Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
eff41f66ed
vcmi: now obstacles can have disappearing anim
...
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Ivan Savenko
2167cb2a68
Fix battle startup with "no intro sound" mod
2023-03-25 23:54:51 +02:00
Ivan Savenko
4968ac58b4
Do not abort battle opening sound, only allow actions
2023-03-21 13:49:19 +02:00
Ivan Savenko
2864a04bda
Minor refactoring
2023-03-20 20:19:05 +02:00
Ivan Savenko
688b8db3eb
Removed delays due to thread waits from battle animations
2023-03-20 20:19:05 +02:00
Dydzio
7e409df3cb
Apply manual changes from code review
2023-02-18 16:35:07 +01:00
Dydzio
9101f05835
Fixes for new battle settings
2023-02-15 22:38:41 +01:00
Dydzio
fc7d2b9778
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-12 11:55:21 +01:00
Ivan Savenko
d3c85a19cb
Merged CClickableHex class into BattleFieldController
2023-02-02 13:35:57 +02:00
Ivan Savenko
a2035122e1
Removed makingTurn variable
2023-02-02 13:25:55 +02:00
Dydzio
cc9d65a341
Make battle settings callable without battle, save last settings tab
2023-01-30 22:15:37 +01:00
Ivan Savenko
da7766e90b
Fix battle start with disabled opening sounds
2022-12-28 16:51:44 +02:00
Ivan Savenko
5a7eed01da
Made BattleInterface class less friendly
2022-12-25 17:44:40 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
Ivan Savenko
541d98143b
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
4d5311789e
Fixes #831 - do not process any incoming Packs until opening is over
2022-12-16 23:22:04 +02:00
Ivan Savenko
e7206cb759
Cleaned up BattleHero class
2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
49a6d056d9
Changes for BattleInterface classes according to code review:
...
- added documentation comments for classes, members and methods
- added const specifier to methods where applicable
- renamed some methods with more clear name
- removed some commented-out or unused code
2022-12-11 23:16:23 +02:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
...
- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00