AlexVinS
|
c4ab962cc0
|
Fixed a few CWE-457
|
2016-11-27 17:48:18 +03:00 |
|
AlexVinS
|
418babce81
|
Fixed CID 1288846
|
2016-11-26 22:33:08 +03:00 |
|
AlexVinS
|
a497824288
|
Fixed CID 1366287, CID 1366286
|
2016-11-25 23:12:10 +03:00 |
|
AlexVinS
|
b248642468
|
fixes and cleanup
|
2016-11-09 09:32:44 +03:00 |
|
AlexVinS
|
a8a661b159
|
Map handler refactoring, part 2.
|
2016-11-08 00:19:53 +03:00 |
|
AlexVinS
|
aad675a7c4
|
Revert "Merge branch 'p254_4' into develop"
This reverts commit 37f68713a7 , reversing
changes made to 4477b7c35d .
|
2016-11-08 00:17:20 +03:00 |
|
AlexVinS
|
4d510c172d
|
Terrain drawing converted to CAnimation.
|
2016-11-07 23:48:30 +03:00 |
|
AlexVinS
|
c9a3d92ff3
|
cleanup
|
2016-11-06 17:36:46 +03:00 |
|
AlexVinS
|
6782136e3e
|
Map edge drawing converted to CAnimation
|
2016-11-06 05:27:58 +03:00 |
|
AlexVinS
|
46196daa07
|
cleanup
|
2016-11-06 05:27:56 +03:00 |
|
AlexVinS
|
6a272d8f0c
|
FoW drawing converted to CAnimation
|
2016-11-06 05:27:45 +03:00 |
|
AlexVinS
|
c11a660d21
|
Fixed and cleanup
|
2016-11-06 05:27:44 +03:00 |
|
AlexVinS
|
186cd7a163
|
Mao object drawing converted to CAnimation
|
2016-11-06 05:27:26 +03:00 |
|
AlexVinS
|
3dddbcf2e8
|
try to use CAnimation for Hero path
|
2016-10-27 16:34:15 +03:00 |
|
AlexVinS
|
536f36ede8
|
use CAnimation fro world view icons
|
2016-10-27 16:34:12 +03:00 |
|
AlexVinS
|
e2e5bc4920
|
fixed fadeAnims memory leak
|
2016-08-30 05:46:25 +03:00 |
|
ArseniyShestakov
|
05a34fb417
|
Use "Favorable" instead of "Favourable" everywhere for consistency
Original game of course used american english version so we stick to it.
|
2015-12-06 02:23:41 +03:00 |
|
ArseniyShestakov
|
f55bfe41d6
|
Digging: implement digging status on right click. Fix issue 401
This is also fix possibility to dig on some non-blockable objects like event.
|
2015-11-29 12:34:23 +03:00 |
|
DjWarmonger
|
63ca9202e4
|
Reverted old MapHandler::hideObject to avoid weird crash.
|
2015-10-24 19:03:11 +02:00 |
|
DjWarmonger
|
2851832f0c
|
Fixed logs.
|
2015-09-20 14:02:52 +02:00 |
|
DjWarmonger
|
57637dd71a
|
Added some checks & logs for empty def names, but it only delays the crash.
|
2015-09-20 13:02:13 +02:00 |
|
DjWarmonger
|
32f3f9d76d
|
Fixed high CPU usage by mapHandler::hideObject
|
2015-08-31 11:07:35 +02:00 |
|
Ivan Savenko
|
eef45b5ae8
|
Fixed warnings
|
2015-03-31 00:55:37 +03:00 |
|
AlexVinS
|
f4c683cd5e
|
Move VievXXX logic to server side (except expert ViewEarth)
|
2015-02-26 17:15:17 +03:00 |
|
AlexVinS
|
f6e83685e7
|
Initial implementation of VIEW_AIR & VIEW_EARTH
|
2015-02-26 08:39:52 +03:00 |
|
Fay
|
9034a9d873
|
Fixed crashes due to invalid ptrs during advmap objects fadeout;
|
2015-02-20 23:19:16 +01:00 |
|
DjWarmonger
|
2a082e6c21
|
Merge pull request #84 from Fayth/test/advMapFading
If no one objects, I will try to merge this.
|
2015-02-18 09:52:09 +01:00 |
|
Fay
|
1c6a7a923d
|
Fixes color-keying after scaling bitmaps for world view display;
|
2015-02-09 20:16:42 +01:00 |
|
DjWarmonger
|
71bcacaa60
|
Partial fix for #2053
|
2015-02-09 16:23:29 +01:00 |
|
Fay
|
cbd3a19987
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
Conflicts:
client/CPlayerInterface.cpp
|
2015-02-09 16:09:27 +01:00 |
|
Fay
|
cbb75d1c7a
|
Support for fading heroes/boats (+flags);
Disabled map movement requests during fade;
|
2015-02-09 16:03:24 +01:00 |
|
Fay
|
3c3fb0e21d
|
Added advmap config options to enable/disable fading;
|
2015-02-02 19:38:30 +01:00 |
|
Fay
|
5a7a208617
|
Minor fixes (possible surface leak);
|
2015-02-02 17:42:42 +01:00 |
|
DjWarmonger
|
1d34d15983
|
Compilation fixes.
|
2015-02-01 19:25:42 +01:00 |
|
Fay
|
4c636c15e9
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
|
2015-02-01 19:12:03 +01:00 |
|
Fay
|
b59189ae6f
|
Minor fix to resolve clipping rect issue from previous commit;
|
2015-01-31 19:05:25 +01:00 |
|
Fay
|
dbedf245a0
|
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
|
2015-01-31 19:00:41 +01:00 |
|
Fay
|
447c4603a2
|
Fade-in fixes;
Added more map object fading cases (teleports/(dis)embarking)
|
2015-01-31 18:36:57 +01:00 |
|
Fay
|
5e78a3147a
|
Abstracted fading into separate class;
Smoother fade animations;
Added fading when recentering hero after switching levels;
|
2015-01-30 23:37:28 +01:00 |
|
Fay
|
e64c08df27
|
Initial;
|
2015-01-28 20:07:57 +01:00 |
|
Fay
|
77908dcf76
|
Added missing deletes in map handler dtor;
|
2015-01-20 20:51:09 +01:00 |
|
Fay
|
01029779d7
|
World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
|
2015-01-19 20:08:19 +01:00 |
|
Fay
|
97d89d1d6c
|
World view mode drawing: refactoring, part 1 (merged main drawing method);
|
2015-01-18 18:53:40 +01:00 |
|
Fay
|
e3dc37fece
|
Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
Fixed minimap radar calculation for world view mode;
|
2015-01-17 13:41:59 +01:00 |
|
Fay
|
447119e2f5
|
Changed zoom factors to resemble OH3 as closely as possible;
Minor refactoring;
|
2015-01-17 11:56:12 +01:00 |
|
Fay
|
9b3b69b108
|
Fixed incorrect display of scaled+rotated map images in world view mode;
Fixed miscalculated viewport sizes in somee cases;
|
2015-01-16 23:49:15 +01:00 |
|
Fay
|
8e840d2c30
|
Changed map surface-cache key from int to intptr_t;
|
2015-01-15 17:17:26 +01:00 |
|
Fay
|
3823631a57
|
Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
|
2015-01-15 00:22:20 +01:00 |
|
Fay
|
4b248c2762
|
World view impl -- initial;
|
2015-01-13 20:57:41 +01:00 |
|
DjWarmonger
|
495c39304d
|
Fixed crash due to incorrect RMG options.
|
2014-09-18 14:29:57 +02:00 |
|