Ivan Savenko
|
aaf314baf4
|
Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
|
2014-07-07 08:29:07 +03:00 |
|
DjWarmonger
|
f65239b51f
|
- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
|
2014-07-06 22:14:37 +02:00 |
|
AlexVinS
|
ec7e58786d
|
Merge branch 'SDL2' into develop
|
2014-07-06 21:34:04 +04:00 |
|
Alexander Shishkin
|
b761645a50
|
Merge pull request #24 from Mixaill/cmake
CMake/SDL2: add ability to find SDL2 without pkg-config
|
2014-07-06 21:32:06 +04:00 |
|
DjWarmonger
|
f3ccdc8a21
|
Even distribution for surface / underground zones.
|
2014-07-06 10:43:30 +02:00 |
|
DjWarmonger
|
cbd2d74292
|
Generate random Pandora boxes.
|
2014-07-06 07:15:52 +02:00 |
|
Michael Pavlyshko
|
476c7c32dc
|
CMake/SDL2: add ability to find SDL2 without pkg-config
|
2014-07-05 21:47:03 +03:00 |
|
DjWarmonger
|
6b26f0675c
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 19:36:44 +02:00 |
|
DjWarmonger
|
0782557814
|
- Place all standard visitable objects
- Fixed some constructors
|
2014-07-05 19:36:12 +02:00 |
|
DjWarmonger
|
22f811ea52
|
Integrated and fixed object RMG configs by Kantor.
|
2014-07-05 15:58:10 +02:00 |
|
DjWarmonger
|
e63b05c82b
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:34:23 +02:00 |
|
DjWarmonger
|
3a1a1a0425
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:34:06 +02:00 |
|
DjWarmonger
|
a076277e2b
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
Mods/WoG/mod.json
|
2014-07-05 15:27:47 +02:00 |
|
DjWarmonger
|
2b0b6cca61
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:25:47 +02:00 |
|
DjWarmonger
|
0494c24575
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:25:10 +02:00 |
|
DjWarmonger
|
9cfbbb2048
|
Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
|
2014-07-05 15:22:53 +02:00 |
|
AlexVinS
|
0edd10078f
|
Fix usage of fillRect.
* proper fix for slider drawing
|
2014-07-05 01:52:11 +04:00 |
|
DjWarmonger
|
7c3233f4c9
|
Fixed gravity algorithm not attracting adjacent zones at all -.-
|
2014-07-04 18:50:29 +02:00 |
|
DjWarmonger
|
d942858ef9
|
Throw exception when there are not enough two-way monoliths available.
|
2014-07-04 14:46:02 +02:00 |
|
DjWarmonger
|
05c2a4e716
|
Better gravity-based algorithm.
|
2014-07-04 11:51:28 +02:00 |
|
DjWarmonger
|
5fb07ded38
|
Correct underground terrains. More improvements for connection placement.
|
2014-07-04 10:45:00 +02:00 |
|
DjWarmonger
|
d4d3f1a568
|
More tweaks.
|
2014-07-04 09:54:55 +02:00 |
|
DjWarmonger
|
ab748ae221
|
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
|
2014-07-03 23:11:24 +02:00 |
|
AlexVinS
|
e70e68a56b
|
Fix puzzle map fade.
|
2014-07-03 23:06:11 +04:00 |
|
AlexVinS
|
74d3effa98
|
More safe way of update locking
|
2014-07-03 22:30:56 +04:00 |
|
AlexVinS
|
9b8ad51cd3
|
Run all rendering with pim lock if possible
|
2014-07-03 22:05:59 +04:00 |
|
AlexVinS
|
30d6eab20b
|
Do not render fully hidden tiles
|
2014-07-03 20:41:42 +04:00 |
|
AlexVinS
|
8a488aeb86
|
Cleanup
|
2014-07-03 19:57:21 +04:00 |
|
DjWarmonger
|
d118fbffe8
|
Correct placement of subterranean gates.
|
2014-07-03 17:24:28 +02:00 |
|
AlexVinS
|
57f82f2bed
|
Add a comment.
|
2014-07-03 18:46:23 +04:00 |
|
AlexVinS
|
f3067878dd
|
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
|
2014-07-03 18:44:25 +04:00 |
|
AlexVinS
|
ecc7b8e05a
|
Draw cursor on each frame. Fix TTF rendering under cursor.
|
2014-07-03 18:05:07 +04:00 |
|
AlexVinS
|
e521e6687a
|
centralize cursor drawing
|
2014-07-03 15:10:01 +04:00 |
|
AlexVinS
|
022f71c26e
|
fix deletion in in-game console
|
2014-07-03 14:58:56 +04:00 |
|
DjWarmonger
|
60a5c764b8
|
Correct zone placement & sizing for underground maps.
|
2014-07-03 12:28:51 +02:00 |
|
AlexVinS
|
397f4cf8b6
|
Workaround for TFF font glitches under cursor in pregame
|
2014-07-03 14:10:15 +04:00 |
|
AlexVinS
|
c948891fc6
|
Fix threaded handlers initialization, cleanup
|
2014-07-03 12:26:15 +04:00 |
|
DjWarmonger
|
cc8d484775
|
Refacoring, tweaks.
|
2014-07-03 09:39:26 +02:00 |
|
AlexVinS
|
dbb7526040
|
fix uninitialized flag
|
2014-07-02 23:53:49 +04:00 |
|
AlexVinS
|
5a029c88d1
|
cleanup
|
2014-07-02 23:53:23 +04:00 |
|
AlexVinS
|
9437bc52c1
|
Merge remote-tracking branch 'remotes/origin/develop' into SDL2
|
2014-07-02 22:42:10 +04:00 |
|
AlexVinS
|
3e4e810888
|
More ColorKey cleanup
|
2014-07-02 22:41:11 +04:00 |
|
AlexVinS
|
638dac90af
|
centralize key color management
|
2014-07-02 22:20:54 +04:00 |
|
Ivan Savenko
|
150933d1a1
|
Updated WoG files to 0.96
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
|
2014-07-02 20:57:57 +03:00 |
|
AlexVinS
|
082c9a506e
|
Fix battle absolute obstactes rendering
|
2014-07-02 21:38:15 +04:00 |
|
AlexVinS
|
7b75b19d1a
|
Fix hero flags rendering
|
2014-07-02 21:09:49 +04:00 |
|
AlexVinS
|
9606aed4a3
|
Using int3 for color is weird
|
2014-07-02 20:12:15 +04:00 |
|
AlexVinS
|
e57dbbde15
|
Extract startTextInput & stopTextInput
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
|
2014-07-02 19:41:30 +04:00 |
|
AlexVinS
|
9797372dbe
|
Implement Unicode support for ingame console
|
2014-07-02 19:16:05 +04:00 |
|
AlexVinS
|
195eae48ca
|
Merge branch 'develop' into SDL2
Conflicts:
client/CPlayerInterface.cpp
|
2014-07-02 17:15:12 +04:00 |
|