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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

253 Commits

Author SHA1 Message Date
beegee1
45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
Ivan Savenko
61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images
- fixed screen updating on closing window
- minor fixes
2011-04-23 10:27:44 +00:00
Michał W. Urbańczyk
d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
DjWarmonger
3c5a0fd4ce Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
Ivan Savenko
0f605256e9 - added new files to build system
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
Ivan Savenko
c6f1d87ede - fix for #95 and #602
- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
Ivan Savenko
7209f158a1 - gcc/Linux fixes
- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
Michał W. Urbańczyk
95efcc7cb5 Fixed #305, #707, #708. 2011-03-19 00:06:54 +00:00
Michał W. Urbańczyk
a461326380 Fixed #634 and #703. 2011-03-12 22:29:19 +00:00
Michał W. Urbańczyk
39120fe4a5 Spell scroll improvements, fixing #689, #690, #691.
CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
DjWarmonger
2fc2fa539d Fixed #706. 2011-03-08 09:09:57 +00:00
DjWarmonger
b9f301b600 Better implementation of creature window, minor fixes.
Check forum for new graphics.
2011-03-06 12:12:22 +00:00
DjWarmonger
dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00
Michał W. Urbańczyk
222bf004b9 Fixed #679 and #681. 2011-03-01 13:54:48 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
Michał W. Urbańczyk
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
5e0b0e49b2 * bug 392 fixed 2011-02-23 18:21:51 +00:00
mateuszb
a6b4cfdde7 * spell scroll campaign bonus
* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
Ivan Savenko
450ae1772c - Buttons optimization - less memory and CPU usage
- gcc compilation fixes
2011-02-20 09:24:53 +00:00
Michał W. Urbańczyk
44619757e8 Fixed opening spellbook via hero screen. 2011-02-15 18:40:06 +00:00
Michał W. Urbańczyk
99a7320e99 Fixes for Altar of Sacrifice (got broken after artifact rewrite) 2011-02-14 10:38:33 +00:00
mateuszb
fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
a3ba75b0b7 Various fixes, mainly around garrisons. 2011-02-05 13:39:10 +00:00
Michał W. Urbańczyk
15011e611d Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
Michał W. Urbańczyk
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
e6d577c233 Mostly done combined artifacts.
[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
Michał W. Urbańczyk
3fde9e45df Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
Michał W. Urbańczyk
591ba76f69 Fixed initialization of recruited stacks.
Fixed displaying garrison slots in CCastleInterface.
2011-01-21 10:37:19 +00:00
Michał W. Urbańczyk
898ad292ea A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
Ivan Savenko
551d1f1b26 - Possible support for sounds in GOG version
- Fixed all issues with Russian localisation
- (Linux) fixed #637
2011-01-17 16:07:08 +00:00
Michał W. Urbańczyk
28550c85fd Merged Ivan's changes in trunk ( r1918 ) 2011-01-15 20:07:16 +00:00
Michał W. Urbańczyk
502bb5392e The last set of fixes for non-combined artifacts operations. 2011-01-15 17:58:08 +00:00
Ivan Savenko
77ba5a5cd6 - some minor fixes: #626 #597 #275
- fixed console on Linux
2011-01-15 17:30:46 +00:00
Michał W. Urbańczyk
f52d4f7cd6 Merged changes from trunk. 2011-01-15 02:35:46 +00:00
Michał W. Urbańczyk
a940daba5e A handful of fixes for artifacts, minor for for battles. 2011-01-15 02:17:56 +00:00
Michał W. Urbańczyk
401b364ad7 Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
Ivan Savenko
b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
- re-enabled console on Linux to allow disabling AI
2011-01-01 20:26:39 +00:00
Michał W. Urbańczyk
c9189119b9 Little more work on artifacts. 2010-12-29 21:04:22 +00:00
Michał W. Urbańczyk
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
Michał W. Urbańczyk
b15ac97c62 Half done refactoring of CHeroWindow. 2010-12-16 22:32:53 +00:00
Michał W. Urbańczyk
f7f917845c Merged changes from trunk ( r1885 ) 2010-12-14 18:08:21 +00:00
mateuszb
3989afd153 * more const-correct interface 2010-12-13 20:16:18 +00:00
Michał W. Urbańczyk
fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
Michał W. Urbańczyk
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
Michał W. Urbańczyk
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
DjWarmonger
ea03273c8e Some work towards useful AI:
-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true)
-General cleaning and formatting of code
-Some minor optimizations
-Teal console log for AI

AI tends to hang in the maze of mutexes and current player interface, further investigation is needed.

Fixed #580
minor tweaks
2010-11-28 16:39:13 +00:00