - Toggle spectate-ignore-hero
F7 - Toggle spectate-skip-battle
F8 - Toggle spectate-skip-battle-result
F9 - Skip current battle
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688 Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
dydzio
944edaf0bb Fix bug #2476 2017-03-27 23:47:26 +02:00
AlexVinS
8f7b0dac45 Fixed CID 1197332 2016-12-05 06:00:32 +03:00
AlexVinS
45ae1ef165 Fixed CID 1197342 2016-12-05 03:17:03 +03:00
AlexVinS
abe4beebc6 Fixed CID 1197516 2016-11-27 19:13:40 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
20de754141 def2bmp CLI command converted to CAnimation 2016-11-25 15:23:28 +03:00
AlexVinS
9e6bd48038 fix 2016-11-10 14:38:33 +03:00
AlexVinS
b248642468 fixes and cleanup 2016-11-09 09:32:44 +03:00
AlexVinS
a8a661b159 Map handler refactoring, part 2. 2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4 Revert "Merge branch 'p254_4' into develop"
This reverts commit 37f68713a7, reversing
changes made to 4477b7c35d.
2016-11-08 00:17:20 +03:00
AlexVinS
4d510c172d Terrain drawing converted to CAnimation. 2016-11-07 23:48:30 +03:00
AlexVinS
6a272d8f0c FoW drawing converted to CAnimation 2016-11-06 05:27:45 +03:00
AlexVinS
c11a660d21 Fixed and cleanup 2016-11-06 05:27:44 +03:00
AlexVinS
186cd7a163 Mao object drawing converted to CAnimation 2016-11-06 05:27:26 +03:00
AlexVinS
ffeaef2bda fixes 2016-10-27 18:19:45 +03:00
AlexVinS
f32097339c Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
*  No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
AlexVinS
3dddbcf2e8 try to use CAnimation for Hero path 2016-10-27 16:34:15 +03:00
Vadim Markovtsev
4bcc43d3d0 Fix Mantis #2234
CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
AlexVinS
3a52a3c663 Allow CAnimImage to share animation object. 2016-10-16 12:58:18 +03:00
AlexVinS
e6829bf271 Removed unused debug data in CAnimation. 2016-10-16 12:02:50 +03:00
AlexVinS
5506ae036a Reworked CHillFortWindow
* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00
AlexVinS
055c84bc7a cleanup 2016-10-16 04:23:38 +03:00
AlexVinS
153af6e07b cleanup 2016-10-16 02:47:03 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Zyx-2000
7fbd5479e2 alignment & makefile fix 2016-01-29 16:08:44 +01:00
Zyx-2000
3a1a8e3d47 further refactoring-related changes 2016-01-29 15:16:14 +01:00
Ivan Savenko
7b5a7f43ad Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
ArseniyShestakov
fc06db4c4f Move STRONG_INLINE define into Global.h 2015-11-22 07:14:52 +03:00
Vadim Markovtsev
d24fd10e21 Fix std::abs warning
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
AlexVinS
28087099b8 More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
AlexVinS
b512005d38 Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
Sandy Carter
6a3c2d3071 gui: Fix in parameter for scroll events
Refetch mouse position before checking if mouse is in widget Rect
Give acurate position of the mouse when scrolling
2015-08-22 12:40:14 -04:00
AlexVinS
371e4b8714 Fix mantiss 2235, 2237 2015-08-22 16:47:40 +03:00
AlexVinS
5f7a90237c More smooth fps counter 2015-06-23 01:08:25 +03:00
AlexVinS
32c15a8266 Extract fps counter drawing 2015-06-22 23:57:34 +03:00
AlexVinS
cc669b0ae7 Move gui locking to GUIHandler 2015-06-22 21:53:47 +03:00
AlexVinS
ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. 2015-06-21 01:59:32 +03:00
AlexVinS
8c236e30bb SDL1 wipe, part 3. Untested. 2015-06-21 01:59:32 +03:00
AlexVinS
b6a2323e01 SDL1 wipe, part 2. Untested. 2015-06-21 01:59:31 +03:00