Ivan Savenko
f3985d205b
Added horseSoundPenalty for terrains (for movement outside of roads)
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
3e0bb3a7cc
Fixed copy-paste error
2023-01-09 19:14:21 +02:00
Ivan Savenko
f155a35378
Fix positioning of UI elements in BattleWindow
2023-01-09 17:25:49 +02:00
Ivan Savenko
c63e79fb28
Fix multi-line texts in combat log
2023-01-09 17:25:18 +02:00
Ivan Savenko
205beb96ed
Fix petrification effect
2023-01-08 16:25:47 +02:00
Andrey Filipenkov
db98575d10
fix unaligned memory access (UB) on Clang/GCC/MSVC
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sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Ivan Savenko
9895dca615
Play sound if spell was resisted
2023-01-07 14:27:12 +02:00
Ivan Savenko
d83eedb8dd
Fixes #1378 - do not auto-set key color - image might not have one
2023-01-06 13:15:52 +02:00
Ivan Savenko
396b7740c3
Removed unused variable
2023-01-05 17:37:40 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Ivan Savenko
4ca22e652d
All projectile animations now use time-based speed
2023-01-05 15:26:29 +02:00
Ivan Savenko
a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
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Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
c6c6d9e58e
Redraw battle log on sending chat message
2023-01-05 13:05:16 +02:00
Ivan Savenko
428fe0406b
Fix visibility of embedded battle queue
2023-01-05 12:57:34 +02:00
Ivan Savenko
d8a70de068
Improved ordering of movement animation, fixes potential visual artifact
2023-01-04 23:04:48 +02:00
Ivan Savenko
e422fcd092
Play spell sound on Lich/Magog attack
2023-01-04 21:55:15 +02:00
Ivan Savenko
d2fe31e224
Fix obstacles (e.g. Quicksands) animation speed
2023-01-04 21:39:32 +02:00
Ivan Savenko
6b2490903d
Fix casting of massive spells by creatures
2023-01-04 21:26:13 +02:00
Ivan Savenko
21196e822f
Fixed blue tint for clones
2023-01-04 19:36:18 +02:00
Ivan Savenko
d157735846
Initialize new animations if current one is over
2023-01-04 18:15:26 +02:00
Ivan Savenko
397ea90040
Do not show selection highlight during stack teleporting
2023-01-04 17:45:08 +02:00
Ivan Savenko
d712a6b896
Do not play mouse-over animation on petrified creatures
2023-01-04 17:23:13 +02:00
Ivan Savenko
d8c4209ded
Movement animation is now more smooth at high animation speeds
2023-01-04 17:21:40 +02:00
Ivan Savenko
7657115c5a
Fix battleQueue positioning on toggling hotkey
2023-01-04 16:40:38 +02:00
Ivan Savenko
ffb37f067a
Support for player-colored images in configurable UI
2023-01-04 16:40:15 +02:00
Ivan Savenko
d3ecd43aba
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
nordsoft
e8845244f7
Fix tactic button
2023-01-03 13:02:54 +04:00
nordsoft
660d25a335
Make control panel configurable
2023-01-03 13:02:54 +04:00
nordsoft
87c47fff1d
Business logic of alternative actions
2023-01-03 13:02:54 +04:00
Ivan Savenko
c479504646
Formatting cleanup
2023-01-01 22:50:38 +02:00
Ivan Savenko
6fd50a7ded
MXE compile fix
2023-01-01 22:26:07 +02:00
Ivan Savenko
7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
2023-01-01 20:55:43 +02:00
Ivan Savenko
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a
Changed configurable UI to match text refactoring:
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- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
a499390b9c
Restored text export command
2023-01-01 14:56:45 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
4bfdb44c78
Restore status bar on BattleWindow reactivation
2022-12-30 12:32:36 +02:00
Ivan Savenko
f8dec3861b
Fixed animation skipping with no sound mod and enemy having first turn
2022-12-30 11:56:26 +02:00
Ivan Savenko
a9808a6541
Fix battle start when hero has tactics and no battle sounds mod is on
2022-12-30 11:55:22 +02:00
Ivan Savenko
81164100da
Fix crash on exiting game during battle
2022-12-30 11:54:37 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
c8cd8aaf10
merge fix - do not attempt to display multiple dialogs at once
2022-12-29 22:11:47 +02:00
Ivan Savenko
b275d9de72
merge beta branch into develop
2022-12-29 22:08:53 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
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Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00