Dydzio
a06ca4b5cf
Tweak statusbar options, fixes mouse stuttering
2019-05-19 16:19:16 +02:00
Dydzio
c428e326b9
Optimize button responsiveness during pregame options
2019-04-20 18:26:54 +02:00
Michał Janiszewski
7be9aa4868
Prevent shadowing of function arguments by local vars
2018-10-29 16:56:14 +01:00
KasyanDiGris
fa5a14e2d8
Stabilize vcmi ( #488 )
...
* Shared statusbar
* Fixed server fails on client disconnected
2018-08-26 19:09:56 +03:00
Alexander Shishkin
75f8c8b29a
Gui cleanup4 ( #446 )
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* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00
Andrii Danylchenko
ee033e9c9c
fix android build
2018-05-25 22:57:29 +03:00
Alexander Shishkin
5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
...
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
...
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
Arseniy Shestakov
14f03e22da
CLabelGroup: add currentSize method
...
Might be someone will suggest me better name.
And actually I need method to clean group too.
2018-04-03 22:11:14 +07:00
Arseniy Shestakov
ab2b9086d3
CLabel: add methods getWidth, setColor, setAutoRedraw
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For somethign like map list we need to change CLabel data without redrawing it.
2018-04-03 22:11:14 +07:00
AlexVinS
b09a54fa9c
[tweaks] IImage * -> auto
2018-03-30 14:29:55 +03:00
AlexVinS
43acfa160b
[tweaks] IImage * -> auto
2018-03-30 14:02:04 +03:00
AlexVinS
031d3204f7
Fixed "Error: accessing unavailable frame" in some cases
2018-03-30 13:40:40 +03:00
Raphnalor
0f00dbf8cf
Fix highlighting of a selected bonus for campaign. ( #432 )
2018-03-17 12:23:22 +08:00
jerryskye
dec825fdc2
redefined lctrl to lgui for macs ( #426 )
...
keyboard shortcuts for splitting armies will use left command key
instead of left control
2018-03-04 10:46:29 +08:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
FeniksFire
1331c81a8b
Update graphics for QuickRecruitmentWindow
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Adding graphics maded by edeksumo
2018-01-13 09:49:29 +01:00
FeniksFire
86021f0bda
Add keyboard shortcuts for quick army management from HD mod.
...
Just want add fast some really nice shortcuts from HD mod.
1) [LShift] + LClick – splits a half units from the selected stack into
an empty slot. WARNING: The second behaviour ("smart split, ignores
single creatures") of this HD mod option is not done.
2) [LCtrl] + LClick – splits a single unit from the selected stack into
an empty slot.
3) [LCtrl] + [LShift] + LClick – split single units from the selected
stack into all empty hero/garrison slots
2017-10-27 05:21:33 +02:00
ArseniyShestakov
4149662845
Merge pull request #376 from vcmi/newAnimations
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New animations
2017-10-11 16:18:06 +03:00
godric3
f03a0b1151
fix #2731 , now no morale, and no luck texts show properly
2017-10-05 17:13:49 +02:00
AlexVinS
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
AlexVinS
9423555015
Declare ownership of CCursorHandler::dndObject
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# Conflicts:
# AI/FuzzyLite
# client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
0357a4fe3b
enabled config of skill descriptions
2017-08-26 10:08:06 +12:00
AlexVinS
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
Fay
80f149e296
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
ArseniyShestakov
b2f74a93cf
Code style: add empty parameter list to all lambda expressions ( #345 )
2017-07-17 15:35:57 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
Fay
65e88639a3
Minor: code format;
2017-06-08 21:07:09 +02:00
Fay
02fa478bfb
Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
...
Added support for middle-click;
2017-06-07 20:16:18 +02:00
AlexVinS
0190c9804e
formatting
2017-06-06 19:45:34 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
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* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
AlexVinS
df3574b50f
Fixed https://bugs.vcmi.eu/view.php?id=2685
2017-05-27 17:07:11 +03:00
Piotr Wójcik
76acc29d6c
Correctly display visiting army in kingdom overview, fixes #1761
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Do not modify CIntObject::pos, according to its doc
2017-05-22 22:34:05 +02:00
Piotr Wójcik
e4d3cdca09
Simplify
2017-05-13 16:57:15 +02:00
Piotr Wójcik
cc02001836
T hotkey select first town when last is active, fixes #1293
2017-05-11 20:49:17 +02:00
FeniksFire
cde8542475
Oversight.
2017-03-18 14:25:17 +01:00
FeniksFire
dd5660ff08
Simplifity code.
2017-03-18 14:21:41 +01:00
FeniksFire
d045f59a11
Little fix in braces #2 .
2017-03-18 07:58:40 +01:00
FeniksFire
68c618cb99
Little fix in highlight in CGarrisonSlot.
2017-03-17 21:24:55 +01:00
Arseniy Shestakov
d4091db172
CInfoBar: only pop up when adventure map interface is on top
2017-03-14 00:03:15 +03:00
AlexVinS
7d29365e4a
Fixed CID 1243197
2016-11-28 02:50:45 +03:00
AlexVinS
2dd6a47764
try to plug a few coverity false positives
2016-11-28 02:50:41 +03:00
AlexVinS
312793efd9
try to plug a few coverity false positives
2016-11-27 23:41:17 +03:00
AlexVinS
6196ae7fca
Fixed a few CWE-457
2016-11-27 19:00:16 +03:00
AlexVinS
27b853618c
Fixed a few CWE-457
2016-11-27 18:17:20 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
f11c54b5e9
Wipe unused ClickableArea
2016-11-27 16:07:03 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
ac8b618a42
Fixed CID 1366373
2016-11-25 19:17:37 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
AlexVinS
33c0bc49f6
Merge branch 'CommanderArtifacts3' into develop
2016-11-13 15:31:16 +03:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
...
This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
AlexVinS
c9a3d92ff3
cleanup
2016-11-06 17:36:46 +03:00
dydzio
96fa0fb6d4
Implement giving commander artifacts back to hero
2016-11-06 13:02:00 +01:00
AlexVinS
46196daa07
cleanup
2016-11-06 05:27:56 +03:00
dydzio
baeb3c9e55
Refactor CArtPlace + use it for commanders
2016-11-04 17:54:09 +01:00
Vadim Markovtsev
220e4d2030
Survive giving Commander's badge to stacks
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Used to SEGFAULT
2016-10-30 14:27:53 +01:00
AlexVinS
365c64a345
use CAnimImage for world view legend
2016-10-27 16:34:10 +03:00
AlexVinS
ba5b65ff93
get rid of CDefHandler in CSpellWindow
2016-10-16 15:27:35 +03:00
AlexVinS
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
AlexVinS
63cbf960df
cleaned up spell window creation
2016-10-16 09:27:22 +03:00
AlexVinS
5506ae036a
Reworked CHillFortWindow
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* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00
AlexVinS
abb875b400
cleanup
2016-10-16 03:52:11 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
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Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
dydzio
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
2016-09-28 13:22:33 +02:00
Arseniy Shestakov
0236309d25
CArtifactsOfHero: use shared_ptr for SCommonPart
2016-08-30 07:05:31 +03:00
AlexVinS
ef05a56e49
cleanup
2016-08-30 05:13:45 +03:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
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This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Vadim Markovtsev
afa95312ba
Fix 2139 captured spell scroll descriptions
2016-01-25 08:49:26 +03:00
Vadim Markovtsev
9ffd0155e6
Fix 1810 suggest artifact assembly
2016-01-23 16:24:43 +03:00
DjWarmonger
b02bd61c83
Merge pull request #164 from vmarkovtsev/issue/1821
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Fix 1821 artifact assembly statusbar text
2016-01-21 09:37:43 +01:00
Vadim Markovtsev
b1f3480c68
Fix 1821 artifact assembly statusbar text
2016-01-21 10:50:53 +03:00
Vadim Markovtsev
419bde8997
Fix 2358 swapped garrison <-> visiting status text
2016-01-21 09:59:39 +03:00
Vadim Markovtsev
74111b7689
Return missing building name instead of crashing in CComponent::getSubtitleInternal
2016-01-19 10:35:10 +03:00
Arseniy Shestakov
8eb4f14ff0
MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
2015-12-24 22:35:32 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
ArseniyShestakov
ffb8e6a696
Garrison: fix more issues introduced in pull #115
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After 8cad23956c
there was several issues remaining:
* Last creature would remain even for town garrisons.
* Impossibility to move last stack even within same garrison.
* Impossibility of partially merge of last stack into other hero stack.
All fixed. However last stack merge to other hero will now make split window appear instead of auto merge.
2015-09-23 08:12:43 +03:00
AlexVinS
8cad23956c
Fix 2258
2015-09-19 17:16:09 +03:00
AlexVinS
d181d764bb
fix 2215
2015-09-15 10:02:27 +03:00
AlexVinS
8f2da66a18
fix mantiss 1967 + some refactoring
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* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
Sandy Carter
a79ade7d44
Garrison: Move all but one creature when last slot
2015-08-26 08:44:23 -04:00
Sandy Carter
dafc40d896
Garrison: Fix selection behaviour when swapping with ally
2015-08-26 08:40:00 -04:00
Sandy Carter
a89ef88ce3
Garrison: Factor complex if statement to functions
2015-08-26 08:40:00 -04:00
Sandy Carter
cd13807115
Garrison: Clarify upg by turning into a class enum
2015-08-26 08:39:57 -04:00
Sandy Carter
b008d24c68
Garrison: Refactor Left Click
...
Restructure large nested if statements into more shallow blocks
Factor out contents of if statements to functions for better readability
* viewInfo
* hightlightOrDropArtifact
* split
2015-08-25 09:47:23 -04:00
Sandy Carter
3d327e650a
Garrison: Boyscouting: simplify clickLeft
2015-08-25 09:47:23 -04:00
Sandy Carter
c02700853a
Garrison: Disable split buttons when visiting ally
2015-08-25 09:47:23 -04:00
Sandy Carter
742f244426
Garisson: Documentation: Convert comments to doc
2015-08-25 09:47:23 -04:00
Sandy Carter
6ffb03cba3
Garrison: Documentation for our() and ally()
2015-08-25 09:47:21 -04:00
Sandy Carter
b2da2b8ef0
Garrison: Show "(in garisson)" for garissoned heroes' creatures
2015-08-25 09:22:25 -04:00
Sandy Carter
236492ed39
widgets: Cleanup musicButton specific hacks
2015-08-22 12:40:14 -04:00