Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
...
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
e6b339448f
Refactoring & deduplication of infowindow code
2024-02-26 18:32:15 +02:00
Ivan Savenko
f2ecd4cf11
Merge branch 'develop' into 'lobby'
2024-02-11 16:13:13 +02:00
Alexander Wilms
0495c52cf4
Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing
2024-02-05 18:59:55 +01:00
Ivan Savenko
d4bedd8d8d
Fixed handling of match server crash
2024-02-04 19:58:09 +02:00
Laserlicht
a2fd5039ab
setting
2024-01-27 01:16:55 +01:00
Laserlicht
a1f4fcb78a
hide adventuremap
2024-01-18 00:47:18 +01:00
Dydzio
046d3abee4
Add new setting for instant adventure map fade in / fadeout effects
2023-12-24 17:18:48 +01:00
Laserlicht
39c58a9d94
disable animation button
2023-12-24 00:41:29 +01:00
Ivan Savenko
4fa33c8d2e
Merge pull request #3279 from Laserlicht/smooth_scroll_fix
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smooth scroll fix and gui option to disable
2023-12-10 22:49:43 +02:00
Laserlicht
df2a5f05d8
audio mute on focus lost setting
2023-12-10 14:49:27 +01:00
Laserlicht
e74c2262c3
add option to gui to disable smooth dragging
2023-12-10 13:38:58 +01:00
Dydzio
fc035b1b55
Change large spellbook config section to gameTweaks
2023-11-28 22:30:50 +01:00
Dydzio
a4d76b2529
Split large spellbook from UI enhancements setting
2023-11-26 19:16:53 +01:00
nordsoft
d7d435dcb7
Add game pause
2023-10-08 16:03:57 +02:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
...
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Laserlicht
5061792cce
enableUiEnhancements button
2023-09-25 13:11:08 +02:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Dydzio
6bfbe80cc9
Allow toggling quick combat spells usage
2023-08-19 17:23:55 +02:00
Ivan Savenko
ddda46a7fd
Merge pull request #2358 from dydzio0614/persistent-hero-info-window
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Add option for persistent hero info window as in HD mod
2023-07-19 14:46:16 +03:00
Ivan Savenko
317183e00d
Merge branch 'develop' into info-box-army-management
2023-07-18 16:05:09 +03:00
Dydzio
48a72f90f7
Add option for persistent hero info window as in HD mod
2023-07-17 23:25:16 +02:00
Dydzio
fe26ab4501
Add settings entry, immediately refresh info bar on setting toggle
2023-07-16 14:52:43 +02:00
Ivan Savenko
61750d30c2
Implemented dragging map via left mouse click (off by default)
2023-07-16 12:00:40 +03:00
Dydzio
ea0ee87299
Interactable hero status - alternative infobox component
2023-07-15 23:14:59 +02:00
Ivan Savenko
8dc009e2c9
Always show correct game resolution in settings, unaffected by scaling
2023-07-15 16:09:44 +03:00
Ivan Savenko
e4e353449e
Recreate screen on UI scaling change
2023-07-15 16:09:44 +03:00
Ivan Savenko
b30db5fc1f
Merge pull request #2301 from Laserlicht/haptic_feedback
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Haptic feedback
2023-07-13 12:56:54 +03:00
Michael
1abd8bbe92
Update client/windows/settings/GeneralOptionsTab.cpp
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-12 22:56:35 +02:00
Michael
ff51b8f46b
Setting for haptic feedback
2023-07-08 18:47:38 +02:00
Ivan Savenko
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
2023-07-07 15:26:42 +03:00
Ivan Savenko
8b61c0d59b
Replaced CIntObject::type bitfield with bool's. Added input blocking.
2023-07-03 19:24:12 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
Ivan Savenko
108688389e
Fix accessing potentially non-existing UI element
2023-06-20 19:58:05 +03:00
Ivan Savenko
ffdac314e9
Added selection of long touch duration
2023-06-20 19:58:05 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
a08ff1e6ef
Removed no longer used touchscreen option
2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830
Test version of swipe gesture for in-combat attacks
2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1
Only show touchscreen options on systems that have one
2023-06-05 19:20:08 +03:00
Ivan Savenko
2c7b94d17f
Remove unused map swipe option
2023-06-05 19:20:08 +03:00
Ivan Savenko
052d0d314a
Implemented Scrollable class, to server as common base for such classes
2023-06-05 19:17:04 +03:00
Ivan Savenko
6fe00ad55c
Moved slider class to a separate file
2023-06-05 19:16:01 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
06b6f59107
Resolution selector will now correctly update in borderless window mode
2023-05-19 23:54:43 +03:00
Ivan Savenko
20ec747440
Do not show desktop-only options on mobile systems
2023-05-19 23:19:43 +03:00
Ivan Savenko
d18b240d6d
Added separate borderless & exclusive fullscreen options
2023-05-19 22:43:52 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00