1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

46 Commits

Author SHA1 Message Date
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
9ef959a7f8
Merge pull request #2310 from IvanSavenko/left_click_refactor
Left click input refactor
2023-07-13 13:03:06 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
2a634b2ec0 Fixed UI updates on switching to/from fullscreen 2023-07-07 15:26:42 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
6fe00ad55c Moved slider class to a separate file 2023-06-05 19:16:01 +03:00
Ivan Savenko
360bf48031 Implemented panning/swiping gesture for sliders 2023-06-05 19:09:56 +03:00
Ivan Savenko
dc8e9cd048 wheelScrolled event now accepts distance instead of bool 2023-06-05 19:00:57 +03:00
Ivan Savenko
e2a85e25fa Removed old code 2023-06-05 19:00:57 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
d4098059b8 Proper support for player-colored buttons in UI 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Ivan Savenko
507d8bf7fd Allow defining active areas for sliders. Fixes settings window. 2023-04-02 22:24:07 +03:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74 CIntObject now receives mouse position as point instead of SDL event 2023-02-03 11:39:39 +02:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Ivan Savenko
8ed115a628 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
nordsoft
b1f2c7aed4 Team alignments implemented 2022-12-17 08:19:16 +04:00
nordsoft
d3c3feb037 Configurable template selection 2022-12-16 02:15:53 +04:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
toneyisnow
01ca21ae67 Fix bug: LobbyScreen UI has a bug on the Difficulty toggle group.
Scenario: In LoadGame Lobby screen, the difficulty toggle group is showing multiple choices, but actually only one valid is working.

The reason is, in the Lobby screen Initialization code will set the difficulty = 0, and each time the player changes a map in the selection, the toggle group control is not resetting the difficulty buttons to disabled state.

How fix:
Add a new method to ToggleGroup class: setSelectedOnly, which will disable all other buttons and then set the selected button.

Note:
During the game loading time, the client is loading the map, and send a NetPack to server: LobbySetMap, and send a NetPack to Interface: LobbyUpdateState.
In the LobbyUpdateState it sets the map difficulty.
2020-01-21 01:09:08 -08:00
Alexander Shishkin
5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440)
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
Raphnalor
0f00dbf8cf Fix highlighting of a selected bonus for campaign. (#432) 2018-03-17 12:23:22 +08:00
FeniksFire
1331c81a8b Update graphics for QuickRecruitmentWindow
Adding graphics maded by edeksumo
2018-01-13 09:49:29 +01:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
f11c54b5e9 Wipe unused ClickableArea 2016-11-27 16:07:03 +03:00
AlexVinS
3a52a3c663 Allow CAnimImage to share animation object. 2016-10-16 12:58:18 +03:00
AlexVinS
abb875b400 cleanup 2016-10-16 03:52:11 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
Sandy Carter
236492ed39 widgets: Cleanup musicButton specific hacks 2015-08-22 12:40:14 -04:00
Sandy Carter
9d62a2f0a1 Buttons: Add CVolumeSlider widget
New widget specifically for volume settings.
Replace previous implementation using 10 toggle buttons.
Enable indicator animation
Fix indicator ghosting when drag and releasing
Add scroll capability to volume
Volume now can be adjusted from 0 - 99 with the mouse or the scroll wheel
2015-08-22 12:40:14 -04:00
Sandy Carter
c6b51a7beb Boyscouting: Fix doxygen format
Remove commas to separate param from description
Use three slashes-style
2015-08-22 12:40:14 -04:00
ArseniyShestakov
53c7a3cfcb Added function CSlider::moveToMin 2014-11-24 15:24:03 +03:00
Ivan Savenko
8838607669 Trying to fix Travis compilation issues 2014-08-11 17:58:41 +03:00
Ivan Savenko
7390647cd5 End of buttons refactoring:
- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17 Miscellaneous fixes to toggle buttons 2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00