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Commit Graph

4150 Commits

Author SHA1 Message Date
Ivan Savenko
aaf314baf4 Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 2014-07-07 08:29:07 +03:00
DjWarmonger
f65239b51f - Added faction-specific dwellings
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
AlexVinS
ec7e58786d Merge branch 'SDL2' into develop 2014-07-06 21:34:04 +04:00
Alexander Shishkin
b761645a50 Merge pull request #24 from Mixaill/cmake
CMake/SDL2: add ability to find SDL2 without pkg-config
2014-07-06 21:32:06 +04:00
DjWarmonger
f3ccdc8a21 Even distribution for surface / underground zones. 2014-07-06 10:43:30 +02:00
DjWarmonger
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
Michael Pavlyshko
476c7c32dc CMake/SDL2: add ability to find SDL2 without pkg-config 2014-07-05 21:47:03 +03:00
DjWarmonger
6b26f0675c Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 19:36:44 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
22f811ea52 Integrated and fixed object RMG configs by Kantor. 2014-07-05 15:58:10 +02:00
DjWarmonger
e63b05c82b Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:34:23 +02:00
DjWarmonger
3a1a1a0425 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:34:06 +02:00
DjWarmonger
a076277e2b Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
	Mods/WoG/mod.json
2014-07-05 15:27:47 +02:00
DjWarmonger
2b0b6cca61 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:25:47 +02:00
DjWarmonger
0494c24575 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-07-05 15:25:10 +02:00
DjWarmonger
9cfbbb2048 Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash. 2014-07-05 15:22:53 +02:00
AlexVinS
0edd10078f Fix usage of fillRect.
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
DjWarmonger
7c3233f4c9 Fixed gravity algorithm not attracting adjacent zones at all -.- 2014-07-04 18:50:29 +02:00
DjWarmonger
d942858ef9 Throw exception when there are not enough two-way monoliths available. 2014-07-04 14:46:02 +02:00
DjWarmonger
05c2a4e716 Better gravity-based algorithm. 2014-07-04 11:51:28 +02:00
DjWarmonger
5fb07ded38 Correct underground terrains. More improvements for connection placement. 2014-07-04 10:45:00 +02:00
DjWarmonger
d4d3f1a568 More tweaks. 2014-07-04 09:54:55 +02:00
DjWarmonger
ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 2014-07-03 23:11:24 +02:00
AlexVinS
e70e68a56b Fix puzzle map fade. 2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98 More safe way of update locking 2014-07-03 22:30:56 +04:00
AlexVinS
9b8ad51cd3 Run all rendering with pim lock if possible 2014-07-03 22:05:59 +04:00
AlexVinS
30d6eab20b Do not render fully hidden tiles 2014-07-03 20:41:42 +04:00
AlexVinS
8a488aeb86 Cleanup 2014-07-03 19:57:21 +04:00
DjWarmonger
d118fbffe8 Correct placement of subterranean gates. 2014-07-03 17:24:28 +02:00
AlexVinS
57f82f2bed Add a comment. 2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a Draw cursor on each frame. Fix TTF rendering under cursor. 2014-07-03 18:05:07 +04:00
AlexVinS
e521e6687a centralize cursor drawing 2014-07-03 15:10:01 +04:00
AlexVinS
022f71c26e fix deletion in in-game console 2014-07-03 14:58:56 +04:00
DjWarmonger
60a5c764b8 Correct zone placement & sizing for underground maps. 2014-07-03 12:28:51 +02:00
AlexVinS
397f4cf8b6 Workaround for TFF font glitches under cursor in pregame 2014-07-03 14:10:15 +04:00
AlexVinS
c948891fc6 Fix threaded handlers initialization, cleanup 2014-07-03 12:26:15 +04:00
DjWarmonger
cc8d484775 Refacoring, tweaks. 2014-07-03 09:39:26 +02:00
AlexVinS
dbb7526040 fix uninitialized flag 2014-07-02 23:53:49 +04:00
AlexVinS
5a029c88d1 cleanup 2014-07-02 23:53:23 +04:00
AlexVinS
9437bc52c1 Merge remote-tracking branch 'remotes/origin/develop' into SDL2 2014-07-02 22:42:10 +04:00
AlexVinS
3e4e810888 More ColorKey cleanup 2014-07-02 22:41:11 +04:00
AlexVinS
638dac90af centralize key color management 2014-07-02 22:20:54 +04:00
Ivan Savenko
150933d1a1 Updated WoG files to 0.96
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
AlexVinS
082c9a506e Fix battle absolute obstactes rendering 2014-07-02 21:38:15 +04:00
AlexVinS
7b75b19d1a Fix hero flags rendering 2014-07-02 21:09:49 +04:00
AlexVinS
9606aed4a3 Using int3 for color is weird 2014-07-02 20:12:15 +04:00
AlexVinS
e57dbbde15 Extract startTextInput & stopTextInput
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
9797372dbe Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00