1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

3675 Commits

Author SHA1 Message Date
Ivan Savenko
d805376ab8 Mostly final interface for object type handler
Partial implementation of object with reward constructor
2014-04-27 20:37:53 +03:00
Ivan Savenko
153dd1f5f9 - Added new files that should have been in last commit 2014-04-27 15:19:23 +03:00
Ivan Savenko
7725232253 backup of current progress, started design of "Object configurer" that
will be responsible for configuring of ObjectWithReward's from json
config.
2014-04-25 17:59:05 +03:00
Ivan Savenko
a6c0886d03 It is possible to remove object as part of "reward" 2014-04-12 16:47:48 +03:00
Ivan Savenko
2c8af871fc Added possibility to add custom components to reward description.
Used to properly display morale/luck rewards since bonuses don't provide
components associated with them.
2014-04-12 16:16:23 +03:00
Ivan Savenko
cb5b5a05c1 Player can refuse single reward (e.g. Tree of Knowledge) 2014-04-12 14:47:20 +03:00
Ivan Savenko
a4e7987835 Fixed some missing elements, mostly messages 2014-04-12 14:35:48 +03:00
Ivan Savenko
ba5092d669 Some bugfixing, basic functionality of map objects seems to be working 2014-04-11 22:49:25 +03:00
Ivan Savenko
d14a16249d Core functionality for new objects in now in place, not yet tested
- added selection of rewards
- moved "on grant" message to reward struct
- multiple minor fixes
2014-04-11 20:38:27 +03:00
Ivan Savenko
dab9fd7148 Heroes will be properly marked as visited on visiting 2014-04-07 20:32:15 +03:00
Ivan Savenko
8beea4ec6a More work on configurable objects:
- maps can be started
- visiting will be registered properly
2014-04-07 14:56:59 +03:00
Ivan Savenko
ae056a0471 Merge remote-tracking branch 'upstream/develop' into mapObjects 2014-04-07 13:41:51 +03:00
AlexVinS
4a4584f53c [c::b] +working Test project file 2014-04-07 10:06:03 +04:00
AlexVinS
246e146eca More .gitignore configuration 2014-04-07 10:05:25 +04:00
AlexVinS
8c4506144c create initial .gitignore 2014-04-07 08:58:51 +04:00
AlexVinS
0682c2fa60 add Test project to workspace 2014-04-07 08:58:21 +04:00
Ivan Savenko
43ba3d30ea Breaking things - first commit towards configurable object(s).
- New files: lib/CObjectWithReward.h/cpp
- Classes that will be replaced by configurable object are now in this
fil

Status: far from functional, currently at "it compiles" point, some
essential pieces are still missing.
2014-04-06 23:14:26 +03:00
DjWarmonger
2da3d7d7c3 Removed AI bottleneck on water-based maps. 2014-04-03 09:57:44 +00:00
alexvins
13f72e581e [c::b] +tests project 2014-04-02 04:39:15 +00:00
alexvins
67450dfed6 config\creatures\neutral.json syntax fix 2014-04-02 04:24:55 +00:00
beegee1
48e7b7d805 - Some performance improvements for logging 2014-04-01 19:46:47 +00:00
DjWarmonger
30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
DjWarmonger
ec54381b12 Some more optimization. 2014-03-31 15:26:47 +00:00
DjWarmonger
a64df5718f Some nontrivial optimizations based on profiling results:
- Movement bonuses will be calculated ONCE per pathfinder loop
- Goals will be sorted by hero to reduce number of calculatePaths calls
2014-03-31 14:26:09 +00:00
DjWarmonger
8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232)
- Minor refactoring in AI
2014-03-29 21:39:19 +00:00
Ivan Savenko
791099ab33 - added *_moc suffix to imageviewer files 2014-03-29 12:46:41 +00:00
Ivan Savenko
1cec8d4cfc Some bits towards replacements of objects.txt, first step towards
configurable objects support:
- fixes for object template loader
- schema for current object template format
2014-03-23 20:26:18 +00:00
Ivan Savenko
771c1ce255 - some effords to get rid of bottlenecks in AI code
- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
DjWarmonger
441e4b2cb2 Improvements for AI speed (#1760)
AI heroes will be excluded from exploration if:
- There is no clear way to next exploration point or
- There is no possible exploration point at all
AI heroes will be erased from the list above if:
- FoW changes
- New object is added
- To prevent lock, primary hero will be erased at the start of each turn
2014-03-23 16:00:43 +00:00
Ivan Savenko
9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
Ivan Savenko
9dda194ed3 Support for new fields in mod format including:
- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
Ivan Savenko
760ae7d44a Changes related to Debian packaging, based on josch patch
- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
2014-03-20 18:17:40 +00:00
Ivan Savenko
333a51a48a Launcher now supports submods. See forum thread for details. 2014-03-20 17:06:25 +00:00
beegee1
fe1b16a7ec Some preparation towards mantis #1743:
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
alexvins
1aff899f5b Hotfix 2
* fix loading range attribute
* fix config for massive spells
2014-03-17 14:39:28 +00:00
alexvins
8cc586ab7f hotfix 2014-03-17 14:06:32 +00:00
alexvins
9cac0af7be [Spells] More spell related refactoring
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed

spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
Ivan Savenko
7f6f125b4c First part of submods support.
- VCMI will load mods from Mods directory recursively. Submods must be
placed into additional Mods directory, e.g.
<data dir>/Mods/<mod name>/Mods/<submod name>

- submods will be loaded only if their parent mod was enabled
- submods namespace for objects will be "<parent mod ID>.<submod ID>"

- TODO: Launcher is not aware of submods yet (seems to be working but
may behave incorrectly)
2014-03-15 10:57:34 +00:00
alexvins
065b8366fb [Spells] Added basic support for icons and sounds
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins
9f01a92f4c fix crash in jsonschema in case of invalid typename 2014-03-10 15:58:13 +00:00
Ivan Savenko
5ec750e0f5 Created changelog entries for next release. Please keep it up-to-date. 2014-03-09 13:26:03 +00:00
DjWarmonger
1d6e265e34 - Fixed special spells spawning in Pyramid
- Allowed new spells to spawn in Pyramid
2014-03-09 12:33:26 +00:00
DjWarmonger
0347c61dd2 All new spells will be possible to spawn in town magic guilds. 2014-03-09 09:37:20 +00:00
alexvins
c959fdcce0 SpellHandler: cleanup, formatting, simplification. 2014-03-08 23:18:51 +00:00
Michał W. Urbańczyk
7d1e54baa7 Fixed compilation with MSVC. 2014-03-08 19:02:47 +00:00
Ivan Savenko
d2ae847ecf - files in local directories (saves & configs) now always have higher
priority than mods. Fixes #1685 and #1733
- fixed possible crash on exit in dispose() function
- (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
2014-03-08 16:05:23 +00:00
alexvins
afcb7072eb Implemented #1379
+ added new flag for special spells. Special spells can be obtained only with BONUS::SPELL.
* made Titans` thunder special.
2014-03-07 16:10:20 +00:00
alexvins
33935ceb67 cmake/msvc project updates. untested. 2014-03-07 13:23:30 +00:00
alexvins
4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
5cbec833c2 - (linux) XDG filesystem support
BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi

For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
2014-03-04 14:51:10 +00:00